Development Cycle Archive
Thread: IC 1-17 Star Wars Galaxies Combat Profession Mix and Match
Mix/match professions are very cool because they allow you to do greater number of things, EG Riflemanare very powerful from range, throw in CM into the mix and you have a great range/mind attack. Other professions such as mixing melee; TKM/Swords/Fencer/Pike allow greater defences against melee and in melee with right tactics you're very powerful. So the advantages of mixing is that it gives you variation, and enhanced abilities.
What do you think the strengths of professions mix and match are?
great way to add diversity to the game, and lenghtening game life.
What do you think the weaknesses of professions mix and match are?
diversity leads to powergaming, powergaming leads to min-maxing, min-maxing leads to the dark side.
How do you think we should maintain the unique skillset flavor the game is built on?
What I would like to see quite simply is something beyound what we have now. Give every player X number of Elder Points that can be used in Elder Classes. These classes have very specific Requirements that promote Mastering classes rather than FOTM builds.
A Super Healer Class that requires Master Combat Medic Master Doctor.
An Extreem Creature Handler that requires Master Creature Handler, Master Ranger.
An Advanced Pistol Class that requires Master Pistoleer and Master Smuggler.
An Even more Advanced form of Bounty Hunter.
It's possible to create many different Varients that Offer cool advantages to building certain ways. 3, 4, 5 different Elder Paths for a Bounty Hunter to take based on his or her Mundain skill sets and masteries.
You get the point.
Make these classes hard to very hard to level, like the Jedi are becoming but make the reward meaningful.
IMHO this is the direction the game should be going and not the apparent turn toward devalueing players and their characters. This path is going to loose us friends and further deminish the SWG experience.
Give us something that will take a year to do and truly reward us for the efforts.
I hope we all, Players and Devs Look forwards eyes wide open and elevate not only ourselves but the game and the momeries we build together.
Leana_Txorana wrote:
IMastering a profession should define a role, dabbling should allow you to fit in where holes exist in a group.
You couldn't have said that any better.
It's shameful that Masters of some elite professions feel second class in the areas they are specializing in to dabblers.