Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-29-04)
Kade_Deveron wrote:
I'd like to comment on the issue of armor. Armor in SWG is clearly too powerful. It encourages soloing to virtual exclusing of grouping, makes being unarmored an unviable option (esp in PvP), and creates a cookie cutter environment where everyone is wearing their 70%+ composite. It also leaves factional armor (and uniforms) unviable (the cost on faction armor doesnt help).
The fundamental problem is that the "penalty" for wearing armor isnt really a penalty. Buffs are so powerful and easy to get that everyone runs around in their armor and buffed. In order to balance armor, forget penalties to secondary stats. Try penalties to defensive skills (ie ranged/melee, KD, dizzy, etc..) or to weapon speed. Armor is cumbersome and should make players easier to hit as they are less mobile (but allowing the armor to absorb damaage of course), leaving unarmored players options for pvp or for, heaven forbid, factional armor.
Why should the PVE crowd be punished and not allowed to partake in the galactic wars?
My friends and I are strictly PVE. We Would love to be able to be overt running around playing the game realizing if a ship drops down an armada of opposing faction NPC's then we are going to die.
But due to the PVP aspect of the game, it strictly prohbits us from taking part in one of the biggest aspects of the game.
AS soon as i fight an npc faction then i get a flag and guess what is next yes PVP. Like I said before, I do not enjoy nor do I want to partake in any form of PVP. I just do not find any sort of excitement or fun in PVP.
I would like to see an option where players are allowed to choose whether or not their character is PVP or PVe. This way everyone can enjoy the game and not just PVP.
I am not taking away from people who like PVP, I am just saying allow us PVE to enjoy the game as well.
Thanks
REBOOTS
Seeing as the Network Status page has been indicating that they haven't been happening for the past 2 weeks, I was wondering if anyone knew if they were going to adjust the reboots (that are not scheduled to happen) with Daylight savings.
BRP1 wrote:
7) Quests in General: I am constantly hearing about this quest or that quest that someone has done that I've never heard of. The Dev's need to come up with a system where we can look up the starting points for ALL quests, so that we can go and explore them and enjoy all the hard work the Dev's are putting into the computer program. You made points of interest, could you not do the same for All the quests?
Umm, that's kind of the point in almost any game. Get out, explore, and talk to NPCs to discover information about quests, missions, stories, and background data. It's part of the immersion factor of an RPG. They do announce the introduction of major quests (or at least give a hint that a player may want to check out a certain area) such as Bestine, the various story arcs, the new Lab, the upcoming Corvette, etc. To just hand out a list of every mission or quest would be about the same as the badge system you complained about. Everyone would do every quest that they could (faction permitting) and they would become meaningless. Rewards should go to the players that play the game and explore, not those that sit back and essentially have all the information handed to them. Spoiler sites exist for those who can't be bothered or need some help. It shouldn't be up to the game company to supply information of this nature.
BRP1 wrote:
OK TH, I really hope you're reading all these.
Im reading them (so are other people) . ![]()