Development Cycle Archive
Thread: In-Concept Open Discussion (6-21-04)
new LOS (Line of Sight) changes on TC atm sort this, couple of weeks u can't shoot through the floor no more
RurouniJedi wrote:
Allow us to usethe terrainof planets in a tactical way. Players should be able to retreat behind hills and over ridges safelyand not have blaster bolts come flying through 2 meters ofdirt, rock, and sand to hit us
1. allow overbuffing
2. system message for people watching
3. system message for buff amount
4. remove passive buff and allow static buff to be given to multiple players.
5. increased buff strength with # of performers in a group
FYI this allows buffbots to stay in the game using the group target macro, but eliminates the hassle of running a buff group. two separate groups of adventurers could sit down and be buffed by 1 entertainer.
1) Use the bazaar terminals. Crafter puts the item up for sale to the specific customer, entering the customer's name as the buyer and the amount charged for the purchase. The bazaar adds some amount to this as a "delivery fee" and the customer gets a mail to pick up his order at any bazaar.
2) Use the bazaar terminals to ship the item, and a special menu on the customer's residence to retrieve the item. This may be a bit more complicated to code, but the crafter would put the item up for sale to the specific customer just as in #1 above. If the customer has a declared residence, the item is delivered there and is picked up using a selection on the house menu. If the customer does not have a declared residence, the item is delivered to the bazaar as in #1.
Using either method would allow crafters and customers to handle special orders and other purchases even if they are unable to be online at the same time (such as players in different time zones). It also adds a small money sink in the form of delivery charges.
Just blurbs of random wishlist items below.
1)After JTL I would like to see multi-person land vehicles that have the capability to shoot (yeah i know the-- its wishful thinking). I'll be playing Battlefront for this. ![]()
2)Jaba the Hutt's big skiff roaming Tattonie desert with the other skiff would be neat.
3)Pull some vehicles from the Lucas archives, like the Rebel Walker mentioned below.
>We have created vehicles for Star Wars Battlefront that people are going to love to play such as the AT->ST and AT-AT walkers and the speederbike. Although we were able to delve into the Lucas archives to >draw upon their vast reference libraries, some vehicles have never been seen in three dimensions before. >In these situations, we had to call upon the talents of our concept art team to create drawings to use as >reference when creating ships such as the CIS MAF or the Rebel Walker.