Development Cycle Archive
Thread: In-Concept Open Discussion (7-5-04)
Juggerson wrote:
Fourth: New dances for the Master Dancers, new flourish moves as well!
Fifth: Take out the routine that prevents Dancers from stumbling while holding a weapon. (They should still be able to hold one if they want to do the Lokian Blade Dance of course, but should still be able to stumble)
The instruments and dances and songs could either be included for everyone of a certain skill level or be a reward on quests (although the quest should be managable by entertainers without combat skill as well)
4) Nice idea.
5) Master dancers should never ever stumble, and right now you stumble around like a novice no matter what your skill is. The stumbling we have now is OK if you are a entertainer novice, but should be reduced as you get more skills and when you are master dancer you should never stumble again (you are after all amaster).
New songs and dances should never ever demand combat skills. That would be an insult to those few that have become pure entertainers without combat skills.
Spook333 wrote:
5) Master dancers should never ever stumble, and right now you stumble around like a novice no matter what your skill is. The stumbling we have now is OK if you are a entertainer novice, but should be reduced as you get more skills and when you are master dancer you should never stumble again (you are after all amaster).
New songs and dances should never ever demand combat skills. That would be an insult to those few that have become pure entertainers without combat skills.
Stumbling should not happen very often, but even a Master makes a mistake sometimes. Of course Musicians should have the same as well, like hitting the wrong notes from time to time (more often in the beginning, very seldom as Master)
But I would not cry if stumbling for Master Dancers would be taken out completely
I only find it a bit annoying to see them all dance with a weapon in their hands.
But seeing how many Thread titles in the "In Developement" board contain the word "Jedi", I guess the entertainers all only can hope for something new if they become Jedi Dancers, Jedi Musicians, Jedi Entertainer
1. Don't know if you can already, but a way of changing your last name, to show you were part of a family, would be cool.
2. Families. Yes, you can get married. But what about brothers, sisters, cousins, and all manner of relatives removed several times? It'd be cool if you could create a family, that would share a surname, perhaps share a home, and things like that.
3. Message notifications. You get a "you have mail" message on your spatial menu if someone emails you. You see your group chat stuff. But for your guild, people can message away, and you're none the wiser.
4. Clans. Like a Guild (PA), but extra. There is no limit to the number of Clans you can be in. They can be for things like families, or for a group of people who regularly talk and fight together. Right now, the Chilastra server is creating a smuggling ring. They could have a clan for that. The factions could have a clan, to send out messages on. It would require a "ClanChat" tab, in which all of your clan chat messages would appear. Clans are given a long name (its formal title), and a shortened one (like GRU, BC, SI, etc). The shortened one would be used to chat on that particular channel (/GRU, /BC, /SI, etc). You'd also be able to use the shortened name of the clan in the e-mail system to send a clan mail. The player would be able to "manage" their Clans, selecting the font colours that their messages would appear in. They'd also be able to disable various clan channels (ie. stop getting message notifications) individually, so they could "ignore" their family, if they wished to. Just access the clan menu, click a button, and voila. Peace.
5. /advertise. Corellia. Lag. Grr. Come up with a new type of "/shout", that is only visible when you want it to be. If people are wanting to get buffed, or want to see what the people are selling, they type /advertiseon. If they just want to wander past Coronet and Theed spaceports in peace, they type /advertiseoff. Advertisements could appear in a different colour on spatial.
6. Player-made badges...so you can create things like "is a member of the Tzin'kor family", or "is a member of the Galactic Response Unit", etc. Or, you could add an "affiliations" section in the examine menu, so you can see all of the clans, the PA, family, and faction of the player. Also, can we have the bio cleaned up into sections? Perhaps just having a badge counter, and then a section for points of interest, another for when you master something, another for "events" (quests, weddings, etc), and so on. And also, some indication of their current professions would be nice - then you can work out if someone is a Doctor, without pestering them by asking, or scouring the badges list.
7. Probably have been more at home up the top, but how about a way of accessing a "log" of everything said on your guild channel, and with the clans and families I suggested. It would add new lines on as someone messaged. That way, you can skim down the list to see what happened while you were gone. If someone somehow used a different prefix to post on the group (adding "important" to the end, or something), the message could appear in the list as red, or something, so readers would know what was important. There could be a new page per day or something, so they could choose the date for when they wanted to read messages, so they didn't have to trawl through the lot. That way, you can find out what people say about you on Guild Chat while you're not there.
There is only so much space in your datapad. Once you've got your droids, your speeders (and animal mounts), your pets, and eventually your ships, plus a few waypoints, your datapad starts to get full. When a better droid comes along, or you have a Dark Trooper (faction pet), and are eledgable for another, you're gonna have to scrap one of them. However, what about having it so that multi-player organisations (Guilds/PAs, plus the Clans and Families I suggested) can own "datapad items" too?
Lets keep it simple, and go step by step:
What do we need?
- A Terminal, that can only be created by a Guild, Clan or Family, to store datapad data.
How does it work?
- Within it, items are classified into "Pets", "Vehicles", "Waypoints", "Schematics" and "Unit". Items of a datapad nature are stored in it.
What gets stored under Pets?
- Any Droid or Pet, if indicated as a "pet" when stored. These hang around in the building that is home to the terminal they were in. They are activated by selecting the "Come with Me" option from the radial menu. A "control" device is added to your Datapad. They will follow you until you "Return" them.
What gets stored under Vehicles?
- Any Speeder or Ship. These are activated by accessing the terminal, and selecting "Borrow". A Control Device is placed in your Datapad, until you "Return" the ship or Speeder.
What gets stored under Waypoints?
- Duh. Co-ordinates to important locations (Guild HQ, any other guild strongholds). By selecting "Add to Datapad", the Waypoints are copied quickly and easily. Draging and dropping them will also add them to your Datapad.
What gets stored under Schematics?
- Again, Duh. If you have a particularly good weapon Schematic, you can store it on the terminal for other Weaponsmiths to copy and craft from...its like giving someone a copy of the blueprints, essentially.
What gets stored under Units?
- The more complicated one. With Dark Troopers (all manner of NPCs could be bought and used for this though, like the Stormie squads that can end up in cities with Imp bases), which count as "Pets" ("Pets" refers to an individual entity), multiple Dark Troopers are grouped together, and respond to a single control device. A number in the upper right-hand corner shows how many units are present. They will act as a whole, following the commands of the one with the datapad - attack, ranged attack, guard, follow me, follow target, etc. "Units" can be created by dragging and dropping one Dark Trooper (or other NPC pet) into the Units menu, and then dropping another on top of it, changing the unit compliment from one to two, then three, etc. They can be broken up by selecting "disband" from the radial menu. This returns all pets to the "Pets" section. By grouping vehicles into the group, you can command the Unit to "Mount", at which point they all board their mounts. Otherwise, you'd need to store the squad to make a retreat, and then wait to get them back out again. If you had 12 TIE Fighters, and 12 TIE Pilots, you could group them to create an NPC Fighter Squadron, that would follow the basic sorts of pet commands, but translated to ships - Attack, Defend, Intercept, Missiles, Ion Cannons, Form Up, etc.
Why bother?
- First off, we need to spice up PvP...by making it PvPvE. If you were an Imperial, raiding a Rebel base, would you go in as just a few people? Of course not. You'd want a Stormie squad to back you up, at least. By having Units, you can field far more realistic troop deployments.
- Second, you can buy a squadron of fighters, or several vehicles, paint them up in PA colours, and take those into combat, rather than using a player's own craft.
- Third, it will help pave the way for a come-back in the GCW concept, as players can actually fight the Galactic Civil WAR against each other, rather than the occasional duel.
Just my few cents.
- For PVP, why is it that you don't see players' swords and lightsabers wacking off eachother? All you see is two players constantlyslashing each other until one drops.When is the SoE Developers of this game going to make thePVP Animation and Combat where players aren't hitting each other until one dies.In a duel, weshouldsee two actual Jedi playersblocking lightsaber blows with one another, trying to stay alive. Lightsaber blades bouncing off one another, special effects and animation to display it. The same effects and animation could go for Swordsman, Fencers, TKA and Pikeman. Construct the additional graphics needed to animate when two players fight in PVP, almost in a Real-life simulation.I still believe that the PVP graphics and system is just a chip of the old Everquest block. Where the concept of Scrappers and Tankers revolve around the Concept of PVP. That's a concept that's obselete and needs to be changed. Star Wars Galaxy could bring about a revolutionized PVP combat and animation. Using the very same PVP system from Everquestis old news, old school, and an old tool.
- Star Wars Galaxy needs to focus on more PVP features in the game. The game should also look into the direction of having massive wars with other PA of different factions. Provide additional PA Bases for factions that could be destroyed, captured, hacked into, and more. An Imperial or Rebellion Faction PA could build their very own strong-holds where they conduct meetings, missions, and defend their own bases. These bases could have features like Turret defenses, Walls, Mine-fields,Faction Guards. The Faction PAwould be a commandcenter, Medical center, baracks, special crafting station all in one.These bases could possibly be blown up, captured and turned into the capture's base by other factions.
- Remove the PVP Damage Reduction. It's believe to be causing a great unbalance amongst the professions. It makes the Ranged weapons highly under-rated. To make a balance to this, you need to some how prolong combat by giving limits to players when spamming special abilities. This could either be done by reducing the amount of attacks a player has in combat per second, or increasing the chances for players to defend themselves so they can avoid a one-shot death.
- The Jedi Profession Tree needs a seperate Tree from the Dark and Light side. Give Dark Jedis different powers, 4 totally different trees from the current Jedi Tree, different abilities, Profession statistics, styles and schematics of lightsabers. On a side note, the Dark Jedis should be looked at as a profession that levels up fast. They should be strong against a jedi in the short run because of howfast and powerful they become in a short period oftime. This will slow regular Jedi players from becoming to strong to fast. But in addition to that, in the long run, Jedis will be stronger than the Dark Jedis side of the profession. A Jedi Veteran or Master would bealittle stronger than a Dark Jedi in comparison, but it would be twice as tough to level up a Jedi Master compared to a Dark Jedi Master.
- Bounty Hunters should be given Player-Made, Bounty Hunter Missions. Allow players to come up with the rewards and the name of the person he wants to put on the Bounty Hunter Terminal. The mission will act as a Wanted Poster on Bounty Hunter Terminal. Bounty Hunters will get to decide if they want to take the mission or not. In order for players to have the ability to make up this mission, they require Bounty Hunter Faction points. These points will cost a lot to set up one Player-Made Bounty Mission. The Bounty Hunter Faction points will not come easy because players would need to work hard on getting it. When you make a BH Player-made Mission, you will probably have to spend about 3000 Bounty Hunter Faction points for it. Players could access this through a Bounty Hunter Terminal. When a Bounty Hunter accepts a mission to PVP somebody, that person will receive an Email stating that he is being hunted. This mission last until the BH erases it from his datapad, or kills his mark. Only one BH can take the BH Player-made mission. He/she can't give it to others, but could have other players accompany him. Dark Jedis and Jedis are excluded from this because they are being hunted by the Empire.