Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)
I have been told by many that they have been removed since Publish 6. Anyone been able to get these since Publish 6?
TH or Q?
Doh, blasted links didn't paste right: here they are
http://www.rebelscum.com/soteKchewbacca.asp (chewbacca in Bounty Hunter Armor)
http://www.rebelscum.com/photo.asp?image=comics/dhswshadows4.jpg&text=Star%20Wars:%20Shadows%20of%20the%20Empire%204 (More of chewbacca in bounty hunter armor impersonating a wookiee bounty hunter named snoova).
frylee85 wrote:
Sadly enough, I read through most of this thread, and before I give any feedback at all, I have to say that no matter what TH has done in the past, I admire him for keeping his job. If my job was to read the griping of 30000 people on a computer, I think I'd quit. I mean I'd rather have 2 elephants give me an enema than do that load of crap.
Anyways, I think you all are doing a great job, TH. My only complaint is the same as the others about the IMP crackdown. You all need too make CRACKDOWN Stormtroopers worth no FP and 1/4 of the normal EXP as those from missions. It is ridiculous how much the current ones are being abused. This publish was supposed to help the losing imperials, and now they are going to be at a bigger advantage b/c Rebels get tons of FP.
Other than that, good work. I can't really complain about lag b/c I must have a monster PC and Internet connections compared to other players.
Keep it up.
Frylle McIro
Funny... Haven' t seen TH post in almost a week...
Ryeun
Im on the verge of quitting. I havent been online in 2 weeks and the thought of logging on fills me with depression. I've spent hours on this game (since beta), mastered a good number of professions and have most badges. The reason I feel so apathetic towards this game is that Im completely fed up being a wookiee. I kept the same toon since launch and have had lots of fun, however now that PvP is becoming more of an issue with the crackdown and, Im really beginning to realise the downside of wookiees. Prior this I just avoided PvP cos I knew I'd lose, but now as a TKM / aspiring Doctor, Im really struggling.
Example of this, Im healing folks in the cantina and get a TEF (oops I healed a rebel who also had a TEF). I thought fine Im a TKM, buffed etc I can do this. From somewhere (I dont know where) head shot x4 = dead. Im sick of playing the waiting game for armor. I dont think its going to happen any time soon. So I rerolled a new character on a different server. A human. Problem is , no money , no friends.I've basically been forced to start afresh on a new server and disregard eveything I've put in since launch, I really cant be bothered to start again from scratch. Thats why I just cant do it anymore.
If wookiees dont get some help soonthen I cant continue. I know ppl will say its my fault for choosing a wookiee, but hell I wanted to play as a wookiee. I thought they were meant to be quite tough.
Guess that all I can say. Here's hoping one last time......
RAAOOWWR Starsider
Geonisian
In the published stuff you talk about a Rebel being located in the Hotel in Kor Vella, i ahve travelled to eveyr building in Kor Vella, but can not find the person named, how am i supposed to start this quest, do i just travel to Yavin4?
Cheers
Whitebeard (Flurry)
May the force be with you
frylee85 wrote:
Levi-wide-eye wrote:
How bout them travel biscuts?
Yummy.
a CH version of Scooby Snacks would be cool
lol!
Josfe
Those pics of the wookiee armor are pretty cool and I think that'd be a great armor to put ingame, except for the borg-like eyepiece since that'll look out of place, at least IMO. Some kind of helmet can be improvised.
I haven't dared trying another vehicle since the latest fix, but the swoop bikes I made while the bug was active are still at 1500 HP. Unfortunately, I made about 15 vehicles during this time, before I found out about the bug. Is anything going to be done about this, or am I just out about 500K?
Lyekka wrote:
I also would like to know if the bugged vehicles will be restored to their rightful quality. I wasted about 200K in top quality resources making vehicles after this publish, before I found out about the bug. It would really be good if the vehicles could be fixed. Otherwise, I have a lot of expensive junk on my hands! Thanks for looking into this.
Aurorra Lightstar- Master Artisan- Tarquinas
#1 - polearm/pikeman. bought a LVA post patch with the new range mods. still horrible. the attack mod above the creatures head is still -50 even though my mods say -35. this is because the max mod is only given when in a prone position. obviously you cannot do this in melee, so a new range targeting system needs to be developed for when you hold a melee weapon, or this number needs to be reduced yet again. i think ALL melee weapons should have a mod of 0, thus putting your ability to hit on your accuracy mod and not the weapon. also, the tree needs to be redistributed as far as speed and accurcay go. currently you get 2/3 of your accuracy points in the elite tree. try more like 60/40. this is still an unbalanced profession that also needs HAM costs reduced to compete effectively.
#2 - the shellfish tool. first off, i really love this, however... it has GOT to change or it will be a 100cpu resource based on the sheer fact it takes forever to collect any amount that is worth anything. it takes a couple hours to collect 1k units. next, it is unbalanced. it favors mollusks by 50%, which means it takes even longer to get 1k units of crusteceans. finally, it doesn't stack the resources for you. you have to stack them yourself. talk about a pain in the arse. first, we can't get more than 5 in a sample, THEN we have to stack them all together after our inventory gets full. make this like smapling resources. let them stack automatically, balance the amounts harvested so neither is favored over the other and finally increase the amount harvested beased on a person's surveying skill. if i have all four boxes i should be more efficient. also, decide if this is fishing or sampling and designate it to a profession, either artisan or scout.
#3 - the Genosian Lab. don't get me wrong, this place roqs better than anything you have ever done and gives us hope that the space expansion will bring some really cool added features that you guys have simply dropped the ball on giving us. but PLEASE tell me the spawn rate is going to drop. minimum of 300s between spawns is needed here to allow a group to actually move through the complex. it actually needs to be set higher to get rid of the campers who are there for looting purposes only. nothing makes a game less fun than not being able to compete because a guild has declared martial law in the area.
#4 - stat buffs. ok, this is a tough one. buffs are set on a multiplier table based on the base stat, the treatment level, and a roll of the dice. this needs a better balance. nothing will incite anger more than getting 5 2k+ rolls and then a 989. c'mon now... that's just wrong. if you need to cap buff limits to do anything with this i am sure we would be willing to trade buffs over 2500 to know we would never get buffed below 1500, though i may just be speaking for myself there.
#5 - the combat revamp. PLEASE do not hard cap defense mods. do what you did with the CH tree and re-distribute the mods. force people to master professions to get the full effects instead of 25% to get 85%. as it stands, you could get the defensive modifiers of SIX trees without mastering a profession. a redistribution would put people in the postion of having to commit more skill points to the professions, thus making them choose more wisely. also, add the bigger enhancements to master. most master mods are 5 or 10. this is where the 20-30+ mods should be. a TK who has mastered the trees but not received the title is no match for a TKM. not nearly enough power exists in the tree or adding skill mods to compete. this should be so for the other trees as well in offense, but mainly in defense. defense should be limited to tree levels 3, 4 and master, and spread out over 6 boxes (not including the combat XP line). a hard cap makes it pointless to master multiple combat profs unless you are looking for different dmg types (electric in Pike or blast in 2H sword).
#6 - new TK weapons. this is a sore subject. many feel TK's are overpowered as it is. giving us different dmg types, to them, should be out of the question. wrong. as long as it is done properly, there should be no reason we can't get some other weapons. ideas i have come up with are fire gloves, ice gloves, and stun gloves. these would all be AR0, non armour piercing. the damg level would also be reduced by comparison to VK's. the way i understand it, unarmed dmg with VK's is VK strength + UA dmg. so, if my tk's are 34-150 and my UA dmg is 250, then my power rating is nased on 284-400. so, i say these new gloves be in the 5 min 50 max dmg range. this makes them considerably less powerful than the VK's, but adds the ability to do other types of dmg. another idea is to give them a 0 dmg rating. make it the same as bare knuckle, just with a different dmg type. placement on the tree would be UA1 - Fire; UA2 - Ice; UA3 - none; UA4 - Stun. honestly, i would say it is better to add no dmg multiplier to the gloves, just a dmg type.
#7 - economy. please help flood some items into the game to drop prices like with the holocrons. just because i have millions of credits doesn't mean i want to spend them all on one rare item that i may really need for something else. for instance, forget being a jedi if your alt is not a crafter. krayt pearls are 3-5mil MINIMUM. who ever heard of a rich Jedi? i know pearls are supposed to be rare, so either reduce the number needed, or increase the drop rate. start by giving a 'fan appreciation reward' of at least 1 kraty pearl to anyone who has been in-game on a server for 3 months or more.
there are many other things on my mind, but this is all i can do for now. you can bet i will be back later...
The Wookiee needs attention. We dont want to be more powerful than the other species, we just dont want to be the first ones to get shot and killed in *any* pvp battle.
44 pages of Wookiee pleas in the SWG discussion went unanswered.
Wookiees have to rely on PSGs and doctor buffs to challenge anything more than a nuna/durni/womp rat.
New players , upon discovering the drawbacks of the Wookiee species are just deleting and rerolling. This "development" genocide is hurting our numbers and I cant remember the last timeI met a Wookiee Female that wasnt a vendor.
A Wookiee jedi would be suicide.
Even older players are deleting their wookiees to start over.
The only PvP enhanced clothing available to us is *one* shoulder pad, and wearing it takes off the battle padding and crested padding. Our clothing is sad, drab and is killing us off as a species.
Something has to be done.
I love being a Wookiee and RPing one, I will never change but it saddens me to see all these drawbacks to a great SWG roleplaying possibility.