Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

Kralor
Thu Feb 05, 2004 11:27 am
#339

Regardless of price, it should force Overt status.



Should the player decide to go back covert, the remainding time on the day pass should be recinded.


Mizraal
Thu Feb 05, 2004 11:27 am
#340

Since for many of us faction points are harder to get then credits, and it often brings a tef, I'd suggestbetween 10-20 credits per item. If someone wants to insure only theirweapon and armor they'd have to spend 100-200 faction points (9 armor items and 1 gun). Its low enough thatpeople might regularly use faction insurance for essentials but high enough that inssuring your whole inventory would sting. If costs get too high those who are already wary of PvP might avoid PvP all together. Remember that we're already losing faction (about 45 for me I think)when we're killed in PvP. Not all of us that are faction aligned are combat characters and have a much harder time accruing faction points. Also I'm using a range because thats the high and low end of what I think would be a workable charge. (could prolly handle 30, but thats really pushing it and people are already screaming) I think if the rate is reasonable it may be a good idea, and i like the suggestions that the rate scale to rank.If possible, I do think those that get the higher ranks achieved through PvP (i.e. those that play alot of PvP and have paid their dues) should get faction inssurance free.


Anyways those are my thoughts on pricing TH.





@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
Claidheamh-Mor
Thu Feb 05, 2004 11:29 am
#341

Please address neutral players decay issues.



Claidheamh-Mor
Culler of the Herd
Master Bounty Hunter
Issik
Thu Feb 05, 2004 11:30 am
#342

How about 50 Fps, or 10k credits? Colonels get it free though.


And you must be overt to buy, and if Day Passed, YOU STAY OVERT UPON CLONING!! No more GTEF,and people will acutally go OVERT (you hear meRebs ofBria).


I really liked the idea about coming out of the cloning center blind/dizzy/stun!!





Khyras
CANCELLED. Last day Dec 5th.
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BlueChris
Thu Feb 05, 2004 11:32 am
#343

What is this, Disney world? The subway? How is this going to make any sense?


Stop breaking everybody's armor twice. Remove 1% decay when insured.



Deski Grunder-Force Ghost Entertainer
Iksed Plunder-Commando (Elder Rifleman/Combat Medic)
Lumped Flounder- Master Shipwright/Architect/Merchant
fluidscrrcom
Thu Feb 05, 2004 11:35 am
#344

you got any clue as to how much money would go into 100-200 faction points? i think they are looking for ways to get more casual players involved in the GCW...and this isnt it.


lets see, 80 credits to buy faction from a recruit per faction point...thats 8000 credits if a master smuggler bought them for himself...so 200 faction would be 16000 credits...so lets go pvp for say, 2 weeks...14 nights straight...at 16000 credits a night, thats 224000 credits total...


hmm, i think i like the 1% system better, ill keep my faction, stop doing any PVP at all, and will sell the faction for 125c per point. same 200 points a day for 14 days can make me 350000 credits...go figure. i could run a few faction missions and get 200 points, sell it, and skip the pvp altogether.


woot...problem solved...oh wait, its not solved at all, i still dont pvp...go figure





Mizraal wrote:

Since for many of us faction points are harder to get then credits, and it often brings a tef, I'd suggestbetween 10-20 credits per item. If someone wants to insure only theirweapon and armor they'd have to spend 100-200 faction points (9 armor items and 1 gun). Its low enough thatpeople might regularly use faction insurance for essentials but high enough that inssuring your whole inventory would sting. If costs get too high those who are already wary of PvP might avoid PvP all together. Remember that we're already losing faction (about 45 for me I think)when we're killed in PvP. Not all of us that are faction aligned are combat characters and have a much harder time accruing faction points. Also I'm using a range because thats the high and low end of what I think would be a workable charge. (could prolly handle 30, but thats really pushing it and people are already screaming) I think if the rate is reasonable it may be a good idea, and i like the suggestions that the rate scale to rank.If possible, I do think those that get the higher ranks achieved through PvP (i.e. those that play alot of PvP and have paid their dues) should get faction inssurance free.


Anyways those are my thoughts on pricing TH.







fluidscrrcom
Thu Feb 05, 2004 11:37 am
#345

whats the big deal guys? 10k a day to do pvp? what kind of suggestion was that.


why not build a new theme park, that actually has rides and carnie games...and ill spend my freaking money for a pass to that. sounds like more fun than PVP anyway.
BisonJelly
Thu Feb 05, 2004 11:43 am
#346






Thunderheart wrote:





In the teams effort to resolve the PvP Death and Decay, what we are going to be able to implement (for publish 7), is a Faction Combat Day Pass. This "day pass" is Insurance.


You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.


How much do you think this should cost?









I haven't done PvP since the first day that decay was intoruduced and was clone camped as my 1.2m brand new set of armor was destroyed.


IMO make it whatever you want. This is yet another idiotic idea. There is no GCW that I see while playing. Just the few odd people fighting in town, and even that is dying out.




Bisonjelly
Imperial Colonel
"I don't want the world, I only want your half"

snyker
Thu Feb 05, 2004 11:45 am
#347

100ish.
ReinerdOne
Thu Feb 05, 2004 11:47 am
#348

the Empire forces me to pay 17500fp for my own Storm Trooper armor, with decay, +1% decay per death... it goes very quickly... and it takes a long time to work 17500 fp up again.... I dont care if i have to buy composite armor sets once a week, because that is a very small fraction of the cost, that it takes to get new storm trooper armor... ie. 2.5 million credits vs. 200, 000 credits



Reinerd
Dark Side Adept
Imperial Colonel



Vendor : -862 3045, dant, Rein's Loot & Rewards
Mizraal
Thu Feb 05, 2004 11:59 am
#349

Actually 200 faction points can be gained by doing a grand total of 3 or 4 faction missions. And thats at level five difficulty and minimal cost of repairs and the cloning you should have already done. Using the numbers from what it costs to by faction is distorting the real cost by using the cruddy system they have set up for buying faction.

By your math fluidscrrcom the best rebel faction pet would cost 40,000 credits and we know thats not the actual cost. Besides kill five people in PVP and 24 hours of inssurance is paid.




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
jh4073
Thu Feb 05, 2004 11:59 am
#350

there shouldnt be decay on items period. other then that you guys are doing great.
Bingchudie
Thu Feb 05, 2004 12:07 pm
#351

5-25 FP no more




* Ovid Delsis * Chilastra * Some Guy Who Runs Around & Does Stuff *

"I am no prophet and I don't know much about the meaning of birds" - Athena, the Odyssey GP
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