Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-29-04)

ArkonPhoenix
Mon Mar 22, 2004 11:24 am
#14

I can see the name for the update now, it will be called "Pod Racer Invasion".The only thing that will be changed is that you can add a module to your current vehicle (as there will beNO new Pods or Vehicles) and the new module will make you vehicle run slower and hadrer to steer.




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
StarchMonkey
Mon Mar 22, 2004 11:38 am
#15

I don't know about other crafters, but Armorsmiths have to have a rediculous amount of resources. Its just almost unmanageable. Coupled with the limited storage in our houses, it makes juggling resources a major pain. We really need something for crafters to help. More storage, a warehouse, some way to consolidate resources... something.



-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
Ekhvram
Mon Mar 22, 2004 11:39 am
#16

factional armor schematics:

-Rebel 'Endor' helmet

-Rebel blast vests (like marines aboard corvette in beg. of ANH)

-Rebel Wookiee armor (chesplate resembling Tantel but w/ a small rebel logo)

-Imperial ScoutTrooper armor

-Imperial Wookiee armor (w/ integrated slave collar)


weapons:

-CSA riotblaster (stun damage for carbineers)

-2h mace (stun damage for swordsmen)

-ammo refills for charged weapons

-new pistol, carbine cert's for Squad Leader (make prof. more appealing)

-replace SG82 'showerhead' modelw/ SG82 model from WEG's Rebel Alliance Sourcebook, change to Blast damage?

-change spraystick to restraint damage

-change Tusken rifle to kinetic damage


NPCs:

Snowtroopers to spawn in snowy areas (like around Belal Vistal)

E-Web positions/teams



_______ARKK [KOTOR]_______Gatica, Dant. (Live: 10-Midnite CST)_________________
Intrepid1888
Mon Mar 22, 2004 11:47 am
#17



3D4D wrote:
Bah, I think the idea of your main character becoming a jedi is better than getting a new character on the same server as a jedi. You people that want to be a jedi want instant gratification without any sacrifice. You obviously don't want to be a jedi bad enough if you arn't willing to give up your current characters professions.






LOL. Yeah, whatever you're smoking, pass some over.
Re: instant gratification: try doing the hologrind and unlock on your 20th+ profession, and then get back to me, m-kay?
Re: aren't willing to give up your current characters: if that's what it comes to, expect to see far fewer people playing this game. I would be very willing to bet good money that a lot of us who have Jedi characters can be characterized as Bartle's Achievers, and probably have a 2nd account already (pocket doctor). As far as the business side of this product is concerned, just how many customers do you think will walk away? BTW, the WoW beta started, there's no restrictive NDA, everyone is free to post their opinions both good AND BAD about it. Quite the contrast to this game, wouldn't you say?
kandee
Mon Mar 22, 2004 11:57 am
#18






StarchMonkey wrote:

I don't know about other crafters, but Armorsmiths have to have a rediculous amount of resources. Its just almost unmanageable. Coupled with the limited storage in our houses, it makes juggling resources a major pain. We really need something for crafters to help. More storage, a warehouse, some way to consolidate resources... something.









Ithink this is a great idea, have warehouses for crafters that act much like a vendor in that you and you alon can access it to store your resources. It seems a shame that you cant even decorate your house becasue you have to store resources there.


Also TH, is there anything in regards as to city caps being raised again? Or since i only want a city so as to place the beautification parks and stuff around my mall and guilds houses, just allowing somethinglike that? Might cut down on cities if non cities could place these items, 1 lot eacha nd maintenance costs? Just a thought, either way will i ever get to have my outpost on tatooine?







TTTA'THENA TTT
Roxxie d Dulce/Daisee d Echota

Drop Off Vendor i KandeeMan i Sugar Shack i (-2579 -4637)
Mos Athens Vendor Mall (-2459 -4635) Tatooine Flurry

kandee
Mon Mar 22, 2004 11:58 am
#19






StarchMonkey wrote:

I don't know about other crafters, but Armorsmiths have to have a rediculous amount of resources. Its just almost unmanageable. Coupled with the limited storage in our houses, it makes juggling resources a major pain. We really need something for crafters to help. More storage, a warehouse, some way to consolidate resources... something.







I think this is a great idea, have warehouses for crafters that act much like a vendor in that you and you alon can access it to store your resources. It seems a shame that you cant even decorate your house becasue you have to store resources there.


Also TH, is there anything in regards as to city caps being raised again? Or since i only want a city so as to place the beautification parks and stuff around my mall and guilds houses, just allowing somethinglike that? Might cut down on cities if non cities could place these items, 1 lot eacha nd maintenance costs? Just a thought, either way will i ever get to have my outpost on tatooine?







TTTA'THENA TTT
Roxxie d Dulce/Daisee d Echota

Drop Off Vendor i KandeeMan i Sugar Shack i (-2579 -4637)
Mos Athens Vendor Mall (-2459 -4635) Tatooine Flurry

Voufia
Mon Mar 22, 2004 12:04 pm
#20

Regarding future armor:

I know there is going to be lots of armor added in the future.

But I belive that there should be



CLASS SPECIFIC ARMOR



For example:

Bounty Hunter profession
Medic Profession

Make the armor so they want to wear it.

Medic armor would give bonuses to that profession.
Bounty hunter armor could give +10 LLC acuracy

Medic armor would allow larger buffs

And so on. Make Armor for all the classes and give them all bonuses. Make them look unique too.



Voufia Orani

Master Scout : Master Marksman : Novice Bounty Hunter : Nooby
architect13
Mon Mar 22, 2004 12:07 pm
#21



TH wrote:


Just a head's up; in the future, the developers are planning to add these types of features for ground vehicles. Chassis, enginecomponents and most of the very cool vehicle features that we all want to see are coming. Sorry, no ETA yet (post Space).





So post space huh? If there is not a ETA for those features and they are being planned for Post space, do you have a ETA when space is heading our way.


If we are going to have Chassis, enginecomponents, etc does that mean we could build Pods for pod racing as well?


Seker
KardenTyrell
Mon Mar 22, 2004 12:14 pm
#22

Crossposting my idea from Galactic Civil War

---------------------------

Ive been lurking around allot trying to figure out a few of the biggest annoyances and hoping to come up with a feasible solutions. So far I had a load of positive responces..and hoping for this idea to catch on. Take note that Im hoping this to be seen in line with the upcoming combat changes, not the current state wich the galactic war is in



Armor

The number one problem with armor right now that it is too strong, meaning that it has next to none downside of wearing it with the powerfull buffs going around lately.


- Bring in more vulnerabilities in Armor, and when wants to patch up all vunerabilities in ones armors, there should be a penatly in overal effectiveness. The idea of 1 all end armor defeats the purpose of...well basicly ANY other armor types in the game.

- The penalties of wearing armor right now is just encumbrance, but due to buffs, they are next to nearly non existant. What would one experience if they wore heavy armor in a realistical sistuation.


Restricted movement: by that I mean the natural defences of ones profession are getting a penalty, meaning ranged/melee defence and the secondairy defence types Counter/Block/Dodge get hit by.....say for the sake of arguement %25 decrease. Defence versus a knocked down state change will be slightly increased, BUT recovering from one will be slower


Heavy burden: Obviously, having such heavy protective armor is heavy on ones body, Terrain negotiation is decreased in efficiency, and perhaps general walking/running speed is decreased with 1-2m per second(depending on how heavy the ecumbrance is,).


I believe these kind of changes would give someone a good realisation Do I want to wear armor? If you look in a starwarsy perspective, do you see everyone walking in tons of armor in normal days of life?

----------------------


Dizzy knockdown combination:

Kiting is a big problem for melee, and they need a way to stop or reduce that. However in the current state of affairs, being in a knocked down and dizzy state brings in complete helplessness to the target....wich is also one of the biggest reasons people are so frustrated about. This next Idea ive been posting in several threads, hoping for more responses.



When in a JUST dizzy state, one has a small chance to be knocked down if one is in heavy movement, running for instance.

When you are knocked down in a dizzy state you CAN get up, but if one tries to move away from current position, the disorientation will cause you to walk sidewards and silly and you fall back down. (Compare: Turn quickly in circles to get yourself dizzy, now...try to walk or run straight forward..see what I mean?If you stand still you can adjust your balance on your feet)

This would keep ranged from kiting melee, but one will not be helpless (pistoleers will also have a bigger incentive to battle close up, wich they supposed to excell in)


Knockdown attacks

If one is in a Prone position..there should be no way one could be knocked down.





Armor sets:

Basicly an enhancement from armor, to prevent people popping up armor whenever they please, a timer per armor section.

1.5 seconds delay per armor equipment, one has to be in a standing position to do so.....SOE could add a small motion capture of one moving their hands to their head or face and it equips for instance the Helmet. But clicking sections one by one can be time consuming, so one can designate several parts of Armor as an Armor set (minimum of 4 parts). When one wants to equip a set of armor, it will take 5 seconds to fully put it on, you will have to be standing still to do so. Again perhaps SOE could bring in another motion capture showing one is putting armor segments on as a whole set.


Speed heals:

Being to pop a stim in the middle of the fight without a real consequence is also quite gamebreaking. I had the following idea...

You have to be peaced andin kneeling position if you want to heal yourself, the animation has to fully complete and you cannot take damage during that animation or the heal is disrupted. (leveling much higher in medic and doctor will eliminate this handycap of heal disruptions)




- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
chasyork
Mon Mar 22, 2004 12:40 pm
#23

Here's why I LIKE the fact that your current character becomes Jedi:

1) The era: At this time in the movies, jedi are "all but extinct." There shouldn't be many. If people have to decide whether to keep their profession OR run the risk of being constantly hunted, then more may be satisfied with NOT pursuing Jedi- fine by me.

2) The storyline: Just as Luke gradually learned force-sensitive skills, so should the players. Most people should be "jedi aspirants" rather than true jedi- people who, after unlocking their force sensitivity, dabble in powers without the full benefit of the disciplined jedi order. Jedi skills should be a SLOW PROGRESSION.

In fact, I would pefer that the title of "Jedi master" should NEVER be reached- make "force-sensitive" the first tier, jedi padawan(sp?) the second, and knight should be the top. "Master' should be reserved for the movie characters.

3) The skill overlap: where in the jedi tree is "starfighter pilot?" Anakin was well known as the best pilot in the galaxy. This allows your character to have "background" skills- whether a dancer or droid engineer- you can choose to "dabble" in your old field, gradually losing these skills as you become more focused in the force.

- - - - -

I firmly believe that there's enough to the game without the "jedi quest" that people seem to be committed to. There's more to living the saga. One of my hopes is that the quests will be LONG and DIFFICULT enough, entirely lacking in macro-able scenarios, that most players will be discouraged from trying- or at least take many months to complete. I don't want this turning into "jedi wars."
Voufia
Mon Mar 22, 2004 12:45 pm
#24



architect13 wrote:

TH wrote:

Sorry, no ETA yet (post Space).


So post space huh? If there is not a ETA for those features and they are being planned for Post space, do you have a ETA when space is heading our way.
Seker






7/22/04



Voufia Orani

Master Scout : Master Marksman : Novice Bounty Hunter : Nooby
3D4D
Mon Mar 22, 2004 12:48 pm
#25

My suggestion to fix the Dizzy KD problem:

(comming from a Master Tera Kasi)


I think that Dizzy should become a sparate special from Knockdown. If someone becomes Dizzy I think rather than being affected by posture changes the target should instead get a ground spead reduction. I think this also works well because someone that is dizzy can't burst run, so this solves the kitting problem and allows the enemy to still participate in the battle rather than spend the fight on his/her back.



Also a question to Thunderheart:


How will wookiee armor be balanced with other species, since they have very high stats to balance their lack of armor in the past? Any chance that Trandoshans will get a chance to be balanced with their lack of armor? Regeneration was supposed to be the bonus to balance Trandoshans with other species, but it isn't a very good inate ability when compared to Zabrak equilibrium.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
3D4D
Mon Mar 22, 2004 2:19 pm
#26

C_SKYWALKER if you really are a jedi then perhaps you should read your own board more often. The Jedi corespondent already stated that current jedi will keep both characters.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
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