Development Cycle Archive

Thread: In Development: The Village of Aurilia

Shagg22
Sun Jul 18, 2004 7:46 pm
#378

1) Maybe

2) Yes


I say maybe because I don't like the part about someone visiting me first. What are the requirements behind a visit? I always wanted to be a jedi, even when all there was to this game was a web-site and a huge FAQ, but I wasn't about to holo-grind my way to it beause a) I have no time for it b) I don't have the patience for mindless repetition and grinding and c) it was just a stupid concept to begin with. The idea behind a visit sounds like being a chosen one and that begs the questions of who's doing the choosing and why. I don't want to have to rely on a dev or csr of some type to determine if I'm worthy enough. Why does it have to be so difficult? If I want to be a jedi, I should be able to choose too as long as the profession is in the game. I'd like to be able to take my character (an alt that hasn't done as much as my main) and take him somewhere, click on something, whatever and start my path. The rest sounds great.




00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101 Kodrac Darkcloud
11010011000100010110011101001000001000001110110111 Carbine & Pistol Specialist
11100111100011011001010110100101010110110011101000 Mayor of New Suntir, Lok
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


Trynian1
Sun Jul 18, 2004 9:50 pm
#379






Thunderheart wrote:



It may not be long before you are visited by a mysterious stranger.Once players are on the right path they will be welcomed to the village with open arms, and will be given the training they need to understand how their Force Sensitivity works.






I am not sure I understand this visitation. It sounds cool but are we just hanging out waiting to be visited someday? Or is it triggered by some yet known event?


If random (which I hope it isn't)someone maybe left out of the dice roll.
FanShot
Sun Jul 18, 2004 11:57 pm
#380

Sounds great












Sess
icote
Mon Jul 19, 2004 12:07 am
#381




"Where am I?"
"In The Village."
"What do you want?"
"Information."
"Whose side are you on?"
"That would be telling. We want information . . . information . . . information."
"You won't get it."
"By hook or by crook, we will."
"Who are you?"
"The new No. 2."
"Who is No. 1?"
"You are No. 6."
"I am not a number! I am a free man!"



(Hmmm, The Emporer may be smarter than we thought)

Message Edited by icote on 07-18-2004 03:08 PM

cloudshaper
Mon Jul 19, 2004 12:19 am
#382

i love the idea



cloudshaper
jalia
Mon Jul 19, 2004 12:41 am
#383

Icote - you just made my day!



Now all they need to do is replace lightsabers with those fold-up umbrella chair things...



Watch out for ROVER!





____________________________________________

Jalia Tresko | Following her destiny...
Juli'ana | Medical Field Tactician
Jundan Tresko | Mayor, SYN City, Talus
Bria Native| Born & Raised, Here to the last breath
____________________________________________

TheRealXur
Mon Jul 19, 2004 2:04 am
#384






RamhornSWG wrote:


Still think its the worst idea and is a continued trend in misinformation. Refrencing a different post here I'm gonna post what has been said about the combat rebalance.


EDIT# This is not a slam on TH or any CSR type. Not their fault.



***********************************************************************


TH


12/8/03


There is content in the works, GCW stuff, the combat revamp...


************************************************************************


TH 12/23/03


I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.


Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.


************************************************************************


TH 12/23/03
The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)


************************************************************************


TH 12/23/03
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.


************************************************************************


TH 12/23/03
If its big, its coming in the revamp and the Combat Balance


************************************************************************


TH 1/16/04 (does this one sound familar)
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.


************************************************************************


TH 1/23/04
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.


The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.


The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.


**************************************************************************


TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.


*************************************************************************


TH 1/28/04
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.


*************************************************************************


TH 1/19/04 (HAM revamp...assuming this is combat revamp)
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.


**************************************************************************


TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.


**************************************************************************


TH 2/13/04
For the most part, the combat balance is just coding atm


and this


There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play


***************************************************************************


TH 1/21/04
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.


Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.


**************************************************************************


TH 2/13/04
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table


AND


I'll be preparing some Combat Balance stuff for next week that will help everyone get on the same page for going forward


***************************************************************************


TH 3/3/04
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC


AND


Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)


****************************************************************************


TH 4/12/04 (time for another meeting???)
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.


*****************************************************************************


TH 3/2/04
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.


The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it


********************************************************************************


TH 4/13/04



Atteke wrote:


Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.


-Thanks



Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.


*********************************************************************


TH 4/19/04
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.


***********************************************************************


TH 4/19/04


We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:


- The biggest change in the CB that will be a "sensation", and by that I mean something that players will


change them after the CB gets published.


5/04


29/04
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB


We can also further tweak the Smuggler’s combat role in the combat balance


The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective


These are two very important melee considerations for the combat balance


1 Answer to rule them all…


In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.


*****************************************************


TH 4/22/04 (OUCH OUCH)


Why is it going to take more than a year post-launch to make this happen?


It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.


******************************************************


TH 6/3/04


This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.


...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.


This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work


...but we wont know until the Combat Balance sandbox is live).


When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server


Lightsabers have been balanced against the system after the combat balance


The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.


You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server


Again, absolutely.These changes are the types of things we want to address in the Combat Balance


Squad Leader


What is the SL revamp timeframe?. It's still going take place after the combat rebalance, correct?


Its going to be released in the same publish


To answer your question though, this is something we can, and will, talk about during the Combat balance


Yes, Black Sun Razor Knucklers will be back in the game after the combat balance


****************************************************


TH 6/14/04



Waste93 wrote:


How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.



Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.


*******************************************************************


TH 6/10/04
Weaponsmith
Are stun weapons going to see a major rebalance within the future?


Yes. Stun weapons (particularly stun batons) were never intended to be "the weapon" that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.


*******************************************


96)?96:this.scrollHeight)"


TH 7/15/04: I will be immediately working with the correspondents and the community to develop a list of pre-combat balance fixes
Gary Gattis's State of the Game Letter (around pub 8!): We are cranking on the Combat Balance, and we think development on it will span 2 more publishes.
So...which is it? Were we lied too? mislead? or ???


Message Edited by BlueCelt


Message Edited by RamhornSWG on 07-18-2004 09:17 AM





Yep,I quoted the entire post because it NEEDS to be read.



My response to this post is simple.. Thinks "The Matrix"...


THERE IS NO COMBAT BALANCE


It's a myth, a rumor, something made up to try and keep people quiet. I personally could have finished the combat balance by now, alone with no help. A team of developers could have written an entire game in the time this has been rumored. I don't blame thunderheart, it's not his fault his employer is playing the odds.


Sure, they'll loose several folks from not doing CB, but they'll pick up several alts from people with Jedi and some new faces with JTL. What do they care if the game doesn't function and hasn't since launch. The parent company will have EQ2 out soon, so it's not like their profits will change when everyone gets mad and half of the people that don't enjoy JTL or glow-wands quit the game and buy EQ2, still income for SOE.


Poor George Lucas, how his concept has been spat apon.
EoZilbriss
Mon Jul 19, 2004 2:19 am
#385

This is the worst **edit**ing idea i've ever read. Seriously.


Could it be possible, SOE/LucasArts, to PERHAPS get back to the Star Wars Continuum? Why're you trying to make up bull**edit** like "The Village of Aurillia," when it has never been mentioned and explored in ANY Star Wars medium.


The whole idea stinks of "player-satisfying" **edit**. Force-Sensitive NPC's is a good idea. Guides through the quests are a good idea. Lumping them in ONE SPOT is not. Spread them throughout the galaxy in logical places. An FS NPC specializing in combat would be in a more "combat" oriented area, such as Geonosian Labs or DWB. Put them INSIDE it so people have to FIGHT to get in and out.


Stick Medical FS NPC's inside Hospitals in obscure spots - or even obvious spots. I just want to see some LOGIC come back here.


The fact of the matter is, if you clumped all of these NPC's "dangerous to the Emperor, and the rumors of a Sith Lord who held a high power amongst the Imperials" in one place, albeit a "hidden village," what would prevent the Imperial spynet from finding this ONE VILLAGE and having it obliterated from the galaxy in a plasma hail of turbolaser fire? Not very much.


I could see having a solitary hidden FS NPC, but an entire village? Seriously.


Furthermore, on an "outer rim" planet...so, Tatooine? That's about as Outer Rim as we get in the current set of planets...


...bottomline, IMO, bad idea. Or rather, good idea (FS NPC's), BAD execution (entire village). Just the $0.02 of a Star Wars fan.



Malora Qel-Droma
Shadowfire Day One Representation

NewEco
Mon Jul 19, 2004 2:37 am
#386

the 2 Idea's are OK, as long they come along with the following:



  • village is put on a new planet, accessible only for FS-sensitive and jedi

  • no BH activity on the planet BUT

  • JEDI-TEF back for all other planets

  • move of the Jedi enclaves from Yavin to this new planet
    => Jedi-PvP concentrated on this planet

  • Jedi-only (starting from padawan) player cities on this planet
    => Jedi community hidden from the rest of the game

  • instanced content for the Jedi-(&knight) trial-missions and partially instanced content for FS-trials
    => creation of a feeling of individual accomplishment for each Jedi rather than masvie camping of already overcrowed locations (i.e. geo cave)

  • "fair decoration" with mobs to level your jedi off solely on this planet (with better spawns on other planets, but the risk of getting jedi-TEF)

=> i dont mind if the village becomes a Jedi-Coronet with a Jedi-Academy-feeling as long as the game expierience of the non-FS-players is not disturbed by the ubiquitous humming of glowing-dildo-bearing robe-bearing player-mob in any place that was initially designed for non-jedi gameplay (for example geo cave).




___________________________________________________________________
my vision of a starwarsy integration of massive Jedi presence into SWG :
The Force Planet
concept draft on how to solve problems with balancing Jedi,
role of Jedi in GCW, Jedi Visibility, Jedi "Rarity" & the Force Ranking System.
No nerfs, but (hopefully) smart additions to SWG to solve the core dilema:
"Keep Jedi rare, except for on my account"
DarkRenown
Mon Jul 19, 2004 3:28 am
#387






EoZilbriss wrote:

Put them INSIDE it so people have to FIGHT to get in and out.





Why should any who want to become Jedi have to FIGHT? In the films, books, games, there are many FS characters who have NO combat skills whatsoever. There are many cases of Jedi Healers, and Jedi crafters.


I liek the idea of this village, although I am concerned in the same way as many others about instancing and how to prevent BH camping, but I am sure this will become evident in time.


I love the idea of a Journal, and can see a nice little earner in Jedi Weblogs of people posting there own journals onto the Net to share their experience.


So reasonable idea on the village, have to see how it plays out before I say great idea, but have high hopes.


Love the idea of the Journal.


Oh, and very funny quote from the Prisoner, I may have to start a new ithorian character now called Numbersix!





Drawde Kraken
Smuggler<

DarkRenown
Mon Jul 19, 2004 3:29 am
#388

Apologies to EoZilbriss. I have just re-read what he suggested, and it makes sense about hiding Combat FS NPC's in combat places!


Sorry!



Drawde Kraken
Smuggler<

Spin99
Mon Jul 19, 2004 3:43 am
#389


1: yes (kinda)

2: yes


I don't mind the village, I'll go with anything if that means pub10 will come sooner (won't get delayed or anything). What worries me is the part about getting the message from NPC... the village thing, well it doesn't mean anything if the "getting the message" part will be screwed up, i'll have my fingers crossed that doesn't happen.

As for the instanced vs. normal village - I think there's no need for an instanced version, Jabba's palace survived when DWB came online, I think this one would too. I'ts nice to have a player there you can ask for help, not just "i have nothing to say to you" NPCs.


Looking forward for this,
satanis
Mon Jul 19, 2004 3:49 am
#390

There are many players that are averse to grinding. I think it unfair to now add additional delays and force them to jump through more hoops under the new system when the previous system was well known.

Mysterious and "unknown" are different things. One is roleplaying, the other is a game mechanic.


I would also hope that there are different ways of achieving this initial force sensitive inviation. If it involves badges, or hero marks, or patience or kindness -- sounds to me like you have described the attributes of Light Jedi.

I want to qualify being self-centred, and based on anger, hatred, impatiance and greed. I will be a Dark Jedi.



KDS Pharmaceuticals by Stanis (Chimaera)
In Stock - Starship Crafting Stations (Shipwright Soon!)
KDS Mall, Luxor, Lok (-573 -3127)
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