Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week Ending 1-25-04)

New-Name
Wed Jan 21, 2004 5:45 pm
#352

Do not create a DH profession.



Instead, add a droid Droid Handling mod tree to EVERY combat profession.




This way, to become a true Droid Handler, you need to dabble in several elite combat professions. The result of this would be very interesting templates that can use very powerful droids. The point investment is severe, and I would only give +8-10 Droid Handling in each profession. To control a level 40 Droideka, you would need one chain each from 3 professions.


For example, the speed tree of every Elite Combat profession could give DH +2 , +2, +3, +3 as it goes up. This also takes combat xp, so Droid Handlers would take a while to get good, without adding DH xp.


It's worth looking at.




Kain



Kain

I'm going to say this once, and once only:

This is a company, one that is out to make money, so banning people who hadn't done anything wrong would be really dumb since it would mean that we would be losing money. So before you just believe someone who says they are being wrongfully punished take a moment and reflect.

Also, ranting/flaming and attacking customer service isn't going to fly on these boards so any further posts about it will result in the suspension of that person's forum account.


Jeassa

Community Relations Representative

Quid's Comic
FlintAH
Wed Jan 21, 2004 5:49 pm
#353

On: DE, DH, holo grinding and economy:


One of the things that keeps coming up for droid handling is making it require Master DE to get the full benefit of it. But DE is a CRAFTING profession. If you make a player craft who doesnt want to craft they will grind it out. This has made crafting considerably more difficult than it was in the past to craft. In the past you could go to a "resource mall" and find just about anything you needed because miners would mine whatever was most in demand. With the coming of the FSCS grinding it has caused MANY more players to grind through the crafting professions. All they care about is the fastest way to get through the profession. This usually means steel and fiberplast, as it is basically all you need to grind through the majority of crafting professions. This has vastly increased the demand for steel and fiberplast almost completely eclipsing the other resources. Need 1M units of aluminum? Before the holo grind no problem. Now good luck getting it in less than a week. There is still huge amounts of resources out there, if not more,but it is all in steel and fiberplast instead of more evenly distrubuted. It has siginficantly disrupted the game economy that was developing over time before the holo's started talking. Forcing, if you require it for a combat class that is basically what it is doing, even though you dont HAVE to play that class you better expect those to make that arguement now, will even further impact the economy negatively. The more craft boxes you require to have the maximum skill in a combat class the greater this impact will be.


On vendors:

An idea- A resource vendor, it operates kinda like the bazaar in the interface. The mechant takes the stacks of resources he wants to sell and deposits them in the vendor. He then selects from a list of all the resources on the vendor the resource just deposited. He then sets the rate per unit for the resource between say .01 and 1000.00 credits per unit. The buyer can then come up to the vendor see a list of the resources on the vendor. Then he selects the resource he wants. Clicks buy. Up pops a box that has a slider and window box for a amount. He can then slide back and forth the slider between 1 and 100k and manually enter a select amount. The total price is multiplied out and also displayed in the window. This would make the game more fun for resource merchants/buyers who can either sell in large bulk and cause the small timers to have to search elsewhere, or break up the amounts into small amounts. If they break them up into small amounts the big time buyers will buy it all out and all the time would be wasted. Especially if you try to cater to both groups. Im not sure how trivial it would be but it seems the basic mechanics are already in. As far as database space you would think that it would save database space too as you would just have a few large stacks instead of many small stacks.


Flint<TOSH>

Silver City, Naboo - Bria
Squidwalker
Wed Jan 21, 2004 5:57 pm
#354

Having multiple faction soldiers is something that is planned.


Thanks TH, thats all I wanted to hear.





Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
ARC_Casper
Wed Jan 21, 2004 5:59 pm
#355

They asked us what we wanted a few months ago we said NO DE Handler class, what did they do? they say oh well forget the players we wanna program it this way so lets waste some time draw up a draft to something they already didn't want and see if they buy it.




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
FlintAH
Wed Jan 21, 2004 6:18 pm
#356






ARC_Casper wrote:

They asked us what we wanted a few months ago we said NO DE Handler class, what did they do? they say oh well forget the players we wanna program it this way so lets waste some time draw up a draft to something they already didn't want and see if they buy it.






Im not sure what you mena by DE Handler class do you mean a DH class that requires DE or a DH class or make DH part of DE? Another thing that I have issues with if it is part of the DE class or takes fewer points than CH is that fair to CHs and BEs? If DH has a DE requirement I think it should require CHs to have a BE requirement and vice versa. To me letting DEs use powerful droids is like letting a Weaponsmith use a T21. It will reduce demand for crafted droids. If you can make your own why buy one made by someone else?
Gron_DM
Wed Jan 21, 2004 6:24 pm
#357

hmmm so a universal droid usage tree? since SP's need to relagate like a CH's sp's for the better pets...


ok lets try this:


Mastering Novice Profession: unlocks:


Lesser Droid Control Skills:


Box 1: Droidlesser usage simple =12CL


Box 2: Droid lesser usage basic=14CL


Box 3: Droid lesser usage advanced=16CL


Box 4: Droid lesser usage Master=20CL


At mastering of an elite combat profession orNovice DE, the player unlocks a tree called:


Greater Droid Control Skills: this has the pre-requiset of mastering lesser droid control


Box 1: Greater Usage Simple=22CL


Box 2: Greater Usage Basic=24CL


Box 3: 26CL


Box 4: 30CL


and as a bonus option make this tree part of Squad leaders so they can kick some butt, with a +5CL so they can be more competitive with other combat classes...or better yet allow SL's to control 2 combat droids at one cl's not going past a total of 40...just some food for thought. to better balance the use of combat droids of high CL's make them require programming by a DE with high experimentation skills to be more effective in combat. it would be easy to tone the numbers listed above down if the devs feel that droids whouldnt go past 25...but a cl30 lvl droid is what people want to see, even if thats SL only no DH please, make the SL take there place.





Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Sketh
Wed Jan 21, 2004 6:43 pm
#358






Sketh wrote:

I know this isn't exactly in the main flow of the topic here - but I would like to bring the following to the dev's attention somehow -


Thunderheart announced that there would be some changes to where you can call a pet here:


http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=2024&page=2


Now, in general, I think these are great - except for one thing.


Droids are lumped in with pets.


Many people use droids for crafting.


Where do they craft? In their house.


There are stairs in many houes.


Droids don't do stairs.


End result: you won't be able to use a droid to craft in many houses, and crafting droids are the biggest selling droid out there - a lot of people would rather have an R2 unit with a crafting station, storage, etc than an arch made crafting station.







Bump this.


No uber post for DE's ok - but at least acknowledge this problem.





______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
DustusNavar
Wed Jan 21, 2004 6:59 pm
#359


Waypoint names disappear from the datapad when you activate them.


Options doesn't remember the setting of the 'show detail objects' check box.


Options doesn't remember my last selected language.


Data pad doesn't remember the setting of the 'only show waypoints for current planet' button.


Bank tips to you from players far away generate a mail message that says the species, not the player name, that tipped you.


Wanderer still listed in character bio even after declaring residence.


Harvestors do not animate.


I crash to desktop a lot for no apparent reason.


Most containers in the caves are bugged. You can open them (sometimes) but you can't take anything out (Access not permitted to this container), or they're "locked" but can't be sliced.


Skill plates with more than one modification, when added to armor or clothes, only add one of the enhancements.


The 45th POI location badge doesn't work (soldier cave on Talus).


Armor should not decay on death, as it decays enough from general use (just like weapons).





22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


Kav
Wed Jan 21, 2004 7:25 pm
#360






New-Name wrote:

Do not create a DH profession.



Instead, add a droid Droid Handling mod tree to EVERY combat profession.


...






Instead, add a droid Droid Handling mod tree to EVERY combat profession.


everyone should get droids, skill points are skill points. besideds, haven't ya heard? Smugglers aren't combat and i want droids





Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Vinaddar
Wed Jan 21, 2004 7:39 pm
#361

One big question:


Why can't Master Dancers and Musicians buff their own Minds?


We doctors use our buffs on ourselves every day and the game isn't imbalanced from it. It is only fair that our entertainer brethren get the same ability to self buff. Smugglers get benefit of their spices, chefs eat the foods/drinks they make. So, why not these two classes?


Please address this as the Dancers and Musicians deserve this ability.


While on the buff topic, I can buff all 6 stat pools we docs get to buff in about 2minutes. This makes it a profitable venture for those who like being a buffer (not me, but others like it). Dancers and Musicians take 5 times longer to buff 1 stat (Dancers) or 2 stats (Musician)--this also seems unfair. Speed their process a bit, sheesh.
Trystan1969
Wed Jan 21, 2004 7:51 pm
#362

Can we please have a meaningful death penalty? The item decay is not a very good one. We also need to keep the death penalty the same for PvP and PvE. It is obvious that item decay does not work in PvP since you're going to remove it soon. This is just going to lead to more exploiting. Say you're about to die, just have another player kill you to avoid the PvE penalty.


Item decay was a quick fix for clothing that did not decay. It does not serve what a death penalty should be, that is, to take the player out of the game for a certain amount of time. Other games use corpse runs, SWG couldn't get that right.


What we need is a cloning sickness that prevents players from being able to zerg anything. This includes both PvE and PvP. A 5 minute downtime would be fit for both PvE and PvP. This will keep people from being able to zerg other players in the GCW and hinder them zerging a Krayt dragon or other high-level mob.


With the current setup, anyone without armor or +stat items, have no penalty. With the way armor is setup in the game, it helps in certain situations, but hinder in others. There are ways to get around the need for armor anyhow.


If insurance is really needed as another money sink in addition to all the OTHER money sinks in the game, it could be used to reduce the downtime from the cloning sickness. A set amount based on the number of skill boxes or highest level skill box.
RebelsHand
Wed Jan 21, 2004 8:03 pm
#363






Thunderheart wrote:

Sorry folks but its going to be tomorrow morning. The draft is done, but JustG and Blair want to review it again before we post it.







Well at least I can sleep tonight!

Thanks TH! Keep up the good work!



Bloodrunner of Naritus

Soon to Be Master Shipwright & Master Armorsmith

Come visit the city of Lok-n-Load, home of the Naritus X-Wing!
Telakyte
Wed Jan 21, 2004 8:42 pm
#364


TH, I have a question for you.


As it stands PVP I think is still one thing majorly flawed (hence of course the revamp). Of course, we don't really know what all that will give/take on live. But one concept I've been thinking about is the idea of the Radar in pvp. If you really consider it, it takes away alot of the key element of battlegameplay. If you can see every enemy on radar, anywhere (even in, behind, around buildings/mountains) what's the point? It takes little or no brillance to fight once you've learned your character's attack combinations. Simply target the red blip on your radar and have at it. He can't hide so no worries about him/her getting away. With Radar you take away the whole reason for having tailors make camo clothing and light or dark armor (save for the mere appearance). Now, if there were some way to become invis to radar I'm sure you'd have alot more people joining in the PVP fun. ANYONE could win. It would be simply a master's reign of terror. You'd get novices involved. Consider this: 3 tkanoviceswait near an ally after hearing of an overt enemy in town. Said overt then gets too close, and after a few moments pounce the unsuspecting victim. They've used their given profession for what it was meant for. Stealth, speed, and quick kill at close quarters. A rifleman could wear his dark clothing during night and sit on a hill, finally sniping as his title suggests.


Every profession would have an equal chance and be able to use their special given talents for the right environment.





"When life throws a curve ball, don't duck...you just might miss something"
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