Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-29-04)
Thats a great solution to the MagSeal containers! Ill check into this with the correspondent and the developers.
Kyros_Dragoon wrote:
I would like to see Smugglers able to make slicing kits for MagSeals that players can buy when they are hunting in dungeons. Also can we get dungeons that are not recycled from one another I think us players deserved better than that, however the Warren and Geonosian Lab are great
Is it possible that the Dev team could re-evaluate RIS armor?
Currently RIS armor is super rare, I have never seen a player wear this armor in game. When I heard that the devs plan to add Mandilorian armor My first thought was just copy the RIS item requiorments to craft it. Then just make RIS armor easier to make. Im not talking super easy, but just a little more complicated than composite armor.
Also It would be nice to not see every player walking around in composite armor.
My suggestion: Make more armor along the lines of Bone armor. give it only one or two resistances, but make the ham costs on the armor very low.There needs to be more disadvantages to wearing armor. You didn't see Luke and Obi-Wan running around in full composite armor like you do in the player screen shots on the SWG web page.
TH ...
You said that soon star ports will go from any planet to any planet. I would offer that this may not be a good idea for the following reasons:
1) Suddenly there would be no "remote" planets. Remote planets are an important part of both RP and Strategy (not to mention comerce)
2) With the Space Expansion - I was hoping that one reason to seek out a smuggler in mos eisley would be to get a non-stop flight to Planet X while avoiding any...imperial entanglements. It would be awesome to start increasing scans AT STAR PORTS (only after the space expansion), and keep the star ports limited runs... giving a very nifty REASON to have a smuggler friend with a ship. "Need to get your Jedi off of Tatooine to Dantooine un-noticed... better find a smuggler - other wise, you'll have to go thru 3 star ports, take 3 times as long, and risk gettin scanned")
3D42,
Link
3D42,
That link does not qualify an answer to my question.
ArjunThakur wrote:
I had the whole system explained to me about 2 weeks back. I can't give any information out, but never was I told that current force slots are going to be deleted or removed.
I'll do my best to either get a dev to clarify some stuff, or get approval to clarify myself tomorrow.
Help us Thunderheart, you're our only hope....
cool idea
Helstrum wrote:
Ok, lets see what everyone thinks about this.
Give droid engineers the ability to build high level combat droids for the purpose of Faction Base defense.
Here's my logic.
Devs argue that adding high level combat droids to players right now gives too much power to players and creates balance problems.
We want high level combat droids in some form, and for our profession to be "required"
Turrets at faction bases are bugged to hell and back, and do not prevent anyone from raiding bases right now.
My idea is for us to create droid deeds that can be donated to faction bases (the same way as turrets and other defenses are). The faction base would then spawn our high level combat droids to protect the base. Sooner or later, these droids would be killed by raids, and this would provide more sales to Droid Engineers. For GCW players, it would add another dimension to how faction bases are defended and attacked.
So, what do you all think?
Thunderheart wrote:
Thats a great solution to the MagSeal containers! Ill check into this with the correspondent and the developers.
Kyros_Dragoon wrote:
I would like to see Smugglers able to make slicing kits for MagSeals that players can buy when they are hunting in dungeons. Also can we get dungeons that are not recycled from one another I think us players deserved better than that, however the Warren and Geonosian Lab are great
Thunderheart, I think most of the smugglers agree with me that this would be a very bad idea ... Remember the issue with Imperial Officers evading scans? This will be similar issue - we, smugglers, are against other palyers getting FREE access to the little content that we have left in thisgame. And I'm sure this will be true forplayers of other Prof.We spend a lot of skill points (including the useless Unarmed Tree) to get any slicing ability. Giving it away to other players will be a big dissapointment to us. As it is, there is absolutley no Smuggling content in-game, and the Devs are yet to share with us any of their vision for one of the most popular SW Prof.
I'm not even going to mention, that Smuggler community been asking for ability to slice these MagSeal containers for months!
Here's a suggestion: Give us control of our cities again.
You currently have added an option for players to /revoke their residency - but you allow them to stay in our cities unwelcome. Why exactly is this?
Now, here is the big problem: 6 week "removal" of residents.
First off, again, why? Have you guys thought this through before it was implemented? I doubt you did, I'll use my current situation as an example.
This is the radius for the cities;
Level I:100m radius from city hall
Level II: +50m radius from city hall
Level III: +100m radius from city hall
I am the Mayor of a Level 3 city. We have players who have left the game due to...unhappiness...with the way the game has been progressing. Now as of our last update 2 days ago, I recieved emails stating 8 of our residents have been removed from the city. We had 36 residents, 35 needed to keep our city rank. These 8 players are original residents, and are located near the City Hall.
Here is Problem #1:We have no way to remove these players' homes from our city. I know for a fact most of these houses have no less than 6 months of payment on them. Now we have to find a way to fit 8(7 for the absolute min)more residents into the city with no space to use, as these houses take up a good portion of the city.
Here is Problem #2: The update comes and we can't fit more players in tomaintain our city rank. Then the city kicks us to Rank II, and we lose another 100m from the city and all civic buildings and players that are still active. And then we can't add more players to the rank II city, because we've lost 100m and have eight freaking buildings/harvestors that we cannot pull from the city. When we lose said civic buildings, we'll also lose the millions of credits spent to purchase and place these. I do not see this as fair or "working as intended."
Now I understand that you guys do not want "ghost" cities. But here you are helping to drive active players out of a city due to a couple non-active players. And then what? Do you expect us to pull up the city and start over? Do you think we'll just disband so another city can take our place? Hardly. We'll keep our piddly Rank II city and purposely prevent another city from taking our place. So you don't fix anything with this, you only add more conflict to the system.
So: Is this working as intended? I sure hope this isn't what you had planned all along, as it seems counter-productive to the community aspect of this game. And as it stands, the community is about the only thing that is still keeping a great many of us paying for this game.
ISILDUR'S WEEKLY IDEA
I've decided to make my ideas a weekly thing. <a href="http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=7333&page=2">Last week's idea</a> was for the Kessel Spice Mine Dungeon. This week, it's Cities:
Player cities. And minor cities. Even some major ones. They're mostly dead and empty. The other day I saw a wholefive people in Tyrenna. I shouted, "So many people? They must be giving out free holocrons!" Why are they empty? Because people use houses only for storage, we dont need to sleep. Don't forget, most servers have what, a few thousand people total? You don't need 10 cities on a planet for that. Even making city-specific content will have people come just for that content. I only go to Bestine for the quests, just like I would for the Nightsister Stronghold.
My home is in the Coronet bank. I log on and off there. I've heard this before on the boards, to make cities like Coronet, Theed, Mos Eisley, etc, be cities where people can live. No need for urban sprawl, have apartment buildings with many floors. The skyscrapers in Coronet don't need to be only for show. People who run for mayor of these major cities would have to be master politicians, so they've ran smaller cities before. The mayor would be responsible for maintaining the shuttle system and droids, garbage collecting - dont have abandoned items and destroyed items disappear - leave them on the ground for maintenance droids to pick up. Lots of items would cause lag - causing people to stay in less laggy cities, so mayors would have their work cut out for them. Clean cities and working shuttles will keep a mayor elected. In return, he gets a percentage of the city's revenue from shuttle travel and apartment rentals. The more terms he has in a row, the higher the percentage. I don't want a home in a ghost town. But what to do with smaller player cities? Make factories buildable only in the player cities, and in orderto build one, u have to interact with the mayor to get space. So you'll have some face time with him so he can try to get you to vote for him.
Just some thoughts.
- Isildur
Intrepid