Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

cshauny
Tue Feb 03, 2004 9:54 pm
#326

Thunderheart please let us know what you mean by a High Ranking Imperial

This is a big question right now which everyone wants answered. The reason being that if YOUR definition of High Ranking Imperial starts from any rank over Private then this whole things becomes laughable. All someone has to do is be:

1) Covert

2) A rank higher than Private

and they benefit the most from this whole scenario. Yes there are more Rebels than Imperials but the concensus on quite a few servers (mine included) is that the number of active Rebels is quite few. The remaining ones (whoare Rebels just for novelty sake) can just hand over their stuff to a friend of theirs who is a 'high rank' covert imperial and get off free. This is what we mean by Imperials being given *better than* smuggler skills.



Charm-O-Shaun
Resource Vendors at Zlatan's Vendor Mall [Offer items here]
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EnilzhaRufi
Tue Feb 03, 2004 10:02 pm
#327


Except it is the Evil Empire. The imperials are corrupt by definition. It makes very logical sense.


The Empire is not a fluffy happy government where the rule of law is applied.



Spices as implimented in game aren't so much recrational drugs ala crack and heroin, but more like combat enhancers.It's a weapons. Like I saidan evil empire want to keep weapons out of thethe hands ofnormal people.


Heck, in the EU doesn't the Empire control the spice trade? Of course imperial officers can getaway with having it,the empire makes it. It's the people who don't have authorization to use it that need to watch out.



Rufi - Blood Thirsty Doggy (Lowca)
Mos Nova PD
"Thats right, just a harmless little puppy..."
FragFiend
Tue Feb 03, 2004 10:06 pm
#328

To quote GamerProX:


Stromtroopers would *NOT* Scan Vader, Veers, or anyone of such a high rank cause they would be SHOT!


Exactly!!! Has anyone forgot how ruthless the empire is? You do not question your superiors or suffer the consiquences. From ANH Vader choked someone for his insolence.

As far the Rebels getting overt, thats great! makes *me* want to play a Rebel now for once cause now I have a reason to avoid Stromtroopers rather than slaping them in the face. I dont see why any Rebel would be angry over this, its great content for you.


Rebels SHOULD be afraid of running into stormtroopers. Very afraid.


BTW, for the Non-PvP players who joined a side and are ticked off about this, ask yourself, why you joined a side, if your not PvP, then it must be for RP, if its for RP then your a Star Wars fan who should like this change. But if your not an RPer, then why the heck did you join a side? Just for the heck of it?


If your covert all the time just to say youre contributing to one side or the other, then you should suffer the same consequences. Don't wanna PvP, the devs have this nifty thing called neutral where you don't pick sides.

SLEE
Tue Feb 03, 2004 10:48 pm
#329

Ok umm lets not forget what the empire is ..........yes it is a goverment that is in control and yes they do control the "Order" in the galaxy but it is corupt......that is why an imp officer can get things through haha you dont see officers running into bars in RL unless you are under a comunistic dictatorship. And lets face it that is what you have......from a certain point of veiw. Now I am a Reb Smuggler and I am not crazy about this I think we should have like a 96% chance or 98% but like Han said "Hey Even the best of us get borded sometimes" so there ya have it as much as I hate to say it, it is fairly accurate with SW lore. So lets try to focus on complaining about things that will really help smugglers like if you are a master smuggler you always get the highest % slice and labeling the weapons and armor that have been sliced.....and other cool things for smugglers and lets hold on to our butts and hope that when they do the space expansion that is were the smuggler will shine!!



-Shel DuWar (Wraith League of Players)
Smuggler/Pistoleer
Starsider
A proud member fo the city of The Lokian Abyss.
Rinin
Tue Feb 03, 2004 11:04 pm
#330

interesting, very very interesting.....
Savior1979
Tue Feb 03, 2004 11:08 pm
#331

It's called the IMPERIAL CRACKDOWN!!! It's not supposed to be fair to rebels (who grossly outnumber the imperials). Why isn't this sinking in to you people? Yes it's a game, but not everything can go the way you want it to. I was a rebel since launch then about a week before the imperial crackdown was announced i decided to go imperial. I wanted a change mainly. Ever since i went imperial it actually hit me just how outnumbered inperials really are. You rebels are EVERYWHERE! The devs are bringing the game in line with the time period of the movies. This is not a hard thing to understand but the rebels have to see that they do not run the game as they do now. A change was needed. It benifits the minority or players for 2 reasons. To bring the game in line with the movie time period, and to change how many players in this game side with the imperials. Look at every story arc event that has happened so far in this game. Who won all those? Please just get over yourselves and deal withthe fact that this needs to be done...



Kaih Sabin.
Master Weaponsmith, Master Tailor, Master Artisian, Working through Pikeman.
Original Member of the Legion of Doom.
Resident of Kor Haven by the Dant. force crystal cave.
All around polite person
The-Proctologist
Tue Feb 03, 2004 11:11 pm
#332

question


so if you are a jedi initiate, and you get turned "overt" and you can't talk to a recruiter to return to "covert"


ummmm


what then?


other then die i mean





Freebeer Proctologize
Neighborhood bully
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"Charlie Don't Surf!!!"


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mythrandel
Tue Feb 03, 2004 11:40 pm
#333

I for one am a rebel who likes these changes. Only question i have is on the tef/overt issue, but the thing is, im on the opposite side of what most of these posts seem to be saying. If it is a choice between getting a tef in middle of town/cantina or getting an overt status, i will take overt any day of the week. My god, if it is a tef, can you imagin the number of overt imps just sitting there waiting for you to get scanned, as a rebel with a tef you have no option to shoot first, you have to sit there and wait for the inevitable attacks to come, which will probably incude a dizzy, knockdown, or both which effectively will end the fight. As an overt, at least you have the chance to shoot first, also have the advantage of seeing the imperials, because they will now be red dots.


As for the smuggler aspect of this, i was never very happy with the thought of giving all my stuff to a smuggler to transport items, and i can imagine the headeaches this would cause all of the smugglers. LOL, 20 rebels at each starport(minimum) asking the one smuggler to transport his stuff, hehe, funny. Neither will i be giving my stuff to a covert imp officer. Now paying to be included in a group with a smuggler, that is a perfect solution.


I agree that this will probably drive alot of crafters away from rebel factions, and may drive out some newer combat people also. Well, when this happens, we will truly see the number of imperials compared to the number of rebels, and as most rebels know, this will show that the True rebels are really the ones outnumbered. I can't count the times ive been overt in coronet and fighting an imperial, 20 covert rebels sitting around spamming, talking, doing whatever, and never once recieved a simple heal. It makes me sick, they are not truly rebels, pls dont count them in our numbers. Well, thats about all for now permission to /flame



M'hael


Master Pistoleer BH 0.3.4.0
Nef01
Tue Feb 03, 2004 11:48 pm
#334

Anybody scans me, and im blasting before they can even get through scaning! Man, there are gonna be alot of dead imps laying around with this new patch!
Nurian
Wed Feb 04, 2004 12:32 am
#335



Thunderheart wrote:


Zarathustra wrote:

Will items be showing if they have been sliced or not with this updated??? It is extremely unfair to let someone blindly buy something off of the bazaar and not know they are going to get pinged for it. You obviously know if the item has been sliced, please put an indicator on the item itself for us.


This is a good question. Slicing will be viewable on the sliced item in publish 7.

Although remember, just having the item on you isn't enough to get caught. They have to make thier scanning rolls...








To the original poster... slicing isn't necessarily obvious to a 2nd hand owner. If I sell you an overclocked computer, and you're just an average computer user, would you know at a glance that it was overclocked? Even with time to investigate, you might not know it unless you know about overclocking and how it is done. Slicing is the same.

Don't get me wrong, I'm in favor of an indicator visable to everyone. But just for convenience, not for any realistic reason.



___________________________________________________
Nurian T'Haren
Master Smuggler / Master Pistoleer / Commando 0 0 2 0
Server: Bloodfin
Zionic Hegemony

Constructive Thoughts on the Jedi System
Smuggler_Caylin
Wed Feb 04, 2004 12:52 am
#336

Alright then. As far as you smugglers go.


What do all of you want out of your profession? I wanted to be a smuggler.


According to Merriam-Webster, to smuggle is to import or export secretly contrary to the law and especially without paying duties imposed by law.


Typically smugglers would be the people you would contact to get illegal/restricted materials from one point, to another, while avoiding the hostiles/authorities. So, Point A to Point B fed-ex, with cops trying to gun you down.


This is vital as it is the exact meaning of what a smuggler is. It does notby definitionmean a corrupt officer.


As it stands with the system they are pushing on us.


Imperials of a higher rank, are not subject to being scanned for contraband. They can travel from Point A to Point B without interferance or penalty. To deliver goods, anything they wish. They are smuggling as they are gettingto these locations withcontraband materials, yet are not spending the skill points to be considered a smuggler.


This is a direct attack against what a smuggler stands for. These imperials are directly negating the very purpose of whatour smuggler does as a profession. Any Imperial who is of decent rank will never have to worry about being inspected for their entire career. A 100% chance at perhaps even a rank of Warrant Officer. We don't know the specifics yet. Any player who achieves this, will be able to move their illegal possessions, anywhere they wish, without fear. Or anyone elses possessions for that matter.


They will still have all the skill points that they originally possessed. Not having to change their profession, or adjust their play-style. They are smugglers in this game, without paying the price of skill points.


Now. Let us look to what we hope for the future of our profession.


I hoped to be able to smuggle illegal minerals, weapons, products from one place to another. People would hire me because I or any other smuggler had a great chance of getting it there intact, where they would be jailed, fined or even shot if they attempted.I would hope to be hired, and do missions. I could do this, because I spent the time, effort and skill points to be able to do this. This is the very skill that is central to the definition of my profession.


By doing this, I am a smuggler!


I want to do missions. I want a restricted and oppressive government to work under. I want imperial officers with a spice habit to come to me for their fixes.


They should NOT be able to do this without me or another smuggler.


That is what giving the immunity to scans at a higher rank in the Imperial forces is doing. They are able to smuggle, without paying the skillpoints and time I have. This is wrong, and it circumvents my profession easily. It makes my smuggling skills worthless as they can just walk through everything.


This is also not realistic. I doubt a police chief could sniff crank today in public, and not suffer consequences because he works for the police.


Yes we get a group bonus, and we should. Yet anyone who just changes to the empire will have NO NEED FOR THIS. They can carry their own.


By doing this, we have cut off our potential future of missions, by allowing half the population, if not more, to go around us and make our profession worthless. We are shooting ourselves and our potential future in the foot if we let this happen.




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

tometaophion
Wed Feb 04, 2004 12:56 am
#337

Will a covert rebel truly 'become overt' if caught, or be given a tef flag. Will imperials have to be overt to fire on them?
KaoticMethoD
Wed Feb 04, 2004 2:05 am
#338

My .02 cents


::steps up on soapbox::


I am a rebel pvp player. I look forward to imperials coming and trying to tell me I can't wear my armor thats sliced, take my spice, and telling me I can't use my sliced weapons to kill every imp that thinks differently.


As for crafters entering pvp. Rebellion vs Imperial. Plain and simple its war if you join a side regardless of profession you are fair game. If you dont like it become neutral you will still be able to sell your wares.


::steps down off of soapbox::


All you git.


Nek of Gorath
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