Development Cycle Archive
Thread: Jedi Feedback: Jedi and Combat
The lightsaber values of lightsabers have been put in line with the damage outputs of our combat balance values. We have also lowered the maximum potential of crystals and pearls to be more in line with the new scales of the combat system. The numbers may appear to be a bit low to what current Jedi see on their lightsabers now, but don't worry! We will apply behind the scenes values so the new lightsabers will deal the same amount of damage as pre-patch values until we push the combat balance live.
From Archives Vol III:
What is the new lightsaber damage type?
A new damage type has been created called, "lightsaber damage". All armor is vulnerable to lightsabers, with the exception of Personal Shield Generators.
2 paragraphs down:
Crystals and pearls that were deconstructed will have the stats they had previously, however they will be skewed towards the rebalanced lightsaber stats.
2 paragraphs down
Will robe resists have hidden code like lightsabers to keep them in tune with the current game?
Yes
In II we are explicitly told our sabers will have behind the scenes modifiers to make them EQUAL to current sabers.
In III he announces the new damage type and then a few paragraphs down again mentions 'hidden' stats on sabers until the combat revamp.
EvoBeck wrote:
Please do not post in this thread unless you have actually tested under the most recent update.
Surely some of the above posts are based on testing from several days ago, and it is apples to oranges.
The PVE has gotten much better now, and the rate of xp gain is quite good now. Perhaps not where it is in live, due to the removal of the bonus FT xp, but just on creatures it is pretty good.
I think the xp requirements are ok where they are. Just as in live, getting started will be the hardest part. The more boxes you get, the faster it will go.
Someone else wrote:
XP loss on death needs to be turned way down, 100k xp is a 2hr grind session so thats a pretty big amount to take away for a single death.
we aint really damaging each other enough, think the defenses are about right .. but saber accuracy & dmg vs each other needs hiking
or perhaps some expensive force costs moves that specifically negate some jedi defenses.
pretty cool, apart from Fencer Pistoleer Stackers (1 of my pet hates ) still can't be hit, this combo is overpowered , they solo turrets ffs
wack LS accuracy WAY upsee who's dodging then ?
pfft, damage seems to low against high level NPCs, perahps if the AP2 was being applied and sabers werent like 1/4 of the damage they were b4
see above really the damage nerf is gonna make the grind all the more horrid for people, the ridiclous grind aspect sours me to this game sometimes, creative thinking in other ways for Jedi to get xp would be appreciated
Issharraan wrote:
PvP seems to have improved ALOT with todays patch. Damage and everything seems pretty good. Duels don't last indefinately anymore. BUT.. and that's a HUGE but.
Accuracy is way too low. +100 at master lightsaber is.. well it's too low too. But with just a fourth tier box you only have +75 accuracy. Being 0044 in Lightsaber myself one thing was clear, in the duels i had with Master Defender/FS melee defense i could hardlyland a single blow. +115 melee defense vs +75 accuracy is a lil out of whack.
Don't even WANT to imagine how it'd go in a Non-Master lightsaber wielder vs fencer/Rifleman template using CoB
Most specials have inherent accuracy, dmg, time mods. I wasn't missing much, if anything, using the higher end specials - perhaps this is intended? I need to fight a synthsteak using, fencer/tka template and see if damage is reasonable. What results were you getting using specials vs the master def?
Though, I do agree- a lvl 2 or better saber user should have 100 accuracy and rarely miss. They will have used that saber a LOT to get that far ![]()
Ren
Xeovar wrote:
Forgot to add, please completely separate force power damage from lightsabers. Force powers are not related in any way to sabers, it should be based on the Force pool or fixed values instead. Without it, you cant really thing of going Emperor's way (no LS, just powers) and from what I've seen thats a template that a lot of people are interested in.
They are seperate. I tested this last night with a friend. He did all 4 lightnings (single 1,2, cone 1,2), each 5 times, against me. Without shields he was hitting REALLY hard for 300-500 dmg, which shields I reduced that what appeared to be half. He then did the same without any LS equipped at all - similar damage. That being said, if Lightning is doing Elec damage, and our robes get protections as we expect- it may make lightning less powerful in PvP. And I'd like to see the results of lightning on a TKA/Fencer with 80% composite armor. I expect very little damage.
Ren
When this hits live I will be able to make a third generation lightsabre probably with max stats around 150 - 250 I guess. However I think my force costs will be way above 9 and that is the problem....!
Oh what to do.
Rgs Kuro