Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-15-04)
TH, I'm a long time listener and first time poster
. My questoin pertains to wookiees andarmor. Now, i PVP very often, sometimes for hours a day and i waswondering if the devs have come up with something in regards to wookiee armor. I am a TKM / Master Brawler/Master Fencer and can take a pretty good beating but nothing likesomeone in full comp can take. I have no ranged mitigation (by choice) nor does my human buddy that i PVP with and he can take blaster fire MUCH longer than i can and we have almost the same template, his armor just sets him above me. If the two of us sqaure off and go TKM vs. TKM i can beat on his comp armor all day with VK's and hardly make a dent while at the same time he is hitting me for full damage. I have thought a lot on this issue and have serveral ideas.
1)Give wookiees a natural armor rating that willcompare in someways tocrafted armor. For one, i think a wookiee should have very high kinetic defense but possiblyvuln to heat. Don't make the vulnerablitystun damage, because thatis a rare type of damage and due to the fact thatit will be a natural armor, the vulnerability should be a somewhat common type of damage. Maybe even a few vulnerabilities like heat/electricity/blast. That would nearlycover a weapon in every classes arsenal.
2) Allow Armorsmiths to craft wookiee armor. Personally i don't like this idea due to thefact that wookiees are supposed to be naturally stronger than other species but if natural armor isn't going to happen then this is the only other option i can think of.
Thanks for listening TH, hope my input helped. If you need a wookiee helperin this issue let me know.
woolie
Valcyn
Proud member of the 20's club
Thunderheart, I posted on last weeks round table, with no response ... there is a serious issue with publish 7s crafting nerf.
I will irriterate At this point on intrepid alone, there are 260 + accounts from crafters that are ready to say bye to SWG if no one will listen to them.
Everyone figures the CSRs and DEVs just don't care and will do whatever they like, I hope this is not true and you guys will listen to the community on this nerf ... PLEASE LISTEN TO THE PLAYERS !
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=221969
above is the link to the petition ! .. I hope you at least reply this time to us with anything ...
Thanks killgore'
MathiusStonehammer wrote:
TH, I'm a long time listener and first time poster
. My questoin pertains to wookiees andarmor. Now, i PVP very often, sometimes for hours a day and i waswondering if the devs have come up with something in regards to wookiee armor. I am a TKM / Master Brawler/Master Fencer and can take a pretty good beating but nothing likesomeone in full comp can take. I have no ranged mitigation (by choice) nor does my human buddy that i PVP with and he can take blaster fire MUCH longer than i can and we have almost the same template, his armor just sets him above me. If the two of us sqaure off and go TKM vs. TKM i can beat on his comp armor all day with VK's and hardly make a dent while at the same time he is hitting me for full damage. I have thought a lot on this issue and have serveral ideas.
1)Give wookiees a natural armor rating that willcompare in someways tocrafted armor. For one, i think a wookiee should have very high kinetic defense but possiblyvuln to heat. Don't make the vulnerablitystun damage, because thatis a rare type of damage and due to the fact thatit will be a natural armor, the vulnerability should be a somewhat common type of damage. Maybe even a few vulnerabilities like heat/electricity/blast. That would nearlycover a weapon in every classes arsenal.
2) Allow Armorsmiths to craft wookiee armor. Personally i don't like this idea due to thefact that wookiees are supposed to be naturally stronger than other species but if natural armor isn't going to happen then this is the only other option i can think of.
Thanks for listening TH, hope my input helped. If you need a wookiee helperin this issue let me know.
woolie
Valcyn
Proud member of the 20's club
Thanks Mathius. I'll be meeting with JustG, Blair and Runesabre later this week to talk about some more changes to the wookiee armor situation. Ill have a post afterwards, I'm sure ![]()
Anyway, I was just curious if with this package on vendors changes is going to have other changes along with it so that we can continue to effectively do business with our customers.
Thanks,
Jiist
KiIIgore wrote:
Thunderheart, I posted on last weeks round table, with no response ... there is a serious issue with publish 7s crafting nerf.
I will irriterate At this point on intrepid alone, there are 260 + accounts from crafters that are ready to say bye to SWG if no one will listen to them.
Everyone figures the CSRs and DEVs just don't care and will do whatever they like, I hope this is not true and you guys will listen to the community on this nerf ... PLEASE LISTEN TO THE PLAYERS !
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=221969
above is the link to the petition ! .. I hope you at least reply this time to us with anything ...
Thanks killgore'
I have been a fan of starwars since I was 4 years old, and a reader of alot of the post movie books, and even the Galaxies series that this game takes its name from ... and I must say that the devs need to listen to fans more.
It is time to quit thinking about just one thing and start worrying about this resembling starwars, any game can throw darth vader in and say hey this is starwars, but things like :
Hologrinding for jedi : load of crap, luke, anakin, etc, never had to master 18 - 32 professions ... special deeds and quests should unlock your jedi potential.
Jedi : this is a joke right now, I have never heard of jedi slaughtering inocent creatures to be strong, not even the sith train this way. ... I can see rescuing a family from tuskan raiders, etc ... that makes sence, but who am I to think ...
Ah well ... anyways I hope the devs start to listen to players and start to worry more about this being like starwars and less like being a PvP MMORPG all the time, a lot of players are here just because they love starwars ...
I am 27 and in law enforcement, and the only reason I bought this game was because of starwars, and I am on the verge of quitting my 2 accounts if people don't start caring about their customers wants soon.
Thunderheart wrote:
The team met late last week and we're working on a long post. It should be up some time this week, but its dependent on the folks putting it together.
Heads up, Thunderheart Drinking Game players!
Once again:
When are the new pet bugs introduced in publish 6 going to be fixed?
Specifically:
Pets (creature, droid, faction) upon call are 0 meters away from the master.
Mounts no longer autofollowing their master
Mounts and vehicles autostoring at random when not being ridden, sometimes (in the case of mounts, obviously) in the middle of combat.
Pet HAM bars not being updated when being stimmed, doing creature tricks, or being repaired.
It's been over three weeks. When are the developers going to fix the things they broke?
MathiusStonehammer wrote:
TH, I'm a long time listener and first time poster. My questoin pertains to wookiees andarmor. Now, i PVP very often, sometimes for hours a day and i waswondering if the devs have come up with something in regards to wookiee armor. I am a TKM / Master Brawler/Master Fencer and can take a pretty good beating but nothing likesomeone in full comp can take. I have no ranged mitigation (by choice) nor does my human buddy that i PVP with and he can take blaster fire MUCH longer than i can and we have almost the same template, his armor just sets him above me. If the two of us sqaure off and go TKM vs. TKM i can beat on his comp armor all day with VK's and hardly make a dent while at the same time he is hitting me for full damage. I have thought a lot on this issue and have serveral ideas.
1)Give wookiees a natural armor rating that willcompare in someways tocrafted armor. For one, i think a wookiee should have very high kinetic defense but possiblyvuln to heat. Don't make the vulnerablitystun damage, because thatis a rare type of damage and due to the fact thatit will be a natural armor, the vulnerability should be a somewhat common type of damage. Maybe even a few vulnerabilities like heat/electricity/blast. That would nearlycover a weapon in every classes arsenal.
2) Allow Armorsmiths to craft wookiee armor. Personally i don't like this idea due to thefact that wookiees are supposed to be naturally stronger than other species but if natural armor isn't going to happen then this is the only other option i can think of.
Thanks for listening TH, hope my input helped. If you need a wookiee helperin this issue let me know.
woolie
Valcyn
Proud member of the 20's club
Thanks Mathius. I'll be meeting with JustG, Blair and Runesabre later this week to talk about some more changes to the wookiee armor situation. Ill have a post afterwards, I'm sure
Kurt "Thunderheart" Stangl
Assistant Community Relations Manager
This is the answer to the question we've been asking now for months? We post constructive solution threads, no answer. We have a protest on Bria server, not a word (not even to admonish us). In November he posts a smidgeon of info on wookiees on an outside website interview. No posts to us wookiees. Nothing. Until this light post and then he answers to the degree of "well I'll be meeting to talk to the Devs later, should be a post". Has there been ANY communication on this issue. Wookiees certainly don't know because we are not worth a post by any SOE employee. Oh, wait. We caused a server wide announcement to leave the Theed starport area. Guess that's the communication with wookiees that they can accomplish. He's already dropped 2 posts answering Jedi FSCS questions, but a species of the game deserves squat. Thank you. We feel the appreciation and I'm sure it's returned back by all wookiees...