Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-29-04)
Thunderheart wrote:
Albion_DeCrappa wrote:
[snip]
4) No word on what pets are worth crafting because of invalidity.[snip]
"Ok, I read it, I'll see what I can do." heh.
We'll be starting to create a new top issues report soon. Be sure to get involved and get it on the list if its a top BE issue. I'll also put together something to show the progress on the previous lists shortly after.[snip]
This is a really big deal that affects other characters more than BE!
A non-CH cannot know whether a pet he is buying will actually be callable, and worse yet Pub 7 made very ordinarylooking pets invalid that were owned and enjoyed by non-CH players. This was a major loss for one of my characters, and the "choose level or stats" dialog box is a very bad choice for the non-CH. Since my Jax was only Lv 9, I took a chance on the level, and now he is uncallable.
To add insult to injury, most of the uber pets are still callable while my jax with much lower stats was nerfed to oblivion.
It won't get adequate attention if burried in a BE priority list! Albion placed it about where BE's think it belongs.
This affects all professions, though combat characters past newbie find those pets useless. It is a significant rip-off of many of the most vulnerable players.
Just a few things for the future perhaps:
A mission reward that gives you a deed for an extra plot of land on the planet you do the mission on. Most of us have used up our 10 lots (especially those of us that host PA halls, that are crafters, etc). Perhaps an involved quest that isn't too easy to keep the amount of extra lots in check, something you go to a government official in the planetary capitol, the end result is the official thanking you for the service to the planet and hands you a deed when used tags you for an additional lot.
Upgrading 1 starport per starting planet to be like Theed's starport - a no nonsense, no waiting travel option with a garage of ships just waiting to take folks wherever they want to go.
Changing the suit jacket graphic on female characters. It's nice to see a female character all spiffily dressed up in business mode, but the suit jacket makes them look (no matter how thin) like they're hauling a lot of extra junk in the trunk. Baby got back and baby just knocked over a Twinkie vendor before putting on the suit!
Sure about that? I doubt any ranger will agree with that.
Thunderheart wrote:
5) No DEV posts on the BE profession boards in 10x times longer then any other profession boards.
Just discovered the following problem last night. I was hunting with my guild for funds. I had withdrawn allmy credits from the bank and had them on me so I'd know how much was earned on the outing. We normally donate 90% of the proceeds from organized hunts to the guild to pay for various guild costs. We earned 22k credits per person when I had to head back to our town, then the following happened:
1) I went to /tip 20000 the guild officer who was collecting donations.
2) He was out of range and the 'wire transfer' window appeared offering to transfer the funds with a 5% bank fee.
3) They were headed back to town so I decided to save the 5% and cancel the transaction then /tip him when he was in range.
4) I hit the cancel button on the wire transfer window and noticed that I only had 21000 credits remaining. The bank apparently decided to deduct 5% of the tipped amount whether I made the transfer or not.
I don't think this should be happening. If you cancel a fund transfer when a bank fee is involved, you shouldn't have to pay the 5% fee on funds that were never moved.
Likaeus wrote:
Just discovered the following problem last night. I was hunting with my guild for funds. I had withdrawn allmy credits from the bank and had them on me so I'd know how much was earned on the outing. We normally donate 90% of the proceeds from organized hunts to the guild to pay for various guild costs. We earned 22k credits per person when I had to head back to our town, then the following happened:
1) I went to /tip 20000 the guild officer who was collecting donations.
2) He was out of range and the 'wire transfer' window appeared offering to transfer the funds with a 5% bank fee.
3) They were headed back to town so I decided to save the 5% and cancel the transaction then /tip him when he was in range.
4) I hit the cancel button on the wire transfer window and noticed that I only had 21000 credits remaining. The bank apparently decided to deduct 5% of the tipped amount whether I made the transfer or not.
I don't think this should be happening. If you cancel a fund transfer when a bank fee is involved, you shouldn't have to pay the 5% fee on funds that were never moved.
PLCMartin wrote:
Ok I am just wondering what is the word on double sliced weapons...
I have had 2 friends leave the game already do to them (Mik Kieth, and PBR). Another friend of mine is talking about leaving. We have always pvped and done very well. Now we are getting killed by people useing stun batons that hit at 790 and 700. When i asked the guy he said he had a stun baton that max was 375... now we all know that there is no way he can have a stun baton that high. I know about stun armor and i have a 30% suit agianst stun and a psg at 40% (that only works half of the time).
Another thing is the ppl who have this weapons have always been really bad at pvp and really most of them have been involved in about every exploit in the game so far. It is something that needs fixed ASAP, I really dont see anything more important.
So what is the word on fixing this...
should I just give in and get all my stuff double sliced?
PLC
That's not necessarily a double sliced weapon.
Remember when the Geonosian cave first went live (and even before when some exploiters managed to get inside) the acklay bones were incredibly powerful, something in the 300 min/max range. It's possible and even likely the people hitting you with stun batons doing massive damage are using those old 'prepatch' weapons.
As usual, SOE policy is to fix the exploits/imbalances but do nothing about the weapons that remain so anyone who exploited these advantages early on gets the benefit with no repercussions.
I think the policy itself should be changed. When they do a nerf, retroactively nerf the items as well so there are no 'prepatch' items to unbalance the game.
-Shi
I asked for this before, I know it's not something that will be on the high-to-do list, but interface drift happens to me a lot. Do to going in and out free mouse mode while in combat. I have a problem with chat windows resizing and other windows just moving. Can we get an interface lock on moving and resizing?Please! ![]()
I am having a strange problem with my datapad...
When I ACTIVATE a waypoint, the text beneath the planet disappears in my datapad. I can still read it just fine on my on-screen waypoint monitor, but it's annoying for doing my harvestor runs and trying to de-activate the right waypoint after finishing with each harvestor.
Just as a brief note... I have posted this issue in the tech support forum, I have submitted a /bug report, and I have updated EVERY driver I can think of on my system.
DirkTheDaring wrote:Correction, the nutritious food is now in your clone's stomach.
zounds_klaxons wrote:
the nutrious food is still in your stomach, and its being digested, but you dont receive a buff from this? how does this make any sense?![]()
ok smarty.
the nutriousfood is still in your clones stomach, and is still being digested.
why cant you keep the buff? or better yet, why not just have the clone start off with nothing in its stomach?
it doesnt make sense TH. you clone the person from their stored DNA pattern, you dont clone the contents of their stomach!
freshly cloned people dont have any diseases or poisons in their veins, why is their stomach full of null food?
I've never seen anybody else complain about this or wish for it out loud, but I figured I might as well put it out there and folks might just agree.
I'd like to see an ability to make the overhead map more transparent, adjustible, and/or to change the colors used on it. I'd also like to have more control over what all is included on the map, such as having it show living things and waypoints only instead of showing buildings too. Maybe even to be able to fade buildings, living things separately. Something. As it is, I really really appreciate seeing the blips on the overhead, but thos big green buildings really annoy me and can sometimes get confusing. No, I'm not colorblind or otherwise defective. It's just something that screws with my gaming experience. I can't imagine this being too terribly difficult to control.
Anybody else?
Kade_Deveron wrote:
I'd like to comment on the issue of armor. Armor in SWG is clearly too powerful. It encourages soloing to virtual exclusing of grouping, makes being unarmored an unviable option (esp in PvP), and creates a cookie cutter environment where everyone is wearing their 70%+ composite. It also leaves factional armor (and uniforms) unviable (the cost on faction armor doesnt help).
The fundamental problem is that the "penalty" for wearing armor isnt really a penalty. Buffs are so powerful and easy to get that everyone runs around in their armor and buffed. In order to balance armor, forget penalties to secondary stats. Try penalties to defensive skills (ie ranged/melee, KD, dizzy, etc..) or to weapon speed. Armor is cumbersome and should make players easier to hit as they are less mobile (but allowing the armor to absorb damaage of course), leaving unarmored players options for pvp or for, heaven forbid, factional armor.