Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-29-04)
3D4D wrote:
Bah, I think the idea of your main character becoming a jedi is better than getting a new character on the same server as a jedi. You people that want to be a jedi want instant gratification without any sacrifice. You obviously don't want to be a jedi bad enough if you arn't willing to give up your current characters professions.
LOL. Yeah, whatever you're smoking, pass some over.
Re: instant gratification: try doing the hologrind and unlock on your 20th+ profession, and then get back to me, m-kay?
Re: aren't willing to give up your current characters: if that's what it comes to, expect to see far fewer people playing this game. I would be very willing to bet good money that a lot of us who have Jedi characters can be characterized as Bartle's Achievers, and probably have a 2nd account already (pocket doctor). As far as the business side of this product is concerned, just how many customers do you think will walk away? BTW, the WoW beta started, there's no restrictive NDA, everyone is free to post their opinions both good AND BAD about it. Quite the contrast to this game, wouldn't you say?
StarchMonkey wrote:
I don't know about other crafters, but Armorsmiths have to have a rediculous amount of resources. Its just almost unmanageable. Coupled with the limited storage in our houses, it makes juggling resources a major pain. We really need something for crafters to help. More storage, a warehouse, some way to consolidate resources... something.
Ithink this is a great idea, have warehouses for crafters that act much like a vendor in that you and you alon can access it to store your resources. It seems a shame that you cant even decorate your house becasue you have to store resources there.
Also TH, is there anything in regards as to city caps being raised again? Or since i only want a city so as to place the beautification parks and stuff around my mall and guilds houses, just allowing somethinglike that? Might cut down on cities if non cities could place these items, 1 lot eacha nd maintenance costs? Just a thought, either way will i ever get to have my outpost on tatooine?
StarchMonkey wrote:
I don't know about other crafters, but Armorsmiths have to have a rediculous amount of resources. Its just almost unmanageable. Coupled with the limited storage in our houses, it makes juggling resources a major pain. We really need something for crafters to help. More storage, a warehouse, some way to consolidate resources... something.
I think this is a great idea, have warehouses for crafters that act much like a vendor in that you and you alon can access it to store your resources. It seems a shame that you cant even decorate your house becasue you have to store resources there.
Also TH, is there anything in regards as to city caps being raised again? Or since i only want a city so as to place the beautification parks and stuff around my mall and guilds houses, just allowing somethinglike that? Might cut down on cities if non cities could place these items, 1 lot eacha nd maintenance costs? Just a thought, either way will i ever get to have my outpost on tatooine?
I know there is going to be lots of armor added in the future.
But I belive that there should be
CLASS SPECIFIC ARMOR
For example:
Bounty Hunter profession
Medic Profession
Make the armor so they want to wear it.
Medic armor would give bonuses to that profession.
Bounty hunter armor could give +10 LLC acuracy
Medic armor would allow larger buffs
And so on. Make Armor for all the classes and give them all bonuses. Make them look unique too.
TH wrote:
Just a head's up; in the future, the developers are planning to add these types of features for ground vehicles. Chassis, enginecomponents and most of the very cool vehicle features that we all want to see are coming. Sorry, no ETA yet (post Space).
1) The era: At this time in the movies, jedi are "all but extinct." There shouldn't be many. If people have to decide whether to keep their profession OR run the risk of being constantly hunted, then more may be satisfied with NOT pursuing Jedi- fine by me.
2) The storyline: Just as Luke gradually learned force-sensitive skills, so should the players. Most people should be "jedi aspirants" rather than true jedi- people who, after unlocking their force sensitivity, dabble in powers without the full benefit of the disciplined jedi order. Jedi skills should be a SLOW PROGRESSION.
In fact, I would pefer that the title of "Jedi master" should NEVER be reached- make "force-sensitive" the first tier, jedi padawan(sp?) the second, and knight should be the top. "Master' should be reserved for the movie characters.
3) The skill overlap: where in the jedi tree is "starfighter pilot?" Anakin was well known as the best pilot in the galaxy. This allows your character to have "background" skills- whether a dancer or droid engineer- you can choose to "dabble" in your old field, gradually losing these skills as you become more focused in the force.
- - - - -
I firmly believe that there's enough to the game without the "jedi quest" that people seem to be committed to. There's more to living the saga. One of my hopes is that the quests will be LONG and DIFFICULT enough, entirely lacking in macro-able scenarios, that most players will be discouraged from trying- or at least take many months to complete. I don't want this turning into "jedi wars."
architect13 wrote:
TH wrote:Sorry, no ETA yet (post Space).
So post space huh? If there is not a ETA for those features and they are being planned for Post space, do you have a ETA when space is heading our way.Seker
7/22/04