Development Cycle Archive
Thread: Daily Test Center Bug Thread: Friday May 7th, 2004
Mai 8th
Tutorial Part 5/9:
The imperial officer gives you a weapon, however you allready have on in your inventory. So now you have two CDEF Pistols.
Tutorial Part 6/9:
After you killed the pirate there's nothing to loot on him. No credits and no items.
Helper Droid:
There's no role-playing reason why it's here. Add a reason for that (maybe an old friend (NPC) who walks to you and give it to you or something like that.
Image Designing:
- xp for body and cosmetic changes didn't "stack" (as of pre-may 8 patch) - it was just 300 for a combo
- The xp needs to be fixed. At this rate, it would be impossible for the casual gamer to master, and it would take months for the "unemployed game-as-job" gamer
- It would take 120 solid hours of grinding after gaining novice ID to finish the profession.
- That needs to be cut down to 10 (10 hours of solid grinding = 20-30 hours of normal casual play = 1 month goal).
- I would say multiply all xp by 10 (3000 for a body change, 1000 for a cosmetic change, 6000 for a stat migration).
- I cannot stress enough how impracticable the new system is for xp - people will not be able to advance at a reasonable rate. It is hard enough to get any person to sit still to practice on for more than a few minutes, even those who legitimately want something changed.
- ID is unique because we must "wrangle a victim" to practice on, and that will take time away from the actual "grinding" part.
- With ID's performing an "essential function" - it's important that they be able to advance at a reasonable rate.
very bad : Items disappear when you buy them from a vendor :
I bought a powerup crate from the Skystone WS vendor. I got the mail that I bought it. I closed the vendor, opened my inventory, but the crate wasnt there. My invetory was at 15/60, so not full. I opened the vendor again and I went where I can retrieve items. The crate was there. I marked it and clicked on retrieve. The crate disapeared from the vendor and I got a message :
This item cannot be retrieved because it no longer exists.
I checked my inventory, no crate. I took a shuttle, no crate, I reloged, no crate.
Fixed:
* The hair colour bug is now limited to users that currently have that player loaded, when the player leaves the area and returns they now have the correct colour hair.
* If the ID disconnects/reconnects any 'already has an outstanding offer' the ID has caused are removed.
* Mind does get used up properly
* Return no longer reverts
Already reported in a previous patch
* Wookie on face camera view goes straight through the face
* Alt-Alt when a holoemote is selected still gives an already has an outstanding offer
Bugs
* The hair colour is still wrong to those nearby when a change is done.
* Rodian height does not appear to change in 'After' widget (but does change properly on the ID's side and does commit properly)
* Human Hair colour changes do not appear to change in the After widget (but does change on ID's side and commits properly)
* People wearing helmets/leeku wraps appear to be wearing helmets/leeku wraps on the interface, (for those with the leeku wraps it keeps the leeku's in one position so that even when changing leeku positions it still remains the same on the screen)
* When an ID session starts the ID's window has the commit button not greyed out for about 3/4ths of a second, if you click on it during this time you get the outstanding offer bug
* If your an ID who cannot change skin colour and iding on a twi'lek/rodian and press return during the ID session the skin colour changes. (Gives outstanding offer)
Wishlist
* A way of allowing the client to reject but continue the id session with the values intact (say if they don't like the hairstyle) after the IDer has commited, this forces the user to wait for another timeout.
* Slider numbers/Colour indexes on the widgets
Thanks for all the fixes
I just had a male Bothan get IDed and in my client window my head appears out of the scope of the display..... also when my ID would set my hair as color A, my hair in my 'after' window would appear as color B.... we tried this with numerous differnt colors and each time my view was different from what the ID had selected............... then after the ID commited and I accepted my hair poofs for about 2-3 seconds then reappears for me as the color A, but for everyone else my hair appeared white
also the other people in the tent were having problems with the timer going into the thousands of minutes or something
........ I was with the same ID as them, at the same location, in the same group, we three clients were all Bothan, but I did not once experience the outlandishly high timer
eager to see the patch notes for early this morning :/
thanks
- The "after" window doesn't seem to keep in sync with color changes. I was a Rodian getting some work done today (05-08-04). The ID would change skin colors, and I wouldn't always get the update. When I did, it was sometimes a number of colors behind. At times, I got stuck on 1 color and it wouldn't update (even if we waited idly) unless we went through a bunch of other colors. I had to take her word for it that she was offering me Purple, because Iwas stuck looking ata Brown she had offered earlier. After hitting "accept," the correct color was applied.
- The color palletes at Master have itty bitty tiny little boxes that are hard to see, let alone click on. This is because we have so many colors and so little space in the interface to show them. They get vertically squished into very thin lines. Highly recommend expanding them vertically and applying aslider bar on the right so we can scroll through them.
- When she was changing my Frill Tip Color, the colors were updating in the "after" window for my Skin Color. That's right - She could offer me green Frill Tips, and I would see green Skin (but unchanged frill tips). After hitting "accept"my frill tips turned green, but the skin color remained unchanged.
- Cannot migrate own stats (very very serious issue, we need tobe able to use our own ability), when tried to migrate stats, spent my ten minutes doing changes to my char, when I hit commit none of the changes took and I was stuck unable to ID "youa re already in the process of an ID action"
Kwee wrote:
Post May 8th update:
- Cannot migrate own stats (very very serious issue, we need tobe able to use our own ability), when tried to migrate stats, spent my ten minutes doing changes to my char, when I hit commit none of the changes took and I was stuck unable to ID "youa re already in the process of an ID action"
- I don't even want to report this one hehe, but we can dance and craft while ID'ing, and get exp for it. I assume that's not intended.
LeBob wrote:
Kwee wrote:
Post May 8th update:
- Cannot migrate own stats (very very serious issue, we need tobe able to use our own ability), when tried to migrate stats, spent my ten minutes doing changes to my char, when I hit commit none of the changes took and I was stuck unable to ID "youa re already in the process of an ID action"
sorry to hijack, but Musicians have never been able to buff ourselves... and yes this is the Musician question of the bi-week - answers pending.... but it's really no fun to not be able to buff ourselves
One of my merchants placed two vendors and put a few items on each vendor on Wednesday night. Friday Night one vendor had one item left in it, but no email as to whether the other items were sold. The other vendor said it was "Not Initialized". After clicking on the vendor several times, it suddenly started working. There were emails in the Merchant's mailbox saying the "Auction Was Unsuccessful", after only two days on sale. Some items were missing and five items were in the Storeroom of the vendor. Merchant attempted to put the items back for sale from the Storeroom. After selling all five items, Zero items show for sale, and they are not in the storeroom or the Merchant's inventory. They have disappeared. Saturday night, items still missing.
Friday night, my Master Merchant and Guild Hall owner put over 77k of credits in the guildhall treasury. Saturday night the money was missing. The credits are not on the Merchant either. There appears to be a database problem of some sort in the last few days.
BillDir