Development Cycle Archive

Thread: In-Concept Open Discussion (6-21-04)

meeuki
Tue Jun 15, 2004 9:45 am
#14

AT-AT



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


RurouniJedi
Tue Jun 15, 2004 9:47 am
#15

I would like to see combat become a bit more tactical and the enviroment to affect it.


Make sandstorms, fog, heavy rain, andnight timealllower players' and NPCs' accuracy to a degree.


Allow us to usethe terrainof planets in a tactical way. Players should be able to retreat behind hills and over ridges safelyand not have blaster bolts come flying through 2 meters ofdirt, rock, and sand to hit us


It would be cool to allow master smugglers that are openly declaired to"slice" otheropenly declaired players grouped with them's datapad. This would remove their dot on the radar screen for a short ammount of time or perhaps cause it to appear for just a second every few moments. This would make staging ambushes and raids on enemy bases a whole lot more fun while adding a bit of a stealthy/covert operation feel to it.


Add an extra little bonus to defense for going prone in high grass or dense fiolage to simulate players taking cover in it and being harder to see and hit.


JebMarin
Tue Jun 15, 2004 9:56 am
#16








RurouniJedi wrote:


Allow us to usethe terrainof planets in a tactical way. Players should be able to retreat behind hills and over ridges safelyand not have blaster bolts come flying through 2 meters ofdirt, rock, and sand to hit us



new LOS (Line of Sight) changes on TC atm sort this, couple of weeks u can't shoot through the floor no more




M A V E R I X K A E L E L L / G I G A
H O M E I S W H E R ET H E S U N F A L L S
MI S S I N G I N A C T I O N
meeuki
Tue Jun 15, 2004 9:56 am
#17

while we are on the subject of entertainer buffs.
1. allow overbuffing
2. system message for people watching
3. system message for buff amount
4. remove passive buff and allow static buff to be given to multiple players.
5. increased buff strength with # of performers in a group

FYI this allows buffbots to stay in the game using the group target macro, but eliminates the hassle of running a buff group. two separate groups of adventurers could sit down and be buffed by 1 entertainer.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


Flynn_Nomad
Tue Jun 15, 2004 10:08 am
#18


No Fly Zones...


The edges of the map and the corners should be inaccessable by Vehicles.


They should ONLY be accessable on FOOT or Mounts...


This brings back added functionality to Mounts and Professions with terrain negotiation.


You could put some new POI in these zones and it would add to the "danger" of getting to the content.



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
DRWolfe
Tue Jun 15, 2004 10:08 am
#19

I'd like to see an item delivery system added to the game. This would allow crafters to deliver special orders to their customers even if the customer is offline. There are 2 possibilities for implementing this:

1) Use the bazaar terminals. Crafter puts the item up for sale to the specific customer, entering the customer's name as the buyer and the amount charged for the purchase. The bazaar adds some amount to this as a "delivery fee" and the customer gets a mail to pick up his order at any bazaar.

2) Use the bazaar terminals to ship the item, and a special menu on the customer's residence to retrieve the item. This may be a bit more complicated to code, but the crafter would put the item up for sale to the specific customer just as in #1 above. If the customer has a declared residence, the item is delivered there and is picked up using a selection on the house menu. If the customer does not have a declared residence, the item is delivered to the bazaar as in #1.

Using either method would allow crafters and customers to handle special orders and other purchases even if they are unable to be online at the same time (such as players in different time zones). It also adds a small money sink in the form of delivery charges.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

-Maltomix
Tue Jun 15, 2004 10:09 am
#20


Just blurbs of random wishlist items below.


1)After JTL I would like to see multi-person land vehicles that have the capability to shoot (yeah i know the-- its wishful thinking). I'll be playing Battlefront for this.


2)Jaba the Hutt's big skiff roaming Tattonie desert with the other skiff would be neat.

3)Pull some vehicles from the Lucas archives, like the Rebel Walker mentioned below.


>We have created vehicles for Star Wars Battlefront that people are going to love to play such as the AT->ST and AT-AT walkers and the speederbike. Although we were able to delve into the Lucas archives to >draw upon their vast reference libraries, some vehicles have never been seen in three dimensions before. >In these situations, we had to call upon the talents of our concept art team to create drawings to use as >reference when creating ships such as the CIS MAF or the Rebel Walker.




4)Add city floor texturetiling to cities, I'm sorry but player cities don't look like cities. Looks like a bunch of buildings placed on undeveloped land.


5)Have static holograms showing up off the groundsin cities and POI.

6) have weather effects.







Jwmc4
Tue Jun 15, 2004 10:15 am
#21

1) new mobs that require 50-100 people groups to take down like in everquest ... this would strengthen guilds

2) more loot that dose not detract from the crafters rare cool stuff like electrobinoculars that work ... or some cool scanners that aid people like area track without haveing to be a ranger.. you guys really need to expand your scope of loot

3) epic missions you get em from a mission terminal but they are large in scope and time consuming with a really awsome payoff credits and really really rare loot

4) i know your reworking the combat system but ... a few sugestions take out the 75% pvp reduction /// with the composit and buffs we have its not needed...groups should be nessassary to kill large mobs....a krayt getting killed by 2-3 people is just a shame ... a jedi should be abel to kill any mob in the game solo...



**TEKSAS**

**TOURNADO**

Jedi Guardian 4444

Chickenbone
Tue Jun 15, 2004 10:18 am
#22

TH and Devs,


Why not add a fifth branch on the existing professions much like the jedi tree. This way we can have a variety on our professions. For example you can add a fifth branch in the Smuggler treethat gives you brawler skills. But a player can only finish 4branches to master smuggler so therewill be avariety of smugglers in the game. There could be a brawler/shooter/slicer, brawler/slicer/spice maker, shooter/slicer/fast talker(underworld), etc.





*********************
Gorath: Aradjin
Intrepid:Thorus
Bria: Gorangutar
Starsider: Bien
*********************
Bump
Tue Jun 15, 2004 10:21 am
#23

Veteran Rewards?


Did they slip through the cracks?



Bump Flyingmist
zzSeawock
Tue Jun 15, 2004 10:22 am
#24

How about a correspondent for the Roleplaying Forum?


Ever since the FanFest, which was excellent (many thanks to you all for doing it), I've noticed what seems to be an increased interest in roleplaying (which I think is great!). Posts on the SWG roleplaying forum are busy as ever, but some of them, which might be useful over time, might merit stickies. Is this something correspondents would do?


Also, RP'ers care deeply about the immersive elements of the game and a correspondent might be a useful to add a different angle to dialogue with you all.


If you haven't hung out on the RP forum lately, I recommend you take a look. It's a vibrant, passionate community who are heavily invested in the game ... and many of them live up to Mr. Koster's original vision of player driven content.





__________________________
Esivau
Sunrunner's Career Drifter
Toy Collector
Costume Queen
__________________________

Flynn_Nomad
Tue Jun 15, 2004 10:26 am
#25

All excess XP Points AFTER ELITE MASTER, can be spent on elite profession perks.


Exactly the same way rebel and Imp FP's work...


You would need to spend said saved points on a "degree" in order to store more. (if you drop master you lose all "rank" or "degrees" but you can still keep the item, but you cant use it anymore)


These items may ONLY be used by the EliteMASTER of said Profession


Perks would directly relate to the profession and ONLY be purchased and used BY that profession.

(kinda like faction clothing/armor only used by respective faction)


Woot!



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Grammo
Tue Jun 15, 2004 10:31 am
#26

Please make a quests (and loots) revamp on some others planets, like that one you did for Tattoine and Dantooine a couple of months ago.

Thank you.




------------------------------------
"Better to reign in Hell than serve in Heaven".
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