Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week Ending 2-1-04)

XeoTsugaru
Sun Feb 01, 2004 7:32 am
#326

I agree whole-heartedly with Xyber_Hex.


Get rid of these zombie-players! The Borgle Bat Cave on Rori is one of the hottest spots for players like that, I've seen someone stand there not doing anything at all until right as the (Oh so rare and valuable) clothing and armor attachments pop up in the piles. One person told me that people have multiple accounts for reasons such as that, they have a timer for the spawning of such things while they play on their other computer. It's rediculous how I go into there and see a group of people standing around these piles AFK... then I'll go in there several hours later and see at least one person I saw earlier. Please remove these very rewarding piles of garbage from these caves... make them nightsister loot so people have to actually earn them (considering how much they ask for one attachment). Or you can make NPC quests give out a random attachment, I don't care. I just want to see these zombies gone.

Qui-Mu
Sun Feb 01, 2004 8:20 am
#327

I think what would really be cool is to fix the servers so that I can log in in the mornings. GORATH HAS BEEN OFFLINE OR LOADING ALL MORNING! I am sick of it.
Shilak
Sun Feb 01, 2004 12:25 pm
#328

When are you going to fix the balance between players and NPCs? Currently players are overpowered and need severe rebalancing. The fact that a solo player can defeat an entire squad of Stormtroopers or Rebel Commandos in a straight firefight is one of the main reasons this game has such a poor resemblence to the movies, the names and graphics are right for the most part but that is where it ends. Faction NPCs are currently so weak that they may as well be peasants armed with CDEFs, when you encounter an even con mob it should be an even fight not so one sided that a player can solo 10+ even con mobs with hardly any risk. Even the toughest creatures/NPCs in the game are easily soloable with just a handful of players.


The Cries of Aldaraan - Act 3 final fight just proves this, everyone I know who has completed it didit solo. Thats a couple of red cons and a bunch of yellow cons, there is no way they should soloable one at a time, let alone all at once.


Buffs are too strong and high end armour is too effective, these are the main reasons why even con mobs are so trivial. Buffs should at best double the stat they are buffing, i.e. a base of 1000 means a max of 2000 when buffed, a base of 200 means a max of 400 when buffed. Each level of armour should reduce the damage done by 25% instead of 50% and the cap for all armour resistances should be 75%.


Finally, remove Combat Medics, they just dont fit in this game, give Doctors the ability to heal from range and dump the rest of the CM stuff from the game.


P.S. I know a lot of people might disagree with what I have said above, but if you spend the time to think it through you will see that it would make this game a lot more challenging and enjoyable in the long run.




M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

nvoigt
Sun Feb 01, 2004 2:44 pm
#329

Repost from the countless times I already posted this and got no reaction:



Thunderheart, I have asked a very simple question on all three of your communication threads now. Known Issues page yes or no. And you have not even acknowledged it. How many times am I supposed to ask ? Should I sent you money ? Shall I beg ? Shall I bow to your might and kiss your feet ? I will not. I'm a paying customer and if you pretend to communicate, do so or cancel it.



YES or NO ?

AurorahandFenyx
Sun Feb 01, 2004 8:31 pm
#330

I saw this post on the sunrunner forum... please copy the link and see the problem... I hear its been about 2 weeks if not longer... and her character has not been restored! Thunderheart or anyone please help!



-From Draco (and i dont remember the numbers next to the name LOL sorry draco)

If you will read both threads ( link to the other one inside first ) I think your heart will go out to this lady. Please show your support!

http://forums.station.sony.com/swg/board/message?board.id=Eclipse&message.id=232737



Fenyx Elementis - Sunrunner
Master Tailor
Master Architect

"The only real crime is bad design!"
PetaByte32
Sun Feb 01, 2004 8:37 pm
#331

Can you takea look at the useless dancer and musician Ent. Healing XP gain.

I think something is horribly wrong here. In both professions I actually maxed my musician/dancer xp with 2 or more ent healing boxes still left to go.

You guys really need to rethink this. Like add a failsafe. I suggest a ent healing xp gain of 10% of the dancer/musician xp that goes with what is gained from wounds healed.

This sucks that I still have two boxes of the ent healing xp to get yet I maxed out the dancer xp completely.


PB32





Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
PeterWard21
Mon Feb 02, 2004 12:04 am
#332


My .02 credits...


Since there are law enforcement agents on other planets, who presumably would like to catch a spice dealer once and a while... Will CorSec and other "police" type NPCs be scanning for contraband?


How about the rebel recruiter, or officers? Next time you apply for a promotion, the recruiter says "humm, private smith, you look a little woozy, and your eyes are quite dilated, just coming down from some neutron pixie aren't you???" And/or when you enter one of the bases, a rebel NCO checks for contraband. The rebels should suffer just as badly from contraband spice as an imperial, just from different sources.


As an aside for all you spice users out there that do it solely for the combat effectiveness, pray the devs don't add in an addiction system, or a diminishing return effect on spices... (there should be a bar like for food and drink... or maybe require some food while on the spice, i.e. a bad case of the munchies)


And anyway, why are sliced armor/weapons illegal? So they have been altered somewhat, to a random extent from the factory new condition. I'm still a civilian with a T21, dosen't that make a stormtrooper worry more than if a hair trigger has been added? (not to mention civilians with flame throwers and lightning cannons... humongous pets... [and the ever dangerous MSE6 droid...]:smileywink


(and another thing, will cloning be illegal now like it's supposed to be?)


Chapter9
Mon Feb 02, 2004 4:26 am
#333


I would love to see more people wearing authentic star wars outfits/uniforms/armour. Maybe crafters should be able to make faction armour, because it isn't good enough as it stands. Instead of getting items maybe players could get schematics to give to the crafters. Then at least they can be boosted stats/resists wise.


Are there any plans to make authentic star wars armour more appealing to players?




------------------------------------------
Nikolas - Master Doctor/TKA- Chimaera
Nikolas' Med Supplies and Resources
Located on Dantooine (buying avian 100 @ cpu 850+ OQ/PE)
New Kyrandia: -2300, -6500,

Bromar
Mon Feb 02, 2004 7:29 am
#334

I think amour crafting would be awesome esecally new styles....also the issue of cloaks and amor chestplates..THEY SHOUL WORK TOGETHER. My character would look so much better in my blood red cloak with my regular red amour, but no they are not compatable. Also on another limb, when will we be able to meet some of the more nortorious/illustriousbiwan: characters teh the Star Wars Community...are they waiting for the space expansion to come out to introduce some of these people or what. On an another side note permadeath for jedi: keep or change ? jsut a few ideals



Bromar

Rifleman/Ranger

AM


If I win any auctions please give me a e-mail in game my in game name is Bromar Thanks!

Rhooon
Mon Feb 02, 2004 8:45 am
#335




With so many people botting their way through to Jedi Master (obviously a problem since, "Luke, When gone am I, the last of the Jedi will you be.") can we ever expect to see Dath Vader leading a group of Elite troops to hunt down Jedi Masters who openly use their Force powers in public? With skill losses being set in, the higher you are on the Jedi trees the more of a target you become until you are knocked down a few grades of Jedi? Is there any way there canbe a response on this idea? Whether it be "already been thought of, just on the back burner." or something along those lines, "Doubt it would be put in, but you never know..."



Also on the topic of people botting their way all the way through to Jedi Master, how about we get rid of macroing all together. /ui action toolbarSlotXXX needs to go away, while making macros is in of itself a great idea, being able to fully automate your character without even being at the computer should be done away with. I like being able to make different action keys or what not, but its just stupid to allow someone to walk away from their computer and still have theirAvatar craft, heal or entertain or whatever else they do to gain more experience. I tested it out last night on someone, I left atumbling macro going expecting to time out, woke up and I was stillconnected, perhaps a timeout operation should be implemented, macros should not keep your characterconnectedto the game server. Is there any way this can be addressed?





Wece
The Old Republic Loyalists (TORL)
Tantive, Corellia
Rebel Master Sergent
Lowca Server
Event Coordinator
Squad Leader / Commando / Holo Grinder
RageGods
Mon Feb 02, 2004 9:01 am
#336

An idea on an alternitive way to earn APPRENTICESHIP!


You just made Scout 4/4/4/4 and want to Master Scout. You have 0 apprenticeship. There are no players around that you can teach to get apprenticeship and you have been searching for many months. What can you do?


Simple, You visit your Scout Trainer. Converse with them and select the "Quests for Master" option. You pay the Scout Trainer 10,000 credits and they give yourandom Scout type quests for 50 apprenticeship each until you have enough for Master Scout. Before you can do each quest, you must pay the trainer 10,000 credits. You get no credits, loot or rewards from doing theseApprenticeship Quests. Your only reward is 50 special [SCOUT Apprenticeship points] at the end of each quest that is only good for mastering the Scout profession and does not work with mastering any other profession. To master other professions once you have enough skill points you would do the same but just talk to the correct NPC Trainer. The quests would be located in a city (on the same planet) other thenthe city your trainer is inor at least 4,000-9,000m away in the wilderness and have something to do with the profession, maybe just like the Profession Mission Terminals.


If youve trained enough players to get 600 apprenticeship points and just couldnt find anyone else to train, you could go to the Scout Trainer and complete an Apprenticeship Quest for 50 Scout Apprenticeship Points. You now have enoughto Master Scout. 600 Regular Apprenticeship Points and 50 Scout Apprenticeship Points. 600 Regular Apprenticeship points and 20 Scout Apprenticeship Points go into Master Scout. The 30 Scout Apprenticeship Points left over dissapear because you would not need them. You just Mastered Scout and they would be useless. If you had 50 Regular Apprenticeship Points and 600 Scout Apprenticeship Points and you trained for Master Scout, you would have 30 Regular Apprenticeship Points left.


I hope I havent confused anyone. I may read this later and be a bit confused but hopefully someone (Devs) can make use of this idea and put something like thisinto the gameso getting Apprenticeship Points wouldnt be so difficult.


Maybe there could be a simpler way to get apprenticeship then this. I like this idea though. It would beeasyer then shouting for days and days in front of Cornets starport lagging everyone that trys to walk by and spamming their chat boxes with annoying garble.


Thanks for reading.





ARC - All Accounts Canceled - 04/20/05
This game has no longer became fun for me. I do not see it ever getting better. Goodbye Tempest and Eclipse. Salute SiN Guild.
josfe
Mon Feb 02, 2004 10:45 am
#337

Forgive me if this seems like a rant it's not ment to be.....


However I'm seeing new schematics being dropped on Test Center for armorsmiths, new weapons for weaponsmiths. All providing better protection or higher yeild dammage. While I realize this is an "In live" discussion I can't ignore the fact that things like this have ahabbit of being pushed out to live fairly quickly. So when I see these new items being added I honestly can't begin to comprehend how the developers can add these items in good consience with out first addressing the Wookiee armor issue.


Every time a new loot drop is added for armor/weapons, the armor becomes higher resist and the weapons become more powerful to compensate for this higher resist armor. What does that do to species that can't wear armor? It makes us vunerable. As of this post the Wookiee race is at best a laughable joke when buffed, after these new loot drops are added Wookiees won't even be worth the HAM cost used to fire a special. I'm not trying to get these things "nerfed" but for the love of pete you can't honestly be considering pushing these items live before adding in new armor for Wookiees or fixing the PSG Server boundry bug can you?


I'm fully aware that it takes time for the wookiee proposals to be discussed, implemented and tested. I'm a reasonable person and that's fine with me, however I can't just sit here with my mouth shut while every species in the game with the exception of wookiees recieves a more than significant advantage over my Wookiee.


At the very least the Wookiee species deserves some responses to their proposals, and a time frame when we can expect to be on level ground with the other species in the game. If we continue to be ignored while new items like the ones on TC are added your going to lose alot of the respect of the wookiee community, as well as a number of customers.
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