Development Cycle Archive
Thread: Thoughts on the Warren?
In my view the warren shows that swg still has great potential. This is probley one of the mostenjoyable area's in the game. Themeparks' can't even come close to touching this place. When you put out things like this it renews a little of the faith you lost, so i urge you to contiune to do great work like this and to bring star wars back to star wars galaxies with the space expansion.(Ie i need to be able to land my spaceship beside my house run in get a beer and fly off to hoth to fight some rebel dogs!) Content like this proves you guys have what it takes so lets get cranking!
-Nultal
ps. Was a little annoying at first until they fixed the reactor core.
Finished the Warren over the weekend. It was GREAT! I enjoyed the idea very much. I would like to make a few suggestions for the furture, if I may.
1. Locating the Escapee. I did not find a Herald telling me to go to the Escapee. I did not know where to find him. I went to the warren and another player told me to look for the escapee. Being a BH/Ranger w/Tracking, I was able to locate him easily. My MTKA friend would not have done so well.
-Perhaps the NPC's on Dantooine should indicate such a place exists and that they are searching for a friend that they think escaped. And send you there looking for him?
2. Maping, in a multi level structure, maps are VERY important, but the are almost useless stacked on top of each other
-Split the map levels, using a color like the blue for entrance to indicate an elevator
3. The story line inside was very linear, easy to follow and rich with interesting data terminals and information. Knowing what or how much to collect was NOT easy to follow or linear. I was able to figure out How to shut down security for elevator access, and the shutting down the reactor core was not too difficult, but collecting evidence was more difficult.
-Make the Evidence Disks indicate amount: Evidence Disk 1/4
-Have the evidence disk indicate that it requires and encryption key: Evidence Disk 1/4 - Encrypted
-Perhaps the Escapee can tell you where he found his key, indicating that you should search the same room for more access keys to get to other levels of the warren
4. I had to wait for the disk inside the cell to respawn. After 20 minutes I gave up, as I was told I need oly go to a specific place, and I did not need the disk.
-Don't make the end directions lootable.
-Leave the instructions on a data terminal in the room, or as an unlootable disk on the body. It is not that hard to remember where to go with the evidence.
There are my helpful tips! I hope to see more dungeons like this in the future. Perhaps the Caves can be set the same way? I am off to do the Dathomir Prison... PLEASE make it a badge!!!!
I just finished soloing it yesterday! And I'm only novice pistols too!. It was a really great thing to spend my time doing. Unfortunetly, there were some negative things about it.
1) There needed some epic backround music while you're in there. Whether you guys know it or not music makes games infinintly better.
2)The place was very confusing to navigate. The map was not very helpful because I couldn't differentiate one floor from another.
3)If you were trying to do this spoiler free you would have an EXTREMELY hard time with this. You have absolutely no clues as to what you are trying to do. You might have a few hints like you are supposed to find some evidence, but you really don't know what u need tohave and what you don't need. It would be cool if you were given a log or something that told you what you should find.
Overall this was a great quest! Especially how it gave you a badge at the end. That makes me feel so proud and like I actually did something. Thanks for making this place. Wonderful use of my time!
Had no idea what I was getting into, just went with a group.
It definitely ruined my beer buzz running around in that maze. The overlappin overhead maps of different levels was confusing as heck.
That place is notfor me, and made my wrist hurt walking back and forth everywhere.