Development Cycle Archive
Thread: Feedback: Jedi Bugs and Issues
I actually played as a TKM for +96736 unmanned, and Jedi +2860 (all gained only with self healing). I made my light saber, and crystal packs, but was unable to use the light saber due to lack of a color crystal, and no ability to gain one.
And then, due to confusion, I went back to the trainer to try to re-roll my jedi so I could use my newly constructed light saber.
Problemo.... Now I have a character with no skills 250/250. I have the force sensitive slot, and I have the force progression skill tree, but I am no longer a Padewan, and my trainer will not give it back to me. So here I am wanting to continue with my character, and I do not know what to do to get him back as he was short of the delvelopers rolling back the clock on my character. So, frustratingly, all my hard work gaining xp is all wasted unless the developers can do something.
This confusion all came about due to the trainer having the old jedi initiate skill boxes, and the new ones togethere, and from talking to people many have been confused, and are in the same boat as I am now. Please help everyone so we can get our skills back and achieve Padewan rank again.
I hope everyone had a great Holiday Weekend...
Thanks much,
Chu....::![]()
Arteres Melendes
Issue: Someone said Neutral Jedi do not get TEF when they use force skills or a saber, and pointed out how easily it would be to exploit this for leveling safely... here is a thought to correct that.
Being Neutral is always dangerous, especially if you dont have an formal agreements.
I suggest that a Neutral Jedi become TEF to both sides and neutrals. Yes it would be very rough to be neutral... as it should be.
One thing though if that does happen, neutrals need their own symbol by their name so we could tell if they were imps or neuts easily. If I am a rebel I might gank any Imp that is TEF, but if I targeted a neutral and saw he was clearly neutral.... I might not.
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Just my 2c
More bug reports. Ran around with 4 friends for a few hours today, made a 2nd gen lightsaber (just short Culsion gas...) and had a mix of each of the skill trees in the group.
* You can drop Rebel faction, and go around Neutral. You will not gain a TEF at all using Jedi powers.
*Force Weaken does not appear to be affected by any jedi defences at all. Stacked Force Weaken and Force Choke is equivalent to one shot kills on any non-buffed jedi, even with Force Shield and Master Force Defender (IE- 100 force defence)
*Force Transfer is 1 to 1 cost and transfer, and results in jedi experience (Credit to Zarathustra for this bug). This allows 2 neutral jedi to macro to master in a couple days, without worry of any interference.
* Lightsaber Crafting Kit, and a General Weapons Public Crafting station does not result in the ability to experiment on Lightsabers. (Has anyone got this to work? Are there supposed to be Lightsaber Crafting Stations at the Enclaves?)
General Test 2 issues:
*Some starports on Test 2 are broken (IE- Theed) and others are not (Ie- Kadaara). Might be nice to list which ones work
*Ability to Bug issues is broken
*Chat channels are all non-functional, as are email. So communication is very tough. (PS- bank tipping works, though no email is received)
*Bazaars are not working
*Jedi skill trainers do not train skills. They are asking players to drop all skills to get to 250 skill points to learn Initiate.
Comments:
* I really see no reason players cannot craft their own color crystals. These should have 'very high' durability and are just a tool for coloring as saber. It would be nice to see some UI for adding crystals to a lightsaber 'sockets'. It would look really cool ![]()
* Skill point costs seem just a little high. Reduce the 8's to 6's and I think we'd see slightly more independent jedi who still benefit from group jedi tactics. It's odd to see jedi who cannot be at least proficient in one light saber, some basic healing, some basic powers. The way the points 'work' right now basically encourage mastery of 2 trees and half another.
A Padawan reported 11 skill boxes received on transfer from old system to new, this is not the 1 to 1 skill box transfer explained earlier.
*Lightsaber skill trees require 'jedi xp'. Using lightsabers in combat results in lightsaber xp and jedi xp as per the old system, but there is no use in the new system for lightsaber xp.
*No jedi robes still. No idea how to get them.
Oh another- recover from incapacition
/regainConsciousness
Does not appear to work and resets your incap time to 106 (or whatever).
Mind you, I was incapped while under Force Choke. I might have been choked again right after getting 'up'. Was very strange situation. Once incap, DOT's should be cleared?
Ren
Please remove xp gains for jedi on /drainForce and /transferForce