Development Cycle Archive
Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever
Thunderheart wrote:
Thorolfsk wrote:Thunderheart can you please respond to these questions:
- Can the development team please provide the community with a valid reason for pushing back the combat revamp?
The most important reasons are:
- I understand that there are many people against having Jedi in the game, but it is part of the game. En masse, the community was adamant that we change the holocron/professions system and that time is now. Given the effort that went in to publish 9, we needed to clear the schedule and make room for publish 10 to do a better job on it. The Jedi system needed to be changed because it was effecting everyone. That is why it had the shceudling priority that it has.
Was the community more adamant about the jedi revamp than it was about combat being fixed? Every thread I can remember about the jedi revamp had a majority of posts wanting the combat balance to come first. You've said time and time again that the combat balance will affect everyone. What's the real reason the jedi got priority?
Trying to please the achiever-type jedis will never work. They'll still get bored and leave, especially since they're a combat profession and the combat system remains broken.
Call me a skeptic, but I fail to see how you can fix anything in the time before the combat balance when the devs have steadfastly refused to do anything so far.
Wyyne wrote:
Just to add my voice to this:
Concentrating on the new expansion at the expense of a MUCH needed fix is WRONG.
We deserve to have what we were promised in NOVEMBER before we give you more money for an expansion.
I have never ever in my life seen such whining from people. This game is alot of fun even in its current state. I bought this game after being in beta and have enjoyed it completely. Sure there are bugs. I bet some of you still play UO and to this day (7 years later) are wondering how in the hell that game still has all the bugs it has and complain about it right? Yes, UO has been around for 7 years now and it full of bugs.
This game is only 1 year old and has far less bugs then UO. I think some of you need to get your priorities straight. This is just a game and if you don't like it then just quit and take a break.
I have waited for the space expansion for along time and this game seriously needs it to put the much needed Star Wars theme back there where it should have been at launch.
I have said what I needed to say, other then Great job Devs, I know your doing your best and cannot wait to get into space.
Thunderheart wrote:
- I understand that there are many people against having Jedi in the game, but it is part of the game. En masse, the community was adamant that we change the holocron/professions system and that time is now. Given the effort that went in to publish 9, we needed to clear the schedule and make room for publish 10 to do a better job on it. The Jedi system needed to be changed because it was effecting everyone. That is why it had the shceudling priority that it has.
That is an interesting statement from the standpoint of setting precedent. Yes, I think pretty much everyone thinks the holocron/professions system is/was awful. It lacks creativity and the magic that the process should have. It also does nothing to encourage a proper jedi playstyle. And yes, I accept that jedi are part of the game. I, for one, think that they should be. However, I think if you're really considering the demands of the community "en masse," you might be persuaded that the jedi fix is not the next thing that should be done.
Again, I return to the 95%/5% example (and in this case more like 99%/1%). It doesn't make economic sense, nor customer satisfaction sense, to spend so much time on something that helps so few people. Holo said that repeatedly in the past.
On the other hand, it does make sense to say 1) the Jedi fix (i.e. publish 10) is something that eventually needs to get done; 2) it doesn't require as many resources as combat fixes; 3) the resources exist to do; so 4) SOE is doing it. In other words, the devs must realize it's a crappy choice, but they choose it nonetheless. Or they're clueless, which I do not think is true. Look at it from a manager's perspective -- you have X resources. You know that you can do Y, because your resources are sufficient. You've promised Z, but when it comes down to it, you'd rather complete Y and get that out of the way.
The problems here are that: 1) the community relations team (who admittedly gets information only from the dev staff) has promised more than the dev staff can deliver; and 2) the players don't really consider jedi revamp to be a great feature.
We can't change what was promised. We can't magically add knowledgeable staff to the dev team (at least, not in time to effect this project). We can present some appeasing scenarios. That is to say, the devs could try for some feature that is better than jedi, but requires less time than the entire combat revamp. And perhaps, that "feature" doesn't exist. The devs may have simply erred in the schedule in a way that seriously damages their credibility.
Gramon Blatt, ME/MM
Thunderheart wrote:
downertool wrote:
so can we get a timeline kinda thing to show what is coming out when, like when JustG made a state of the game letter that showed what was in publishes and mini pubs
like this
The development cycle still has momentum and we still have some other important items, big and small, coming out of the pipeline.Here is what still lies ahead:
Publish 10 is slated for the end of August, but one of the reasons for these delays is to make as much room as possible for extra implementation and testing time.
Before publish 10, we plan on launching the character transfer system
In Publish 9.2 We’re publishing Wookiee armor sets #2 and #3, new crafting quests and the second swoop race
Publish 9.3 will bring us the third swoop race
Publish 10 will be the Jedi Trials.This will be the new gateway to the Jedi profession that will by a mysterious path to unlocking Force sensitivity.
Publish 10.1 is going to bring us an exciting surprise and also a list of Correspondent requests
Publish 10.2 is focused on the entertainers which features a unique new game experience where entertainers, Dancers and Musicians can perform for an NPC audience for the reward of a new song and dance.
I was hoping that Schematics for Faction Armor would be added, Im pretty sure one of you guys said that it was gonna get added very soon, I just hope soon means before JTL. I believe that it would greatly improve the SW feel on the battlefields both in PvP and PvE, please let us have this fix as a mini publish or something, it would be so much fun to see hords of Stormtroopers attacking Anchorhead instead of the ol' composite crew that represents both factions.
Please fix this for us
"Many things are said, but few are true."
Takanudo wrote:
lore7 wrote:
its a twichy game. not a MMORPG. not as many bugs to work out. i would think.
You're probably right. I'm sure the space part will work well by itself. I'm more concerned with how it integrates with the ground game. There's still he matter of the shipwright profession, crafting ships, upgrading ships, transitioning from ground game to space game, etc. That stuff worries me.
-Tak
A twitch based game is actually going to be harder. Coding a rpg requires detail and a large overall designe. Twitch bases and online? Brutal. It has to be so close to real time that it feels like your on a PS2 or players will get frustraited that it lags. You have to code things so that the people who lag a little don't have an advantage and so they aren't disadvantaged either. I've done a bit of both and from an ease standpoint, i'd rather write code for a ground game. It just has to work right. The space game is going to have to work right and also be so fast that the network code is transparent to the player.
Then we get into a huge nightmare, cheating. The only way to make things faster in an online game is to make the client handle more. When you do that you open up access to game mechanics and some players take apart the exe and start tweaking things. The ground game doesn't ahve this problem because everything seems to be done on the server. It'll be a huge problem in JTL.
Thunderheart wrote:
jedi
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bout what i heard. TH, you guys are lacking the capacity to realize that this is no longer SWG. this is Jedi Academy, KOTOR online. There is nothing BUT jedi to the point of this game. Just like anyone else who dislikes the jedi ingame will say, there are no jedi in this time line, just yoda,luke,vader,emperor. (Before you guys start flaming saying there is...shut up, there was NONE other than these in the movies, considering we"effect the game" then these jedi would have been out in the open in the movies if they existed) Therefore, you have ruined any Star Wars Experience to this game. I can only agree with a friend on my server forums...This letter is the Cancer of SWG...its only a matter of time now
WookieIsshe wrote:
Wyyne wrote:Just to add my voice to this:Concentrating on the new expansion at the expense of a MUCH needed fix is WRONG.We deserve to have what we were promised in NOVEMBER before we give you more money for an expansion.I have never ever in my life seen such whining from people. This game is alot of fun even in its current state. I bought this game after being in beta and have enjoyed it completely. Sure there are bugs. I bet some of you still play UO and to this day (7 years later) are wondering how in the hell that game still has all the bugs it has and complain about it right? Yes, UO has been around for 7 years now and it full of bugs.
This game is only 1 year old and has far less bugs then UO. I think some of you need to get your priorities straight. This is just a game and if you don't like it then just quit and take a break.
I have waited for the space expansion for along time and this game seriously needs it to put the much needed Star Wars theme back there where it should have been at launch.
I have said what I needed to say, other then Great job Devs, I know your doing your best and cannot wait to get into space.
Typical SOE Fanboy post.
Thunderheart wrote:Rather than make any grand posts or documents, I've chosen a different path. One of action. Each week, I'll be working with the community on these items to develop plans, post them and then make them part of the web site. As part of these delay changes, the team has given me additional weight in the decision making process.I have to complete the hiring process, finish the transition and then I'll get to work with the community.
Can we get our bleeds and other DoTs un-nerfed?