Development Cycle Archive

Thread: Test Center Update Notes Mar 15, 2004

Kantaro
Mon Mar 15, 2004 4:29 pm
#14

Will the critical failure changes be changed back too? Or will they stay?



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The Master (Smuggler) box improves slicing, but the tool quality and other things do not. - GreenMarine

Professions are *not* created equal in terms of combat - Thunderheart
^Take note
Rogue_5
Mon Mar 15, 2004 4:35 pm
#15






Kantaro wrote:

Will the critical failure changes be changed back too? Or will they stay?





The critical failure changes are staying.


Thanks,





Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
Lakroth
Mon Mar 15, 2004 4:40 pm
#16


Damn whiney babies win again eh?


Before they even see the results they cry Mama and you devs bend in, crap that is no way to develop a game.


How about we nerf doctor buffs to 1/2 the effect they have now? and lower the crazy high bio-engineered food enhancements? That way us armorsmiths would have to produce efficient ham based armor. As it is now, the only thing that matters is resists, hell with hams. The game is becoming more and more unbalanced in the name of balance. EverQuest revisited I see.


And for those reasons I quit EQ after close to two years. Don't look like SWG will make the first year here.


Kosiam



RocketM
Mon Mar 15, 2004 4:45 pm
#17

Well the magnitude of the problemmay not be apparent to you but many melee weapons are based on master artisan components which will all be able to be built at 100% quality for one day. Melee weapons are also based on shock resist only which tends to be good on most of the materials involved in making them, so the melee weapons themselves will also reach 100% quality.


Crafting stations, repair tools, crafting tools, and weapon powerups will all reach 100%.


Some armor segments will be able to be made at 100% and even if the armors themselves aren't better tomorrow, they will be in the future when the new-old-stat segments are used in new-old-new armor.


There's almost no facet of crafting that will not be affected by allowing some items to be made at 100% quality for a day.

datura
Mon Mar 15, 2004 4:50 pm
#18

Lakroth,

It's not in the name of balance, it's in the name of fun. A lot of people take fun to mean 'overpowered'. I prefer challenge, but I'm in the minority. Balance over a long term WILL require that overpowered aspects be reduced in power. If you increase the power of everything to bring it in line with one overpowered aspect, then you either need to increase the challenges of EVERYTHING or kill any semblance of challenge. Careful consideration of weapons and armor, buffs and abilities is less important to many people than simply being able to slap on a suit of 80% everything armor, buff themselves to high heaven, and solo nearly anything in the game.

And then they complain that they're bored. Don't get me wrong, I'm not unhappy that the crafting changes are not going in. I can accept an overall reduction in power if it means more tactical choices (I am speaking as a consumer, not a crafter). But because of the disparity between established crafters and upstarts, I can concede that the system, as it was, probably wasn't a good idea. Sometime in the future, though, it would be nice to see choice mean more than what color to pick.



Kihe Fieni
Master Swordsman
Corbantis
N3K0
Mon Mar 15, 2004 5:17 pm
#19

I was able to create a +15 Weapon, Droid, Generic Item Crafting Tool and also a BER 5 Mineral Harvester. I wasn't able to reproduce the BER 5, though. But, I saved a schematic. And realized, I only have an equipment factory, no structure factory. DOH!



Riomar
Crash Test Wookiee
-Master Artisan
-Novice Weaponsmith - 0122

"C" is for cookiee, it's good enough for Wookiees!
Popojiju
Mon Mar 15, 2004 6:04 pm
#20

Dying does not empty your stomach. It was supposed to. My stomach remains full after death.



_________________________________________________________________________
When you need a little pick me up from a long hard day at the office, there's only one thing you can reach for. PopoPuffs(tm) - Fortified with so much fiber in every bite, Soon you too will be saying: ' I went Poopoo for PopoPuffs!' Now enriched with Jedi Flavor!
BafflerMeal
Mon Mar 15, 2004 6:27 pm
#21



Everything is being simplified for those players who want everything and anything to be really easy. Now, with the "new" changes coming inI can kill pretty much anything I want in the game either by myself or with maybe one or two other players. All we need is Max weapons, Max armor and decent 2k+ buffs. At that point we become tough enough to kill hordes or Rancor's, Krayts, whatever, and we can all walk away with out loot and do it again after being rebuffed. HAM's and special action shot costsmean nothing since we have 2k or 3k in each stat. This is very much like Diablo II, all the best stuff endowes you with Godlike Abilites.The game isstill challenging, but in terms of the comabt aspect its become increasingly simple and easy. Get the best gear and buffs and boom you're a "walking talking able to kill anything you want" machine. Heychances are you'reable to kill stuff just as easy as a Jedi andif you have a good rifle, at a greater distance.


If you guys are dead set on release publishes that conitnue to simplfy the game, whats the point of playing? So we can all be the same implements of destruction? Keep the challenge aspect of the game intact, because it looks like its being rebuilt to cater to players who don'twant to be challenged they just want to be l33t.

Judging from the way its going, the Space Exp should be grand. If I get the right stuff, I'll be able to take on a Star Desroyer of two with my X-wing.



Well, I guess we'll see tommorow.


Bryan1138
Mon Mar 15, 2004 6:53 pm
#22






N3K0 wrote:
I was able to create a +15 Weapon, Droid, Generic Item Crafting Tool and also a BER 5 Mineral Harvester. I wasn't able to reproduce the BER 5, though. But, I saved a schematic. And realized, I only have an equipment factory, no structure factory. DOH!





You might try it anyway.If it is a personal mineral harvester, you might actually be able to use it in an equipment factory since it is under the general tab in your crafting tool.



Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

Reb_Alliance
Mon Mar 15, 2004 7:49 pm
#23

does publish 7 come out tomorrow? sorry if some1 posted it alrdy here, just missed the post where it was or i was to lazy to read it.
Inq-Scy
Mon Mar 15, 2004 7:50 pm
#24

Mmmmm! Casa Bonitaaaa!!!


Casa bonita! Casa bonita!





Inq Sebraka
-SotF- Soldiers of the Frontline -SotF-
OneHung
Mon Mar 15, 2004 9:14 pm
#25

great fixes, nice job devs.



RETIRED
rogi
Mon Mar 15, 2004 10:11 pm
#26

Good decision on the crafting part.
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