Development Cycle Archive

Thread: Crafting Experimentation Changes... resolution.

TroThorns
Fri Mar 19, 2004 1:15 am
#365






IanEdgey wrote:

To all the people posting "I made thousands of schematics and items and nobody can compete with me for next xxx years because of this patch"



Your the reason the game is FUBAR.....



Your the reason why the economy is FUBAR....



How can the devs develop a game where there are people like you with x-server lot trading and multiple accounts and then try and make it equal for a new person starting the game?



Its damn impossible for them, and your the reason for this........








I don't blame the players who do this, they are just doing what any rationale actor would do. It is the devs fault for not having any foresight that things like this will occur. The primary reason why any experimentation change is a bad thing is that it creates two classes of items pre and post the change. Regardless of whether the change nerfs items or boosts items it is bad for the economy. The only thing worse is making a short-term change and then reverting it, which is what the devs did



Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
For All Your Vehicles, Weapons, Architecture, and Smuggler Needs
Waypoint 3156, 2779

gamin
Fri Mar 19, 2004 5:36 am
#366


so with the changes you can craft better items, if you are a master (whatever) and you have less chance of critical failing, if you are a master (whatever)


SO WHEY DID THEY TAKE IT OUT??


if you want to be a better crafter then master the proffesion... i don't know how that doesn't make sense? shouldn't a master jedi craft lightsabers better then a novice jedi?


PLEASE PUT THE CRAFTING CHANGES BACK IN


so other then that - this isa great game and i am very impressed with the attention the developers pay to the forums


Gamin

master artisan/master architect/ working on master swordsman





TavinArmor
and -TV- Droids products of GaminInc., on Kettemoor,"to keep you safe"
- I support people addicted to swg [wp -4650,-5870 Wisdom Point, Talus]
Snikrop
Fri Mar 19, 2004 11:54 am
#367


Xeranx wrote:
Irregardless of whose fault it is. Those that made their schematics share the blame. They knew it was wrong to exploit the patch when they figured out how much of a benefit they'd get from it and they know that it is wrong to sell those items since they exploited the patch now.

The devs are at fault for leaving the patch in, but the players who made their schems are now equally at fault for making their schems with an intent to sell.



They did this because Thunderheart told them to. Go spend five minutes on the dev tracker and you'll find:

sabacc1000 wrote:
I'd like to know if a couple things were considered in respect to this change.

1.) You say this is our opportunity, and that being the "smart" crafters we can capitalize on this.


No, Im not endorsing anything here. Im just saying it is what I would do. I'm trying to have a casual discussion with you guys. If it gets blown out of proportion, then I'll go back to posting dry, official posts. However, I think a lot of people want the community to be more interesting and engaing (and hence, more fruitful). Im hoping we can move more in that direction.

But back on my comment, this is a free market - - its all speculation. Change is coming and you make a decision based on change. Its no different than a real commodities market. If heating oil is cheap, then the producers dont make money. If heating oil is expensive then the producers, distributors and everyone along the product channel make money. Before that change occurs, people make educated guesses on the market. Sometimes people try to take advantage of it and get burned and sometimes people take advantage of it and make a fortune.

Its part of the game. Me personally? I never "bet the farm". I'd mine the resources and stash em away. Then with the change, I'd make a bunch and sell them and keep my eyes open for the next opportunity. Im a firm believer in smaller, steady paced victories as opposed to "winning the lottery".

The exact behavior you are saying is stupid, is what TH himself would do. I think you have your target, please focus your rage, regardless of who you think is breaking the game.



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
Xeranx
Sat Mar 20, 2004 5:35 am
#368

I haven't demonstrated any rage there Snikrop. My comments were not misplaced. I heard that TH made a statement to crafters that they should/could create schematics for the upcoming change, but that's beside the point. Everyone here has a mind of their own. TH is an individual and what he said seemed to be more of an opinion than a fact that the devs actually want their players to make their schems when they say they're trying to fix the game.






No, Im not endorsing anything here. Im just saying it is what I would do. I'm trying to have a casual discussion with you guys. If it gets blown out of proportion, then I'll go back to posting dry, official posts. However, I think a lot of people want the community to be more interesting and engaing (and hence, more fruitful). Im hoping we can move more in that direction.

But back on my comment, this is a free market - - its all speculation. Change is coming and you make a decision based on change. Its no different than a real commodities market. If heating oil is cheap, then the producers dont make money. If heating oil is expensive then the producers, distributors and everyone along the product channel make money. Before that change occurs, people make educated guesses on the market. Sometimes people try to take advantage of it and get burned and sometimes people take advantage of it and make a fortune.

Its part of the game. Me personally? I never "bet the farm". I'd mine the resources and stash em away. Then with the change, I'd make a bunch and sell them and keep my eyes open for the next opportunity. Im a firm believer in smaller, steady paced victories as opposed to "winning the lottery".




That statment there looks as though he's backpedaling there. It seems someone questioned whether that's what should happen and he says he's not endorsing anything. If it gets blown out of proportion he'll go back to posting dry, official posts. He said that, from his perspective, that's what he'd do. It is by no means law. Trying to use someone as a scapegoat doesn't work here unfortunately. TH is not a developer. That distinction has been made time and again. He is a direct link between the devs and us the playerbase. Now I willsay that he said the wrong thing there, and I think he misjudged his role since he's in a position very few of us actually find ourself, but I have to repeat this: Everyone has their own minds. You cannot base your actions off a statement someone made when you actually have to work to try and give that comment some validity.


Most people in this game get that nagging feeling when they are doing something they think might be wrong. Usually when that happens you know that something isn't right. So please keep in mind that the devs never made a statement that you should create schems to gain you profit. The devs would "never" tell the playerbase to make schems to make pre-nerf items or items that would throw the game out of wack.


My assumption of what happened with the patch was this. The devs heard us state that the patch would create problems. They decided to question the patch they were going to put in and realized that it had the potential to do what we said it very well could. It was wishful thinking on the devs part that the patch would be good and leaving it in for a day would have the playerbase saying "Leave the patch in. We like it." The main thing is that the devs don't play this game like the rest of us. So I have a good reason to believe that their economy is sound. The cost of a metal DL44 in beta is probably the cost of a DL44 in the version they play so they don't know what kinds of problems we're facing. So when they hear that the economy's out of whack they come up with something in accordance to how their system works and not ours.


So regardless of what TH said. He has and the devs have also said, that he is not a developer. He is a direct link to the devs that the playerbase has. His comments were made for him alone. Putting them in a forum where people would misconstrue what he said as law was his mistake, but the playerbase still followed through on that comment and really, let's just be serious here. There were people who were looking to do what TH said he would before his comment was made. You can't use TH as a scapegoat here and no, there's no rage.









Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
RaineValcynServer
Sun Mar 21, 2004 1:00 am
#369

1st I LOVED THE CHANGES!!!


it was fair and BALANCED


No more of this 80% resist armor crap, no more "ubber" brandy/buffs etc, it was finally a chance to right the economy


yes Devs, you would lose customers, you would gain so many more.


Most would move on to other professions.


the crafting system truely rewarded masters , and masters who took the time to harvest the best resources!


if you think they took it all out , well your wrong! The sucess rate mods are still in there, every facet of pub 7 crafting is still there EVEN the experimentation!!! simply they reverted a few of the numbers to better emulate pre patch results


have fun

dont complain





Raine Crosse
server : Valcyn
home : RORI

Patience with people that dislike or insult SWG or its DEVS : NONE
skeenee
Sun Mar 21, 2004 10:43 am
#370

REALLY WEAk!!!!!


Those chanegs were some of the best u ever done ...


U guys are lame!!!! stop listening to whiny kids...


Those changes were excellent



Colonel Skeenee Ramathorn,
High Priest of the Bloodmonks
If u wanna join us, contact -Cyrik, Hugh, Prosac, or myself
Jason_Acker
Wed Mar 24, 2004 3:44 am
#371

I totally missed the uber patch day!


But I'm not worried.


You see I still have not even mastere weaponsmith! And its been almost 6 months!


Why am i not worried?


Because:


I allways try to use good resources in what I make. No I don't bother being **edit** about it like most masters cause I don't have to


I allways price my weapons less than the master weaponsmiths do. Not to undercut them but beacuse my product is not as good.


Mainly tho its because I fill a niche in the market. Now I know not everyone posting here is a WS but here me out. How many of you would bother to make 2 of everything you can make, AND keep a vendor consistantly stocked with said product? Thats all I do.


I can almost hear the phiffts and pashaws!


Really, all I do is run one store outside a big city and try to keep it stocked. I xp off what I make for sale. I'm a 3/4/2/4 WS and I think I ground sword cored to get my first skill and that was the last grinding I ever did.


Some of you are probly going "What a moron!" "He could'a ground it up easy!"


Not my play style. My crafter is not my main account, and I would have probly gotten rid of him long ago if I had not me "purist" about crafting. As its is I doubt I'd delte Sam ever due to the time investment.


So I make my weapons by hand, I missed the opportunity to make some nice scematics, and I'll continue business as usual...I have no worries about making money.....after all those who are leveling up or are "newbies" have to buy/use something before they buy ur uber T21 for 150k.


Oh and did I mention I have an architect that lvl's the same way? Yah he missed out on making BER15's, but he'll continue making money the best way architects can: buy selling furnature


I do wish I coulda at lest gotten to craft a few things so I coulda seen just how good it coulda been.


angelonfire
Sat Mar 27, 2004 10:59 pm
#372






Nytewaulker wrote:
Im completely AGAINST the upcoming fix to the upcoming fix...

People dont realize that the people who gain good money crafting worked hard for it any way you cut it...

its either let the rich get richer, let the market thin out OR drag everybody in the game down making crafting almost pointless (cookie cutter objects everywhere - in turn driving all prices down, wont get rid of the inflation of money out there, let me tell you)

If YOU dont want to spend time finding the highest quality resources for your customers and your craft, then too bad...






I agree 1000%!! I've been saving my best quality resources available since the game came out to make the best meds possible on my server, only to find that I can use just about any type of materials and get the same results. so, stupid me for looking for excellent or at least top of the available resources when I could have spent my time other then 'working' in the game. this patch would have been a wonderful improvement over what crafting is now, a joke. cookie cutter is exactly it.. everyone makes the same thing over and over..


angel.




SWG Beta Tester.. tired of still testing

In real life, people who dress up in tight plastic/leather outfits are considered tacky; In Star Wars, they're called "Storm Troopers"
Cerano
Mon Apr 05, 2004 3:47 am
#373

I've been an armorsmith on the Bloodfin server since the 2nd month the game was released. I am currently the oldest Armorsmith still in business. I have worked myself to the bone self collecting the best ever materials as they came out. I was always known for being THE BEST Armorsmith on Bloodfin... until now. Unlike a lucky few I was not in on the day they released the patch that cause the downfall of my business.


The people that were able to make schematics that day did so in abundance and have taken over with lesser materials then I myself have spent almost a year now collecting. The previous stun composite armor were of the stats: 79% Electrical / 69% Base / 33% Stun with all the bonus mods foods and double amazing experiments. Guess what... People are making 80% Electrical / 75% Base / 35% Stun now with the same materials. I myself can not compete with that.


This is a plea to reinstate the new system permenantly so that I may retain whats left of my dying business. Please!


Thank you for your time...


Sincerly yours,


The Bloodfin Armorsmith formerly known as THE BEST





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