Development Cycle Archive
Thread: Feedback: Jedi Bugs and Issues
As a TKM - KD & Dizzy is fairly easy on jedi - problem is jedi can heal while they are KD & Dizzy.
NO COMBAT XP IS BEING GRANTED.
I'm not going to read this whole thread so sorry if this has been mentioned already.
I re-rolled one of my chars which was a Knight and after the re-roll it was no longer a Knight, just a normal char with force sensitivity (no problem, I had three Knights on TC2 anyway).
When assigning skill points I went up to Master Smuggler with a bit of Pistoleer and a bit of Artisan, Medic and Scout.
When I use my GUNS and kill something, I DO get Pistol XP, however I get NO COMBAT XP - I get JEDI XP INSTEAD.
All combat xp is being converted to jedi xp and no combat xp is being granted.
The current method for re-rolling is: Droping Skills (not all, just those that use up skill points) and Training in Initiate with your trainer. Then logging out for 20 minutes. When you come back you are good and can redo it.
However If you completely drop everything (even the 0 skill point force sensitive boxes) you can not train as an initiate. Find my trainer works, and he says he can teach it to you until you try. Then he says you dont have any force. Which is true. however I have the force sensitive boxes, they just are not filled anymore.
Toon has become useless for testing jedi. At least u can view the skill trees.
Poison (probably disease and maybe bleeding as well but I haven't tested it) cure is bugged in another way as well:
I am able to cure poison on others, even though I have no skills which allow me to heal (assist) others.
It took me a while to figure this out...I was hitting the cure poison button but the poison was not curing - on me.
Then I tried it on someone else and was able to heal their poison.
Once I saw that I tried targeting myself - and THEN I was able to cure my own poison.
A) I should not be able to cure poison on someone else when I have no skills that allow me to heal others.
B) I should not have to target myself (in the midst of combat) to heal my own poison.
Probably should break it down to
/forceCurePoisonSelf
and
/forceCurePoisonOther
Depending on the skills you have, you get one or the other or both.
Lightsaber did 0 dmg to BH encampment on mission.
I could kill all NPCs but could not dmg the camp itself to complete mission.
Lightsabers do NOT damage lairs. You can get xp for doing specials on them. I've not verified if you can do it with no reduction in condition of crystals or not, will check that now..
If you hit Force run when you don't have enough Force power left it still drains all your power plus Force run won't engage.
If you don't have enough Force none should be drained attempting to use it.
You get messages that you are doing damage, but nothing happens to the lair. The crystals decay (seemingly as normal). Saber Specials grant Jedi xp. Critters who live in the lair don't agro (if they are not already agro) while you are hitting the lair.. I let the auto-attack run for about 3 minutes, and spammed 2 full Force Bars at it, NO extra Jedi xp when the lair destructed (switched to TK to kill the lair).
So.. you get to hit the lair with specials all day, just find one lair. special it, rest for how ever long it takes to reload, smack again. will be an AFK paradise unless the lair diminishes and gets destroyed..
There is a guy on TC2 atm using a fire pike and poison to kill everyone thats testing stuff in coronet right now. Hes just being an ass, and griefing ppl, and laughing about it. He went imperial, and has jedi padawan, so he can use his saber to get a TEF to the rebels that are testing things out. Be nice if he could be removed ![]()
Name is Wulfe