Development Cycle Archive
Thread: Publish 7 Feedback: Player City Garages
Not sur eif anyone posted but GARAGES ARE USELESS sicne we can take a biek leave planet and when we take it tout it will be fixed
I love the player garages. Nice potential income source for player cities. However, as many have pointed out:
1) They will never be used until the 'auto-repair' bug is fixed. We still have tons of vehicles left out at our shuttleport from people using this 'feature'.
2) The footprint appears to be the size of a medium house. It's huge for such a relatively small structure. Its rather like they took the base lot for a regular city garage and added the graphics for the player city garage on top of it (and possibly they did it this way). Any possibility of paring down the size of the footprint?
Haven't had a chance to check this after we placed our garage the afternoon of the 17th.
If you repair a vehicle it indicates the repair takes place and the money taken.
Later if you store the vehicle and take it out again, the HP amount on the vehicle returns to the original "broken" amount though the red bar on the HUD makes it look as if it's fixed.
When you select the Repair option from the radial menu nothing happens.
This all needs occur in one session.
Reported in /bug too.
Is it supposed to work this way? Is it supposed to be a temporary bike fix?
I hope the devs are logging folks who continually use the shuttle/vehicle fix bug. It adds so much lag to already laggy starports. I haven't had a repair done through a garage not stick since the few couple weeks after vehicles came out, so that's no excuse any more. To continually use this bug is a complete exploit. Please please please stomp on this pesky bug.
And I think the new garages, especially the Naboo ones, are really neat.
Galdara wrote:
I hope the devs are logging folks who continually use the shuttle/vehicle fix bug. It adds so much lag to already laggy starports. I haven't had a repair done through a garage not stick since the few couple weeks after vehicles came out, so that's no excuse any more. To continually use this bug is a complete exploit. Please please please stomp on this pesky bug.
It would be tough to nail people using this bug because you can't prove intent. The vast majority of times I drive my vehicle into a city, I wind up experiencing the ghost vehicle bug when trying to store it. The vehicle seems to remain in the game and both the radial on the vehicle and the controller on the datapad show the store option for quite some time. I've even had it where I've had 2 ghost vehicles present andthe 'real' vehicle out. All 3 were mountable and drivable. Given bugs like this, it would be very hard for a CSR to determine that someone was leaving their vehicle with the intent to get a free repair.
Excellent job on the implimentation, got one. Placed it in my city easily. Works as advertised.
/repeat The shuttle bug is well, a big defeat to this improvement.
I recommend that it be possible to "leave" your bike on another planet. It would be a real rude awakeing for those who use the shuttle bug for a free fix. And Yes I have been guilty of this bug in the past.
DasShadow wrote:
I repaired my bike and in 2 minutes, my bike went back to its broken condition.
I just had this happen myself. I went to the garage in our player city and repaired my vehicle. Everything seemed to go normally, vehicle repaired to max condition and money taken from my account. I stored the vehicle a few minutes later. When I pulled the vehicle back out, it was all the way back to its pre-repair condition. I've repaired my vehicles quite a few times since the patch (publish 7) and this is the first time this has happened to me. Can't really put my finger on anything I did differently, so appears to be an intermittent bug.