Development Cycle Archive
Thread: Publish 7: Major Features
you (the devs) gave us (the players) the ability to combine our classes using skill points to enable us to tune our characters personally to how we saw fit as long as we stayed with in 250 skill points. Sounds reasonable, i could be a doctor and a ranger, a smuggler or a pistoleer. Myself, i wanted to PvP so i chose pistoleer/fencer, i cant buff myself, create ANY items to sell, chuck poisions, slice weapons or armor, none of these things are avaliable to me because i chose combat as the priority for my character, heck i cant even do great damage as a pistoleer/fencer, what i can do is dodge like a mofo, this is my ONLY edge in combat, its how i fight, stinging here and knicking there, hoping i can stay up long enough to watch my opponent fall, and now your going to take this away, so someone who can buff, rez, slice, so forth and so on with points invested in only ONE combat class stands on equal footing with someone COMPLETLY devoted to PvP. This is just a horrible horrible thought, have you actually played the game that you so seem to enjoy altering at every given turn. I feel that all you have done is listen to the master artisan/dancer/pikeman (bear with the example) who is constantly getting DB'ed in combat and then who turns to the boards and cryes that were to powerful, well, WERE SUPPOSED TO BE, thats the character weve chosen, and they could do it as well, but have not made the sacrifices to do so, and now, we (the defence stackers) are made to pay the price for this.........WHY?
PLEASE LEAVE DEFENSIVE STACKING ALONE"
I was dissapointed that there is no mention of fixing the pistoleer specials. I was also dissapointed that there is no mention of rangers in publish 7.
I am totally stoked about the Z-axis for items in houses.
TrandoshanDroidTech wrote:
Whats an HAR??
Thunderheart wrote:
One further comment, I noticed an abscene of any fixes to broken commando weapons![]()
The HAR will be improved in this patch too - - remember, these are only the major features. Also keep in mind (sing it with me) Its coming in the combat balance....
All the combat changes will make sense at that point. (Its in progress...)
Its the sounds devs make when discussing what to do next with commandos....As in:
Dev 1: "So, next on the plate...Commandos..."
Dev 2, 3, 4, 5 : "grumble...snort...pfft...groan"
Dev 1: "Settle down...Lessee....Misnamed skill trees, one tree completely nonfunctional, grenades that incap the thrower, expensive disposable weapons..."
Dev 2: "Screw it...Lets fix the illegal hairstyles, droid colorization, add a couple of mounts noone will use because of speeders....say...Isnt the DoT really the last thing Commando's have going for them?"
Dev 3: "Well, yeah, but...Lets throw in fireblankets just to add a little salt to the mix...Oh yeah, NERF IT!!!!"
TH: "All those in favor of nerfing the Flame DoT to kingdom come?"
Dev 1, 2, 3, 4, 5: "Aye!"
TH: "Very well, make it so"
TH, Dev 1, 2, 3, 4, 5: "HAR, HAR, HAR HAR, HAR!!!" <clapping, cheering, backslapping>
/rolleyes
Warcry changes...im trying to look on the brigt side here...
If you manage to change it so that the warcry is an AOE and lasts longer then it may be ok. If it can land without having to aggro or hit the target.
but if you take away all the melee class pause attacks..follow thru and take away ALL classes pause attacks. Were already getting kited while we try to get close enough to attack..there not taking damage..NOW what do we do...just keep getting shot while we try to move in. come on! This is very close to being a absolutely worthless skill in PvP. tread carefully.
60 seconds to pull my vehicle after combat..WHY if its after combat then im not trying to make a quick getaway..if im pulling my vehicle I won. Another time sink is a very frustrating bad idea. A game is supposed to be fun...time sinks are NOT FUN!
For the love of the Force give the wookies some armor!!!!!!!!!!!
no im not a wookie but im not blind either.
the majority of the patch notes are cool...but come on did we need 2 more mounts before larger issues are addressed!!
Thunderheart wrote:
Warcry has been changed from being a single target lock down preventing it from attacking to a method of “crowd control”. Enemies can be temporarily prevented from attacking as long as they are not currently being attacked themselves.
This is wonderful that Carbineer specials are being tweaked, but at what point are you planning to make more than3 Pistoleer specials work at all?? That would be particularly handy since Melees are apparently getting bonuses to hit us.
-Zz