Development Cycle Archive

Thread: 19 Answers 4-29-04

OnlyMaestro
Thu Apr 29, 2004 3:41 pm
#27






"Lastly, there are no new weapons planned at this time."






For Carbineers...


Why no new weapons? Why are Rifleman and Pistoleers consistently getting new weapons or schematics --we Carbineers have gotten Nym's Carbine, and the Enhanced E11. Nym's Carbine isn't even new, it was just never put in as the reward when it was supposed to be.


Why not add weapons to Carbineers to at least make them *equally cared about* as other ranged professions?




4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

NasEscobar
Thu Apr 29, 2004 3:41 pm
#28

Okay good. I am looking forward to the combat balance for BH impaticular. I won't mind using 217 skill points if you fix the specials and give us some defense.



Kaara Mitake l Korren Mitake
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We're back b*****
Restuss is closed ,,!,,

Thunderheart
Thu Apr 29, 2004 3:44 pm
#29






RAMBOW wrote:


When do you think the next Jedi Archives will be?




Currently, Im wanting to do them May7th...







Kurt "Thunderheart" Stangl
Community Relations Manager
JTGAlpha
Thu Apr 29, 2004 3:44 pm
#30

TH-Smuggling questions:



First-This smuggling people via tokens and what nots...what's the point of this once the SE hits? People will have their own ships and won't use public transport anymore.


Second-Treasure maps suck. I hate sounding non-constructive but they suck.


Third-Spice redevelopement, We REALLY need to get brought into line with foods and Doc/Ent. Buffs. NO ONE USES SPICE ANYMORE. Any word on this? We need ALL of our spice schematics redone.


Fourth-Equipment buff? What the..? Huh?


Fifth-So by sandbox do you mean someplace we can sit around, crap our pants, and beat each other with plastic buckets?





Dayasi Vo'Boda CEO of SCUM PA.
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Mystic_Squirrel
Thu Apr 29, 2004 3:44 pm
#31






OnlyMaestro wrote:







"Lastly, there are no new weapons planned at this time."







For Carbineers...


Why no new weapons? Why are Rifleman and Pistoleers consistently getting new weapons or schematics --we Carbineers have gotten Nym's Carbine, and the Enhanced E11. Nym's Carbine isn't even new, it was just never put in as the reward when it was supposed to be.


Why not add weapons to Carbineers to at least make them *equally cared about* as other ranged professions?







Apparently they want Riflemen and Pistoleers to do every single damage type in the game, but restrict all other classes to 2-3.



____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
Djferio
Thu Apr 29, 2004 3:45 pm
#32






Thunderheart wrote:





RAMBOW wrote:


When do you think the next Jedi Archives will be?




Currently, Im wanting to do them May7th...










Hmm next friday.... I can live with that :-)



iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
KrYpToFoX
Thu Apr 29, 2004 3:45 pm
#33

I apologize in adavance for the negitiviy but...

That bit about the Bounty Hunters was the most bland, uninformitive and non-specific two paragraphs I have ever read...Basicly it boils down to "we are going to do somthing about BH skills balance sometime in the not so near future...". Please...we deserve better then this...What about our Invs line? What about our usless weapons? Why do we get less dev posts in our forums then The Chef profession? (no disrespect to chefs intended).

I guess the devs take the Empires stance on us BH's: "Bounty Hunters?! We dont need there scum..."




--------------------------------------------------------------------------------

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Wave2571
Thu Apr 29, 2004 3:46 pm
#34













Thunderheart wrote:


Glitterstim: (Master Smuggler); Boost to Health, Strength, Action, Quickness, Mind Force Power Max Force Power Regeneration




Hmm, I don't know if thats good or bad. Jedi drugs?!?

Thats definitely something I did not expect.


Maya
MagusZDark
Thu Apr 29, 2004 3:48 pm
#35

Can we expect Smugglers to be on the Bounty terminals from the new content that is coming from their revamp? And can we expect a new "system" of Jedi (and maybe Smuggler) missions, considering the current one is horribly borked?
Tucheck
Thu Apr 29, 2004 3:51 pm
#36








Thunderheart wrote:

The Bounty Hunter Profession is worth 217 skill points; where as master rifleman, master TKA, or master swordsman only takes 92. Beyond upcoming overall speed/damage/HAM changes in the Combat Rebalance, what are the developer's intentions for Bounty Hunters specifically and is a Bounty Hunter Meant to be able to match anyone who has spent 217 (In augmenting Combat Professions) points evenly in a One on One Combat, if that is not possible is it possible to lower the requirements for BH as the Scout linedoes not provide any benefits to the profession?



One thing we want to address “prior to” or “as part of” the combat balance is to actually achieve the original design status of high offense/low defense of the Bounty Hunter instead of low/low.





Thank you Sir.....thank you!



_________________________________
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________________[-FUN-]________________
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"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Atteke
Thu Apr 29, 2004 3:51 pm
#37

Thunderheart please make sure 80% of the BH upgrades gets put into the Master box, the last thing we need is another "Master Pistoleer, BH 0,0,4,0" or "Master Carbineer, BH 0,4,0,0" template that gets us nerfed again.



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

OnlyMaestro
Thu Apr 29, 2004 3:52 pm
#38






Thunderheart wrote:





RAMBOW wrote:


When do you think the next Jedi Archives will be?




Currently, Im wanting to do them May7th...







TH...I understand and respect the fact Jedi are on the mind of everyone. But many of us don't want Jedi...we have Jedi Knight, KOTOR to enjoy that...and we understand the Combat Balance being delayed...


...what many of us don't understand is why certain professions do get the "fun," aspects moreso than others. Rifleman getting new weapons, Pistoleers getting new weapons...DW Dungeon for BH (mostly) Carbineers get...an Enhanced E-11 that not even NPC Stormtroopers use.


The answer of "No new weapons," is tough to take when we don't have a reason. Even if that reason is, "We're concentrating on other professions..." the only reason I state that is because I need to know if I should change the profession I've been holding out for...to do some other ones that work and do get attention.





4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

MoridinTheSick
Thu Apr 29, 2004 3:53 pm
#39

In regards to 100% resistances....(came up during the pikeman question)

I really think that no creature in the game should have more than 90% resistance to any damage type. Making entire classes of weapons/damage useless against a creature makes that creature unavailable to certain professions. I'm all for a creature being challenging, but not IMPOSSIBLE (as it is today) for certain professions. In essense, this removes content for a player just because of his chosen profession, which is a bad thing (tm).

I'm all for challenges, but 100% resists make certain creatures impossible to kill for certain professions. Of course, players should team up to take on such challenges, but even still there will be members of that team that do no damage and only try to 'tank' for everyone else.

This is not fun, it's not an issue of challenge difficulty, it just boggles the mind.



--


um a 100% resist creature promotes team work



you know the creature has resist so you bring someone or something to work around it


and its not like they stay 100% resist, their resists start to drop pretty quickly as more damage is done to it.
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