Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)

GnarLee
Tue Feb 24, 2004 9:12 am
#339

"I imagine that Wookiees make such armor on Kashyyyk all the time." J.D. Walker, from wizards of the coast. Wookiees can get armor in the card game......I know i've seen a acton figure of a wookiee in armor and I believe there was some wookiee bh that had armor in the books *I havnt read this, read it someone on boards*......I really don't think a wookiee would wear compostite armor or anything made by a weaponsmith. They would make it themselfs, like a bone armor of some sort, but of higher quality because its tradition has been past on for centuries. What they should do is make wookiee armor like RIS armor. A very hard quest where many things are looted in order to craft them. I wish they would tell us what is going on with it. If we arn't going to get anything i'd like to know cause i'd delete my character today. I've spent a lot of time on this guy and don't really want to, but to compete at the highest lvl in this game you need armor. I shouldn't have to delete my character just because the devs have their heads up their azz. Wake up TH......



FOUR MORE YEARS.........

WAR IS PEACE

IGNORANCE IS STRENGTH

SLAVERY IS FREEDOM
NorbertH
Tue Feb 24, 2004 9:45 am
#340

Urgents stuff to me is that the fix ALL Caves where some guys autoloot the loose debris all day long and even get out +10 and higher Tapes and Armor Plates, where a full group which is hunting Nightsisters or such stuff gets only DB and Decayfor maybe aCDEF Pistol !!!



Proud Member of SUN
Master Armorer (+25) and Weaponsmith

Predalein Armor INC.
Tent right outside the Shuttleport
SUN City, Tatooine
Loc 6352 3818
Jaspor
Tue Feb 24, 2004 10:28 am
#341


Okay, after closely monitoring our city treasury level for over 2 weeks, I think it's safe to say we're not receiving all the taxes we should be. Our treasury consistently gains almost exactly 40k credits every 24 hours. I believe the sole source of this is the property tax. The property tax is set at 35%, and we have about 130 structures of different shape and size.


* Our shuttle tax is set at 100 credits. Despite a ridiculous amount of new traffic the past couple weeks due to our proximity to the Emperor's Retreat, and the rush of people to check out the new loot there, we have not seen an increase in income. Watching the treasury constantly as people buy tickets does not show any obvious increase. Does this tax immediately get deposited in the treasury the moment it is bought?


* Our sales tax is set at 5%. You can see this tax being applied to items when you view the vendors. However, even after buying several high priced items, we do not see an obvious increase in the treasury. The heightened traffic has also resulted in much higher volume of sales, which should reflect more income. It has not. I've read some threads saying that the merchant actually gets this 5% increase, not the town. Any other info on this?


* And finally, and most damaging, the income tax. We have this set to 2000 credits. Each citizen gets a weekly email saying they paid their 2000cr tax. With over 100 citizens, we should see a pretty significant increase in the treasury after this tax is collected. We have not. This tax collection is also now out of sync with the city update cycle by a few days. I'm wondering if that has something to do with it... Can anybody confirm that they DO in fact receive the income tax money every week? Do you receive it at the same time as the city update?


The CSRs thus far have been no help, saying that their logs do not track the level of the treasury money. I was hoping if one of them took a couple days to watch the treasury level themselves, they'd realize something is wrong.


This is most frustrating because if we were receiving all the money from taxes that we should be, our town would be quite self-sufficient and would actually be earning money each week. As it is, we are losing money each week, despite having 100+ citizens, an incredible amount of traffic, and sales going so well it's a chore for our merchants to keep their vendors stocked on a daily basis.


Thanks for any information of experience with taxes any of you can share.


-Jaspor




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


jemelby
Tue Feb 24, 2004 10:29 am
#342

DEVELOPERS: Here's what you can do for Politicians and Mayors right now, with out any coding or hotfixes or inclusion in Publish 7!

Information is what we need. Specifically, we need information about structure decay criteria. Our cities are becoming clogged, and we a re powerless to stop it. The following are CRITICAL questions that we desparatly need answers to. No pain, no balance issues, just information:



  • If astructure exists for a player who has deleted his character and started a new character on the same server, what happens to structure?

  • If astructure exists for a player who has deleted his character and started a new character on the same server, what happens to structure if maint is kept up by an existing character with admin?If astructure exists for a player who has been banned, what happens to the structure?

  • If astructure exists for a player who has been banned, what happens to the structure if maint is kept up by an existing character with admin?

  • If astructure exists for a player who has canceled his SWG account, what happens to the structure?

  • If astructure exists for a player who has canceled his SWG account, what happens to the structure if maint is kept up by an existing character with admin?

  • If astructure exists for a player who has lost citizenship because of inactivity (6 weeks), what happens to the structure?


Answers to these questions Might hold us over untill there is some real improvements in the Political profession.




J'Vee
Mos Onarok, Tatooine - Flurry


mrflippy
Tue Feb 24, 2004 12:17 pm
#343

While using the new shellfish surveying(?) tool, you sometimes get "You are already searching for shellfish" when you are obviously not already searching for shellfish. This seems to have some connection with the tools disappearing or being destroyed (I've now accidently destroyed 2 of these somehow) and then using a new one for me.
mrflippy
Tue Feb 24, 2004 12:37 pm
#344



Jmercenary wrote:
If no one has mentioned this yet. Please fix the warping off of vehicles as you exit them, its starting to get really annoying.





Agreed. It's especially annoying when I warp into a herd of aggro creatures...
Fred_Skinner
Tue Feb 24, 2004 2:17 pm
#345

There is a crisis slowly developing between those that harvest meat / hide / bone and those that use this. Fewer and fewer are harvesting and a significant amount are needed, demand is VASTLY outpacing supply.


It was thought that allowing grouped harvest would increase the amount of resources into the market a bit. This "increase" if you group and co-operate is pitifuly inadiquate. There needs to be an order of magnitude increase in harvests or look really, really, hard lookat just why there are so little "supply" in the first place. It has been suggested, buried in the Ranger's SotP that Master Rangers get to harvest ALL of the creature, not just the meat and leave the bones and hide (this is a "suspend your belief" issue for me right there). Perhaps it is time to think about putting this through a bit quicker in your development cycle then you had originally planned.





Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


RazBlack
Tue Feb 24, 2004 2:24 pm
#346

why don't wookies just get personal shield generators... and move on with life.







DECADAI
-IMPERIAL SOLDIER-
Gorath (Master Weaponsmith / Smuggler ) | Scylla (Master Doctor /Master Pistoleer)
"That thug chased me right into the medical center.... what nerve!" - me


SioBabble
Tue Feb 24, 2004 3:02 pm
#347






RazBlack wrote:

why don't wookies just get personal shield generators... and move on with life.








Because even the best personal shield generator can't hope to protect from damage the way advanced armor can?




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Nerj
Tue Feb 24, 2004 3:15 pm
#348






mrflippy wrote:





Jmercenary wrote:
If no one has mentioned this yet. Please fix the warping off of vehicles as you exit them, its starting to get really annoying.







Agreed. It's especially annoying when I warp into a herd of aggro creatures...





Also, annoying when you are 3000m away from any city, no scout skills to drop a camp and warp 50m from it just to watch it auto-store when you get 10m from it.




Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

Griswel
Tue Feb 24, 2004 5:22 pm
#349

The "fix" of the pet follow AI has introduced a new bug:


My mount, which I always have to call indoors and have it follow me outdoors (not my house, so no residence, not in a city, no scout ability) will no longer follow me outdoors, leaving me running everywhere.


Before the patch my pet was set to "stay" because the follow AI was so aggravating when I tried to target anything. Now I cannot get the pet to follow me at all. It brays when I say "stay", and it flips when I tell it to, but even after checking the precise spelling of my "follow me" order and issuing it many times, then storing and recalling over and over and doing it again, the pet will not follow me at all.
Ravenedge
Tue Feb 24, 2004 5:23 pm
#350

I see the Genosian Dungeon is up on Live now. Any reason pets cant go past the first room? Or is this designed this way. I hope it's a mistake. Be a shame to exclude CH's from experiencing this place.
frylee85
Tue Feb 24, 2004 6:27 pm
#351






Levi-wide-eye wrote:

How bout them travel biscuts?






Yummy.



Frylle McIro
Commander of [merta
"A community is like a ship; everyone ought to be prepared to take the helm."- Henrik Ibsen
Page 27 of 33