Development Cycle Archive
Thread: Membership has Its Rewards!
neinnunb wrote:
I find this quite funny how people always see things from their angle only. They dont like it when tables are turned.
Just the other day (btw im a DE) an old BH friend came back to the game and one thing he asked was: "I hope they havent fixed the seeker exploit". (you know the one where the BH can use infinate uses off of one seeker, so he/she never has to buy another seeker from a DE). I told him, "yea thats good for you but I would like to see you try and make a living being a DE". DE's got it bad also when it comes to decay. Thats why I emphathize with Architects.. the other non-decay profession. So what we end up doing is pricing our droids, the ones that sell a little better than the seekers, for very high prices to compensate for the lack of return business. In the end we are still at the low end of the pecking order when it comes to profit and money making potential.
You people dont understand this is a player driven economy. Prices rise and fall according to demand or lack of it. If people dont buy something the prices go down until they do sell. Stuff sells too fast then raise the prices!
and btw, 225k for a BER 13? wow thats a ripoff, I suggest you do more shopping.
Nothing in the game should be exempt from decay. I guess the no-decay kitis OK for just one item. Thats a really nice reward for having to put up with the last year of ho hum development. (sorry devs) Thankfully thats looking to change judging fromthe latest publishes and the upcoming ones.
Pseudopd wrote:
Whatta strange separation of players?
Some love the rewards. Some dont think it's enough. Some hate it. Some are scared.
First, the worry about the anti decay kit.
It's only for weapons, from what the devs say. Not anything else. And, it may only stop "decay", like from death, to avoid insurance. Condition will still drop with use, as condition isn't really the decay mentioned. So, no worries about an infinite use uber weapon. And, no worries about applying that to ships, houses, harvesters, crystals, medpaks, etc. It only effects decay from death and cloning on one weapon, seemingly, and nothing else.
And, as for those who worry this is going to destroy the economy (or more specificly, a crafters profit margin), remember: a players account can only get one per year, per account! Many people will choose another other gifts.
Second, the self powered harvesters.
As above, only available at the 6 month interval, a choice at 1 year (and if you get that, say so long to the anti-decay kit above!), and you get another choice a the 2 year mark. Will this brake the economy, or a crafters bankbook? No.
Won't crafters actually love this gift? This will help with their harveting. And remember this: This only effects the power supply, NOT the upkeep of the harvester. A harvester can still burn and be ruined due to neglect, like it has always been. If a harvester ran out of power, it would just shut down. The only difference with this kit, is that the owner wont have to purchase any energy units...and thats it. And, only on one harvester.
I think that would mean that that harvester would need to be watched over very carefully. Shame to have that self-powered harvester burn to the ground because someone forgot to pay maintainance...
And once again, i ask you to recall: a players account can only get one at 6 months, then one year than onceper year, per account! Many people will choose another other gifts.
Really, i don't see a lot of worries
Baz Pseudopod
CORRECTIONS:
If you scroll back through, the Devs have told us repeatedley that each "For the Field" item (such as the harvestor) can only be selected ONE TIME...regardless of how many anniversaries you have.
Also, each player will only be able torequest ONEREWARD per anniversaryper account...regardless of the number of characters or servers you are on. At each anniversary, players with multiple characters can choose which of them gets the current reward.
I really wish the Devs would take a minute andedit all this stuffinto TH's first post as an FAQ...as I have suggested several times. It would really cut down on the "I haven't read the whole thread so I apologize for asking this for the 100th time" and save both the players AND the Devs a lot of wasted time, not to mention the partially correct answers from other folks who either didn't read the whole thread themselves or misinterpreted a post.
Other then that slight rant I like the rest of the rewards.
JediGohan wrote:
does the anti-decay kit work on ships?
if it doesnt can you please see that it does eventually?
Guamarhea wrote:
Airgunnar wrote:
Im sorry but they definitely need to reconsider the anti-decay kit use on weapons. As it already stands there are weapons in game that are way too good. ie infinite use obscene mind dots, bugged stun batons that have a higher min then max and so on. And now by giving someone a kit that will allow that weapon to remain pristine basically forever in the game is quite discouraging. Especially when you are getting ready to add a whole new combat system that is going to reduce the effect of buffs,armor and defenses. Please Devs reconsider this option. You said insurable items, please make it that way.
Other then that slight rant I like the rest of the rewards.
Read the replies from SOE, or got to my FAQ summary on Page 11...the weapons will still decay due to use, but they willbe immune to decay when they are uninsuredand a character is forced to clone.
In other words, the weapons are still subject to the normal Battle Decay.
CIEBrandon wrote:
Guamarhea wrote:
Airgunnar wrote:
Im sorry but they definitely need to reconsider the anti-decay kit use on weapons. As it already stands there are weapons in game that are way too good. ie infinite use obscene mind dots, bugged stun batons that have a higher min then max and so on. And now by giving someone a kit that will allow that weapon to remain pristine basically forever in the game is quite discouraging. Especially when you are getting ready to add a whole new combat system that is going to reduce the effect of buffs,armor and defenses. Please Devs reconsider this option. You said insurable items, please make it that way.
Other then that slight rant I like the rest of the rewards.
Read the replies from SOE, or got to my FAQ summary on Page 11...the weapons will still decay due to use, but they willbe immune to decay when they are uninsuredand a character is forced to clone.
In other words, the weapons are still subject to the normal Battle Decay.
Where did you read this? only place i see it is in your faq, When i tested it the other day it took no "battle use" decay.
Yeah this is not how I understood it either. Weapons cant be insured so it wouldnt make sense either. Please postwhere a dev has stated this as I have understood that weapons will not get any battle decay once the kit is used.They need to rethink the no decay idea and change it cause this is definately not good for the economy, but Im repeating myself now...
Message Edited by Guamarhea on 02-09-2005 03:52 PM
Message Edited by CIEBrandon on 02-09-2005 02:03 PM
Message Edited by KaiRan on 02-09-2005 05:06 PM
CIEBrandon wrote:
I dissagree, it wont hurt the economy, hell I've been using the same t-21 for over 3 months anyway. I use several different rifles depending on the situation. Sure some professions like tkm only have 1 weapon but that is changing very soon as many new weapons for all classes are being added. And after the curbPerhaps youre right,but who knows how longit will take before thishits live...no one weapon will be good for all situations.Their are always new people comming into the game everyday that need weapons.New players are the majority of sales for smiths anyway This is absolutely not true, at least not in my case. . Honestly I bought a few crates of weapons like8 months ago and havent bought a gun since and i still have tons left.Allowing a 1 year vet to have 1 no decay item wont hurt anything. and is a nice reward for us giving soe our business for over a year and supporting them. Why not give something that wont hurt other players trade?
The same goes for armor, after the curb See aboveyou will need to keep several suits of armor for different situations one piece with no decay isnt going to hurt crafters. Sure someone with insane ammounts of money and resources may be able to put together a full suit of no decay armor but someone that can do that wouldnt be buying your stuff anyway they likely are already a crafter or in a guild with its own crafters. generalisations
Its just silly for crafters to cry about this, I aint crying Im expressing consern and looking for more answers, trying to figure out if the devs have thourght this idea and the impact it might have thruThe most wealthy people I know are all crafters, I know quite a few crafters that have several accounts maxed on credits.That might well be, but then why do you think they continue crafting. This is not about being wealthy, but about being a vital part of the economy and the society. I craft bacause I like getting sales mails, keeping a wellstocked vendor and having people telling me they like my weapons and services. I do not craft solely to earn credits. But I like logging in to a mailbox full of vendor sale complete mails.The crafters that arent wealthy... just either dont make the top quality stuff, or they are poor marketers and will never make money regardless unless they improve their goods or improve their marketing tactics. Generalisations again
Message Edited by CIEBrandon on 02-09-2005 02:03 PM