Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-8-04)

Jorran_Kale
Mon Mar 01, 2004 3:39 pm
#27

TH,


Since launch, the most well-written NPC quest in the game has been 1/2 broken: the Hero of Tatooine Quest (a.k.a., the Hermit Quest). The Marks of Intellect and Altruism have been achievable, but the Marks of Courage and Honor have never been able to be finished. This has been the case since launch, around 8 months ago! During that time, many threads have been started asking for updates on the status of this quest, but no official word has ever come down to us. In fact, there is currently a 200+ post thread ongoing simply looking for answers to the following basic questions regarding this quest (with no official replies):



  1. Why has this quest gone un-fixed for so long?

  2. When will the quest be fixed?

  3. In the meantime, are the Marks of Intellect and Altruism still spawning?

The thread can be found at the following link:


http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=125797


I know that not every thread can be responded to by a Dev, but this is getting a little crazy. Please respond with some concrete information. Thanks!




---------------------------------
Jor'ran Kale - Jedi
Mar'shall Vaughn - Spy

Chuck Norris and Mr. T walked into a bar. The bar was instantly destroyed, as that level of awesome cannot be contained in one building.
Vigeant
Mon Mar 01, 2004 3:44 pm
#28

that the 3rd time it happens to me now so it really start to upset me.


I buff my jedi then play for 2h or so then disconnect (with a few buffs still on).

When i reconnect 1h or 2 later (and the buffs timers are off by then) i can't rebuff it says i still have buffs on.

I can only rebuff after the server went down and up again.


When will it be fixed ?



Vigeant
Master Armorsmith
Nerfed Jedi Master
SWG Beta Paying still cancelled.
KzinKiller
Mon Mar 01, 2004 3:59 pm
#29


1. Buffs of all kinds - Doctor Buffs, Spice Effects, and Food/Drink Effects - do not clear correctly on death. The bonuses of said Effects will be removed from the character upon cloning, but the flag set which marks the player as already being under the influence of an Effect is NOT removed. This is really, really, really annoying when one pays for a set of buffs, gets to a destination, goes linkdead, and comes back in the Cloning Center unable to get buffed again for three hours.

2. Skill Enhancing Attachments do not function correctly. Your Friday Feature was very well written, but also almost wholly inaccurate. Please check the Friday Feature thread for all the commentary, troubleshooting, and bug listings you could possibly need to fix the associated problems.

Amen ... #1 is inexcusable, #2 is inexplicable ...





*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Linus_ODogma
Mon Mar 01, 2004 4:06 pm
#30

WHEN ARE ALL THE BUGS WITH VEHICLES GOING TO BE FIXED
TheWardog
Mon Mar 01, 2004 4:16 pm
#31

Posted earlier on the Kauri server forum about the Wookiee protest on Bria, 27 Feb 04, but brought out here to hopefully get it under the devs view...


I'm skeptical the protest will work but I WILL be there as a wookiee in support. This issue with wookiees has been debated continually on the Core Systems forum in the Professions forum. I read it everyday and await an answer or anything from the Devs or TH. There was a blurb by TH but zero real info. Now they CHANGE an officially posted Armor Guide to statethat wookiees can wear NO armor other than the brokenPSG. Why would the Devs devote time and effort to such a small percentage of players when they have SO MUCH else that needs to get fixed/added/replaced/etc? If we all quit it will also do nothing as new people continually join this game. It's a sad state of affairs and to mean paints a bleak picture of this game. The only reason I play is because of some friends and that there is no other multiplayer game that interests me (yet...). Why not quit as a wookiee and start a new toon some may ask. Would you give up something you've invested months in at the drop of a hat? I've had this character since July and I'm not about to give it all up. I'll keep my wookiee and **edit** till I'm blue in the face because that's my right. All races should be looked at and adjusted but none more than wookiees and there is a multitude of posts that reflect this with time-tested PROOF. Either provide a level playing field for the game's supposed to be toughest race or nerf that overpowered armor (and God knows how muchcomplaining would erupt if that happened...).


This is just one of MANY posts about Wookiees that go un-noticed response wise from Higher Ups. I urge all wookiees that are involved in this issue to post and continually post on every available forum and thread...


Wardogus





Piece of crap Lithium totally screwed up my sig
POS
Finnean
Mon Mar 01, 2004 4:29 pm
#32

Hope you enjoyed the vacation TH, whenever I take more than a few days off, the "catch-up" is a killer.....


Wardogus is right, the wookiees need to speak, I too, have invested far too much time into my wookiee to start over and while most of us wookiees have "made do" despite being handicapped without protection, wookiees are far from being the fearsome warriors they are, even equal to the other races.


There has been a ton of suggestions, some feasible, some bizarre to address this but I can tell you that I would be willing to give up the stat bonuses that done help, just in order to don some sort of protection that will keep me from going down in one shot from rifleman, commando....well, any combat class that shoots me.


It is our job as players to remind you and the dev team that the wookiees are not equal and want to be addressed.



PS Welcome back





Finnahen.....last one off the server, please turn off the lights...
Horde on Lothar(pve) and Gurubashi(pvp)
Guild:Electric Funeral on Gurubashi
The SOE empeoror's new clothes are ready. Are you going to tell them they look great?
Larra
Mon Mar 01, 2004 4:39 pm
#33


TH


I personally love the quests in the game. One of the best-written NPC quests is the Hero Of Tatooine Quest aka the Hermit Quest and his collection of Badges. I have been able to achieve the Marks of Intellect and Alturism but the remaining Marks of Courage have not been working since the beginning of release. I am asked continuously regarding these badges and quest. They have true game content, they take true determination and puzzle solving, they reflect a true prestige of your commitment and involvement in the game. There are literally hundreds of people asking for information and updates regarding these quests. As Jorran has previously posted, we are desperately seeking some basic information regarding this quest:




    1. Why has this quest gone unfixed?

    2. When will the quest be fixed?

    3. Are ANY of the Marks currently spawning correctly?

You have hundreds of people seeking information regarding the best quest of the game, yet it is continuously ignored. Please help us. Please help us!


Larra


Proud barer of the Mark of Intellect and Alturism,


Desperately seeking the Hero of Tatooine

TheWardog
Mon Mar 01, 2004 4:52 pm
#34

Here is a great post from Josfe on the Core Systems forum. I'm putting it here as another example of our wookiee issues that go unresponded too, just like the many non-wookiee issues that only affect a small percentage of players and are thus non-profitable to SOE to address:


"Wookiees have real concerns and issues reguarding their species. The last time the species was balanced was in beta, before the kryat loot drops,before the doc and dancer buffs, and before master craftsmen were even around. The species was balanced against weapons & armor that drop off mobs and it doesn't take brilliant mathmatician to see the differences between a meatlump droped CDEF pistol and one a master weaponsmith can create. This is the root of the problem but it's not all of it. How do you expect a wookiee to stand up to a pre-nerf FWG5 or some of the other pre-nerf weapons that were considered "ubber". How can a wookiee go toe to toe with an armored opponent who's fully buffed? When did the "strongest species" in starwarsturn into nothing more than a tall ewok? Even storm troopers weren't foolish enough to set down on the wookiee homeworld. They had to patrol the planet by sky because they feared the might of the wookiees. That's just not related when any advanced profession can 1 shot a wookiee because their weapons stats were boosted up enough to allow them to peirce the advanced armors that are out there now.


Sure wookiees get some extra bonus's to stats, but if you run the numbers the extra ham doesn't make up for the fact that our species can't wear the high end (50%-75% Kenetic resist advance ubeese, and 75%-90% composite). In order to compensate our species appropriately for the lack of armor VIA Ham wookiees would need to have as much over all HAM as aGraul Maulerand at the very least an AR1 rating. The numbers just don't add up +700 ham vs 75%-90% resists.If you don't believe me it's fairly easy to calculate. Go get yourself some advanced ubeese armor at 70% or so kenetic resist and fight a wookiee TKM, watch how his best attack which at best can hit for 3k dammage is reduced to 750 dammage off the bat, and watch as your best attack hits for it's full ammount on him. That's un-buffed, add in the buffing and the armor attachments which can give you an extra bonus of up to +25 to something like knockdown resist and it becomes even more of a problem. The numbers just do not add up.


The other side of things is the clothing. Even mon-cals can wear a number of items with BE combat enhancements. Wookiees get 1 item the shoulderpad, other items that accept non-combat related BE enhancements are the sages hood and sigleted waistwrap.


As for the creature handling bonus. That was made absolutely useless as of the last patch. Thus the wookiees have lost a species benefit. Know any other species that have virtually lost one of thier species benefits? No? Because there is none.


Onto continuity....


Your justifying our weaknesses by stating that there aren't supposed to be alot of wookiees around. However that reasoning would also apply to zabrak'sas well. After all darth maul was the only one we ever saw in any of the movies? At this current time in the Starwars time line I believe that the empire is using wookiees as slaves, which means that wookiees should be on every imperial held planet that has any mining facilities at all doing hard labor. It wouldn't be very difficult for any wookiees to escape their enslavers especially if there numbers were large.


There are a million and a half things in this game which defy continuity for game play purposes. And you either need to use your imagination to explain it away or accept it.


"SOE Made it this way so deal with it".....


MMO games are not like the games you buy for your GameCube or that solitare game that comes with windows 98. They are constantly evolving because of this evolution somethings which were "working as intended" become broken while new additions are added. If the community doesn't spout off when a problem arises often the developers downplay our concerns and sometimes even ignore them for months. This has been the plight of the wookiee species. It didn't take long to determine that new additions to the game, such as kryat drops had offset the initial balance that was attained for our species in beta. Our species has been rallying ever since trying to get the problem fixed. Numerous solutions have been suggested, and I'm sure the developers may even have some other ideas on how to re-balance the species out.


The main concern I have is that the developers aren't going to recieve accurate data from wookiee combatants until they are balanced out. This means you'll always have someone complaining that the TKA's are too tough to beat, or the T21 riflesto strong or the commandos flame thrower attacks do too much dammage, or that creature handlers pets are too powerful simply because it's a species problem and extends through every profession in the game including jedi. Wookiees are more likely to complain about athese things simply because a weapon does more dammage to an unarmored opponent than one with armor on. The problem can't be ignored as it's effecting our species and it's effecting everyone elses profession which is why it deserves to become a high priorority for the developers.


I do appologize for the number of "wookiee" threads that appear on this forum. I can't control everyone in my species however you really can't blame them for making a rucous. After all it's taken 5 months just to have the developers read our suggestions on what could be done to fix the problems we are having nevermind implementing a fix. You might be able to relate on how wookiees feel because mon-cals have a limited ammount of items they can wear, however to you it's just a minor annoyance. It doesn't effect your game play, it doesn't cost you faction points (Wookiees who die in PvP CONSTANTLY), it doesn't get you rejected from hunting groups, and it doesn't keep you off the more elite planets. ( Wookiees who go to dathmir unbuffed will eventually meet a night sister or singing mountian clan witch who will1 shot kill you not to mention the other dangerous beasts on the planet who can do the same). To our species this un-balance is more than a problem, it's what would be considered a "Show stopper" bug (A show stopper bug is a bug which when found could stop a game from being published) because it ruins the enjoyment of the game for an entire species which after all is the root of every profession in this game.

The bottom line here is that the wookiees problems aren't as trivial as you've attempted to make them appear. Not to mention the fact that the wookiees problems are quickly becomming professions problems as an unarmored wookiee is taken out in one shot then enters the forums and screams "Nerf this profession he killed me in one shot". The issue needs to be addressed, and addressed quickly (before part 4 of the combat patch comes out) or the developers will be recieving in-accurate results and responces from all the wookiees out there which in the long run means more nerf hearding, and profession changes. Does anyone really want that?"


Here's something else I'd like to toss out. This game really needs a Publish that does nothing but address existing issues that have been here since Beta. This publish needs to not even deal with new content that takes time away from bugs and issues and balance. Too many problems exist and adding more spaghetti code with each publish that takes dev time away from the old stuff is ridiculous.





Piece of crap Lithium totally screwed up my sig
POS
Devir92
Mon Mar 01, 2004 5:12 pm
#35

Commandos. When are you going to fix us? The average PvP'er is more frightened of...well, just about anything.

The HAR, even with the upcoming fixes will still likely be a joke. Laughable damage and a 16m range limit on specials.


Grenades are still more dangerous to the user (and why can a CM chuck poison further than we can lob a grenade?) than their foe AND are a pain for the WS to make.


The heavy weapons are easily the most complex thing the WS makes, making them hard to find, and prohibitively expensive. They need to be simplified, bottom line. Add to that the low acc. makes them not a viable option for anything but stationary targets.


Why


When are we going to get some SEA's that actually work? Granted, the thrown weapon mods work, but people are still finding heavy weapons mods. THERE'S NO SUCH SKILL!! Each heavy weapon has it's own specific speed/acc skills, and there're no mods for any of them or for the HAR or FT.







-Colonel Furio Elu'iste, Imperial Special Forces

PFFT, Eclipse
Master Rifleman
Master Bounty Hunter
Imperial Inquistion Ace
Devir92
Mon Mar 01, 2004 5:27 pm
#36


Commandos. When are you going to fix us? The average PvP'er is more frightened of...well, just about anything.

The HAR, even with the upcoming fixes, will still likely be a joke. Laughable damage and a 16m range limit on specials, and borked ranges on the gun itself.


Grenades are still more dangerous to the user (and why can a CM chuck poison further than we can lob a grenade?) than their foe AND are a pain for the WS to make.


The heavy weapons are easily the most complex thing the WS makes, making them hard to find, and prohibitively expensive. They need to be simplified, bottom line. Add to that the low acc. makes them not a viable option for anything but stationary targets.


Why are there no mods or specials for the Launcher Pistol anywhere in the commando tree? And why isn't something that shoots rockets at least AP 1?


When are we going to get some SEA's that actually work? Granted, the thrown weapon mods work, but people are still finding heavy weapons mods. THERE'S NO SUCH SKILL!! Each heavy weapon has it's own specific speed/acc skills, and there're no mods for any of them or for the HAR, LP or FT.


And that brings us to the flamethrower. Granted, it's DoT was ignoring resists on targets, and that should have been fixed, but it seems that heat AND kinetic are reducing it now. The intial damage bump was nice but whacking the DoT to about 10% of thatreally seemslike overkill. The average PvP'er can counteract a burn DoT from a master commando with novice medic.

After the 75% pvp mitigation, the ranged mitigation, the avg 70% or so of heat protection in composite these days, the AP 1 of said armor, and the few things out there that can increase a player's heat resistance, and the fact that fire was the only DoT that could be put out by the environment...is the fire blanket really needed?


When are you going to make us "someone to be avoided on the battlefield at all costs" like it says in the Master box?



-Colonel Furio Elu'iste, Imperial Special Forces

PFFT, Eclipse
Master Rifleman
Master Bounty Hunter
Imperial Inquistion Ace
SioBabble
Mon Mar 01, 2004 5:30 pm
#37

When are some of the things that were broken in publish 6 going to be fixed:


1. Pets of all kinds not respecting your space; that is, materializing at 0 range. This was alledgedly addressed in the patch last week, but pets are still not behaving as they were prior to publish 6.


2. Mounts not following PCs automatically, and when ordered to follow, will stop following if the player stops moving.


3. Pets of all kinds (creature, droid, faction, vehicle) autostoring at random (mount types storing when not mounted. I have had creature pets autostore in the middle of combat. This is, needless to say, frustrating and beyond annoying when the pet that was holding aggro for you suddenly is not.


I, too, would like to know why some of the best content in the game (the Hermit quests) are still broken 8 months after release. Why doesn't anyone at SOE make an effort to fix the content they already have? I'm tired of the shiny things approach. Some of us are adults here. We are not impressed by shiny things.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Mightion
Mon Mar 01, 2004 5:35 pm
#38

I have to say, Thunderheart, that as a DE I'm very disappointed with what I'm hearing from Test Center, such as:


1. Battlin' Astromechs - No one wanted these or even thinks they are appropriate.


2. Droid Wound Kits - good. Four subcomponents each? Bad.


3. Probots not reaching Publish 6 abilities even with combat modules installed.


4. No sign of any bug fixes. C'mon, how hard is it to make storage units on surgicals work? Or LE Repair units actually repair? OR make armor 4 module stack again?


5. A Droid Brain for each combat module. Are we being punished for something?


I could go on and on, but unless changes are made before it goes live, Publish 7 looks like it will be a major disappointment to us DEs and the customers we almost could have had.




Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
OdiousEncounter
Mon Mar 01, 2004 5:42 pm
#39






DVader539 wrote:

Here's a real, real, real simple fix for you.

Spraystick is supposed to be Acid damage
Tusken Rifle is supposed to be Kinetic damage
T21 is supposed to be Blast damage





I always though spraystick should be restraint. Is this spraystick the same as the stohkli (very mispelled) spraystick, which i believe shoots an energy net of sorts? I don't have my weapon book handy, otherwise I'd look it up.



----------Auriga Starlighter----------

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