Development Cycle Archive
Thread: Weekly Rountdable Discussion (Week Ending 2-1-04)
I agree whole-heartedly with Xyber_Hex.
Get rid of these zombie-players! The Borgle Bat Cave on Rori is one of the hottest spots for players like that, I've seen someone stand there not doing anything at all until right as the (Oh so rare and valuable) clothing and armor attachments pop up in the piles. One person told me that people have multiple accounts for reasons such as that, they have a timer for the spawning of such things while they play on their other computer. It's rediculous how I go into there and see a group of people standing around these piles AFK... then I'll go in there several hours later and see at least one person I saw earlier. Please remove these very rewarding piles of garbage from these caves... make them nightsister loot so people have to actually earn them (considering how much they ask for one attachment). Or you can make NPC quests give out a random attachment, I don't care. I just want to see these zombies gone.
Repost from the countless times I already posted this and got no reaction:
Thunderheart, I have asked a very simple question on all three of your communication threads now. Known Issues page yes or no. And you have not even acknowledged it. How many times am I supposed to ask ? Should I sent you money ? Shall I beg ? Shall I bow to your might and kiss your feet ? I will not. I'm a paying customer and if you pretend to communicate, do so or cancel it.
My .02 credits...
Since there are law enforcement agents on other planets, who presumably would like to catch a spice dealer once and a while... Will CorSec and other "police" type NPCs be scanning for contraband?
How about the rebel recruiter, or officers? Next time you apply for a promotion, the recruiter says "humm, private smith, you look a little woozy, and your eyes are quite dilated, just coming down from some neutron pixie aren't you???" And/or when you enter one of the bases, a rebel NCO checks for contraband. The rebels should suffer just as badly from contraband spice as an imperial, just from different sources.
As an aside for all you spice users out there that do it solely for the combat effectiveness, pray the devs don't add in an addiction system, or a diminishing return effect on spices... (there should be a bar like for food and drink... or maybe require some food while on the spice, i.e. a bad case of the munchies)
And anyway, why are sliced armor/weapons illegal? So they have been altered somewhat, to a random extent from the factory new condition. I'm still a civilian with a T21, dosen't that make a stormtrooper worry more than if a hair trigger has been added? (not to mention civilians with flame throwers and lightning cannons... humongous pets... [and the ever dangerous MSE6 droid...]:smileywink![]()
(and another thing, will cloning be illegal now like it's supposed to be?)
I would love to see more people wearing authentic star wars outfits/uniforms/armour. Maybe crafters should be able to make faction armour, because it isn't good enough as it stands. Instead of getting items maybe players could get schematics to give to the crafters. Then at least they can be boosted stats/resists wise.
Are there any plans to make authentic star wars armour more appealing to players?
With so many people botting their way through to Jedi Master (obviously a problem since, "Luke, When gone am I, the last of the Jedi will you be.") can we ever expect to see Dath Vader leading a group of Elite troops to hunt down Jedi Masters who openly use their Force powers in public? With skill losses being set in, the higher you are on the Jedi trees the more of a target you become until you are knocked down a few grades of Jedi? Is there any way there canbe a response on this idea? Whether it be "already been thought of, just on the back burner." or something along those lines, "Doubt it would be put in, but you never know..."
Also on the topic of people botting their way all the way through to Jedi Master, how about we get rid of macroing all together. /ui action toolbarSlotXXX needs to go away, while making macros is in of itself a great idea, being able to fully automate your character without even being at the computer should be done away with. I like being able to make different action keys or what not, but its just stupid to allow someone to walk away from their computer and still have theirAvatar craft, heal or entertain or whatever else they do to gain more experience. I tested it out last night on someone, I left atumbling macro going expecting to time out, woke up and I was stillconnected, perhaps a timeout operation should be implemented, macros should not keep your characterconnectedto the game server. Is there any way this can be addressed?
An idea on an alternitive way to earn APPRENTICESHIP!
You just made Scout 4/4/4/4 and want to Master Scout. You have 0 apprenticeship. There are no players around that you can teach to get apprenticeship and you have been searching for many months. What can you do?
Simple, You visit your Scout Trainer. Converse with them and select the "Quests for Master" option. You pay the Scout Trainer 10,000 credits and they give yourandom Scout type quests for 50 apprenticeship each until you have enough for Master Scout. Before you can do each quest, you must pay the trainer 10,000 credits. You get no credits, loot or rewards from doing theseApprenticeship Quests. Your only reward is 50 special [SCOUT Apprenticeship points] at the end of each quest that is only good for mastering the Scout profession and does not work with mastering any other profession. To master other professions once you have enough skill points you would do the same but just talk to the correct NPC Trainer. The quests would be located in a city (on the same planet) other thenthe city your trainer is inor at least 4,000-9,000m away in the wilderness and have something to do with the profession, maybe just like the Profession Mission Terminals.
If youve trained enough players to get 600 apprenticeship points and just couldnt find anyone else to train, you could go to the Scout Trainer and complete an Apprenticeship Quest for 50 Scout Apprenticeship Points. You now have enoughto Master Scout. 600 Regular Apprenticeship Points and 50 Scout Apprenticeship Points. 600 Regular Apprenticeship points and 20 Scout Apprenticeship Points go into Master Scout. The 30 Scout Apprenticeship Points left over dissapear because you would not need them. You just Mastered Scout and they would be useless. If you had 50 Regular Apprenticeship Points and 600 Scout Apprenticeship Points and you trained for Master Scout, you would have 30 Regular Apprenticeship Points left.
I hope I havent confused anyone. I may read this later and be a bit confused but hopefully someone (Devs) can make use of this idea and put something like thisinto the gameso getting Apprenticeship Points wouldnt be so difficult.
Maybe there could be a simpler way to get apprenticeship then this. I like this idea though. It would beeasyer then shouting for days and days in front of Cornets starport lagging everyone that trys to walk by and spamming their chat boxes with annoying garble.
Thanks for reading.