Development Cycle Archive
Thread: In-Concept Open Discussion (6-21-04)
I doubt this will be acknowledged by anyone other thanthe occasional reader, but I figure I'd post it here anyway, so here it goes:
I believe that vehicles play an important part in SWG. For starters, it's a way to get around shuttle times and get a scenic route while you're at it. Second, vehicles are a grief-proof way to have a racing-based event. Unfortunately, with the addition of the Corvette, AV-21s have ruled the race course. I was recently in an event with two races, each with one million credits for the grand prize, and the guy in the AV-21 won two million that day because he had better speed over mountains (and I was in the lead, too.). You may claim that the rarity of the AV-21 should balance this. Partially true, but the fact is that either: A. the owner went to the Corvette and got a schem and power plant himself or B. the owner of the AV-21 is, like everyone these days, a millionaire that raced for some pocket change.
This post is not a "NERF THE UBER VEHICLE!" post. In fact, I don't want any nerfing done regarding vehicles at all. I propose a vehicle revamp. Add some new vehicles to the mix. Not necessarily entirely new, but perhaps just new models, durabilities, or handling/speed. The addition of the vehicle customization tool in Publish 7 helped, but were still the same old vehicles. Here's what I had in mind for an adjustment to vehicles:
A. Add new models/types of vehicles, or some little additions to existing ones (make the X34 multi-person, or add small transport compartments to vehicles, etc.). Suggestions include: the A-1 deluxe floater, the XP-38, the TX-3, the S-Swoop, and other models (however, I believe that the jetpack was a stupid idea.)
B. Make vehicles more customizable then they are now. Perhaps by letting crafters experiment with speed and maneuverability as well as durability, which no one seems to care about (hence the low prices on X34s.), or by swapping parts for vehicles out, ala JtL, or having smugglers slice vehicles for speed and durability, or a turbo charge that damages the vehicle when used, or having something that destroys run-on sentences like these.
C. Add risk to vehicles. Cause damage/knock riders off their vehicles when they crash into something (or when another vehicle crashes into them), or add a light laser to some vehicles that can reduce effectiveness on other vehicles (a.k.a. REAL dirty fighting).
D. Add NPC-controlled race tracks to some of the static cities. These could just be a building the size of a starport with a ring in the center for vehicles to race on, and some facilities inside the building where there could be various NPCs, one of which could handle registration for races, betting, ETC. The beauty of an NPC-controlled track would be that races could be far more frequent, with prize money not being a real issue. Also, it would allow betting to become a reality, as the best gambling we've seen so far is lugjack machines in hotels, which don't count much for high-rollers at their 8-credit payouts. This would also balance the aforementioned problems with AV-21s if the course was on flat land. The race course could also be added as a PC-controlled building in player cities, for player-hosted events.
Anyway, just my .02 credits. Any dev/player feedback would be appreciated.