Development Cycle Archive
Thread: Test Center Update Notes Mar 15, 2004
Lakroth wrote:
Damn whiney babies win again eh?
Before they even see the results they cry Mama and you devs bend in, crap that is no way to develop a game.
How about we nerf doctor buffs to 1/2 the effect they have now? and lower the crazy high bio-engineered food enhancements? That way us armorsmiths would have to produce efficient ham based armor. As it is now, the only thing that matters is resists, hell with hams. The game is becoming more and more unbalanced in the name of balance. EverQuest revisited I see.
And for those reasons I quit EQ after close to two years. Don't look like SWG will make the first year here.
Kosiam
Well the food supplements made by BEs are actually rather hard to gather enough of the meat and such for decent runs. I know as I am a BE on Valcyn currently. I think that buffs and armor are all probably a bit out of hand. Hell I know armor is. Everyone always complains about how "I can't hurt that guy cuz he has 90% armor on blah blah" but when a new crafting system would go into place that would SERIOUSLY decrease the number of those suits of armor, the same person whines about how they're getting nerfed. People need to pick a damn side. Myself, I was a supporter of the new system, even as a crafter. I would prefer a bit of balance to come back to things and i think they'll be heading that way rather well by the time Pub 8 hits next month.
Astu (Valcyn)
lammergeier wrote:
wookiee, read the dev tracker. so far the majority of wookiee posts have made the players that choose them look like idiots. I play a wookiee, and I'm not a fan of the whining. DEV TRACKER. don't make the whole wook species look bad because you aren't doing your research.
And yetyour postmakes you look like a complete a-s-s.
You sorta got the idea of the forums....
The idea is to help him find the info, not that andinsult him too.
It would be appreciated if it could be increased.
Another problem is PA hall item maximum capacity is WAY too small for it's actual size. it could hold a couple thousand items not 250.
Thank You. Keep up the good work.
Fivo Asia
lammergeier wrote:
SAKC, all the code is interrelated. reverting to the old crafting system isn't a simple push, unless they want to scrap the last several weeks of coding, and testing, and coding, and testing.
thanking the devs, then insulting them... not recommended as a positive reinforcement mechanism.
The problem is that the DEVs instituted this change without any communication with the players, they invented this wholly by themselves ignoring all the desperate cries from crafters.
And only after a month of whining/crying did they pull these "improvements" out (a day too late might I add). It is of course good that they finally listened to us, however it can hopefully be a lesson to listen a bit BEFORE implementing game-breaking changes such as these.
lammergeier wrote:
SAKC, all the code is interrelated. reverting to the old crafting system isn't a simple push, unless they want to scrap the last several weeks of coding, and testing, and coding, and testing.
thanking the devs, then insulting them... not recommended as a positive reinforcement mechanism.
As any Programmer worth his meat would do, they actually would have the old code in backup so all they had to do was revert to the old version then changesome function calls and declarations and voila. Yes there is lost time of testing something and improving it but that is cut down to zero if you ask the customer what he wants first before going ahead and doing it.