Development Cycle Archive

Thread: In-Concept Open Discussion

Ocaigann
Sat Jan 31, 2004 11:25 pm
#313

Something I would love to see is a 24 hour timer on how often you can loot a dungeon's container. Would do a good job of removing those pesky loot macro users I loathe so much. Once a day would keep them from getting so much loot. It's ridiculous to see vendors with 100+ attachments. Even moreridiculous to see the 1 point enhancers go for 45K...
MohdriDarkstar
Sat Jan 31, 2004 11:33 pm
#314

And why don't we have a forum yet where we, the customers, can discuss what we want to see in the Space Expansion? Especially since we will be the ones buying it (maybe.)


The officials at SOE working on this project have mentioned a lot about how busy they are with Space Expansion, and how it is planned for release in 2004 except:


1. No official trailers showing supposed "progress."


2. No dialogue between developers and customers regarding the desires of the customer base regarding Space Expansion.


3. No requests for Space Expansion beta-testers.


Why do we play a game that is about to get a boxed expansion when:


1. Master Carbineer is given the title: Master Carbinier.


2. Combat spam for grenades still reads: COMBAT_SPAM NO GRAMMAR TEXT.


3. NPCs speak non-sense or sometimes not at all, when they obviously should be saying something articulate to further the series of quests, what some might call "plot development." I dunno...


4. King Terak of the Marauder is broken as a NPC, his missions bugged. (Just one example of many, I can write several pages on how messed up the Rebel theme park is.)


5. Master Tailors can't craft certain clothing items that characters are given upon Character Creation.


6. RIS armor is bugged to all get-out and not even in the game yet, not really, even though it was "announced" months ago.


7. Ubese armor is graphically bugged, the art team having done a poor job of scaling the Jacket to fit various character models, creating a "bleed-through" at the middle breast area.


8. Heavy weapons have ranges which are scaled on melee weapon ranges.

9. We don't have ARMOR CERTIFICATIONS. Jedi and non-combatants running around in full Composite is sickening. Jedi most of all. Remember when they said they wanted to make armor more trouble to wear than it was worth? Way back in the day, during the "official" Beta?


10. Content. There seems to be an extreme failing on the developer's part to capture the essence of what is Star Wars. Yes, they got downall the names and titles. But they got the stories, characters, and events all wrong. It feels like there was a battle to make this game like an Ultima Online or Everquest but with Star Wars skins, in the end. What we get is a sick runt hybrid.


Now, on to some things that I'd like to see inSpace Expansion!


- A variety of ships to fly,not just X-Wings, itsvariants, and TIE Fighters, and still more variants of those. Kyle Kataarn's ship and Slave I come to mind, as well as a host ofother vehicles - all of which I'd like to see players flying.


- Large crews for larger vessels which specific jobs for people on the crew. Radar guy, gunners, etc.


- Explorable interior cabins for larger vessels.


- Privateering.


-Large military fleets.


And some other things for the game in general:


- Cybernetics. Luke had acybernetic hand. Darth Vader was mostly machine. Many characters in Star Wars were cybernetically modified. Even Nym, on Lok, has a cool-looking cybernetic arm! Let characters have these.


- Cooler clothes. Whoever the concept artist was who came up with the Nightsister/Singing Mountain Clan outfits, tatts, etc. - they should be running the Art Team at SOE - SWG. Let our characters look cooler!


- Armor "customization." Very tired of looking at the same suits of armor all over the place. We need ARMOR CERTIFICATIONS first to limit the amount of people wearing stuff. Then we need some sort of one-time palette where we can go in and tweak the look of our armor to a good degree so that we can look different from eachother. Not just in color, but in the "look" too. Special markings, different "styles" of helmet, etc.


-A more interesting and engaging writer for NPC scripts, especially for those in charge of writing for major Star Wars characters.


- A Boba Fett mission series.


- Bring back an SWG Discussion Board! We need a board forgeneral "state of the game" discussion.


The list goes on, but I rest my case... there are many exciting things on the horizon for the MMORPG market. This game was my first hope, but it is not my last...

Blix
Sun Feb 01, 2004 1:39 am
#315

I'd like to see a major rework of how pets/animals behave:

I don't like the idea that pets behave exactly the same way as droids do. They are handled like killing machines that always do what they are told. But IMO creatures should be more 'alive' and should have a head of their own. Here is my list of what changes I would like to see done to pets:

1. Make dangerous animals really dangerous (to their group, to their master). If a dangerous animal gets hurt pretty much there should be a little chance that it will attack its master and/or group. After that the pet may or may not be tame any more.

2. Pets shouldn't always obey. They should be likely to do something else when given an order. How often that happens (and how 'severe' the deviation from the given command will be) depends on how well-trained the animal is.

3. Pets should be trained gradually. The more they are trained, the more they get used to their master they less chance there should be for any disobedience.

4. Pets should be able to be trained by other things appart from fighting. There should be more different tricks.

5. After a pet has been tamed for the first time (see my comment about gradual training above) it should not be very tame and therefor have a chance of running away when left alone for too long or when frightened too much.

6. A possible idea for gradual training would be to make a creature handler be able to punish or reward an animal after it did something well or not so well (of course an appropriate animation should accompany that...). That would (maybe) include a whole new AI for these pets... so...

7. ... I'd really like to see pets with different characters and behaviour depending on how they were trained. But I know that's a time consuming thing to implement and test.

This way it's more difficult to handle a pet. Maybe people think twice before they mess with a rancor for example. It would be more challenging and include thorough training to get a pet that really does exactly what you asked from it even in a hard fight. (In reallity, only really well trained animals can do dangerous jobs...)


Some additional wishes:
- All animals should react more to people near to them. A guarding tiger-like creature could growl for example if a stranger gets to near...
- It would be great if it would be possible to let your pet act like it is now possible via the /emote command. Since pets don't have a big repertoire of actions their master should be able to /emote what a pet does. For example
/petemote raises an ear.
or something like that.

Just my 2 cents...
IMO This game isn't about combat only.
Tenoio
Sun Feb 01, 2004 2:36 am
#316

I would really like to see housing item capacity significantly raised, some people might not be affected by this because they don't have enough items, but anyone with too many items will know this problem very well, so come on dev's increase housing item capacity



Meow!!! thats mine!!!
Jenifer - Lowcas Master Ranger

tenoio-- perty name!! means eternal...just like me...cause u ain't gettin rid of me that easily..mwhoye!!!
VendtDarkfell
Sun Feb 01, 2004 3:21 am
#317


Static City Redesign:

Please consider "remodeling" the static cities in a manner that has a hope of reducing lag in major cities.


  • Divide Cities into Urban and Suburban areas

  • Ban the calling of pets/vehicles in the Urban areas (if possible, make them autostore as well)

  • Place high traffic buildings (Starport, Med Center, Cantina) in the Urban areas

  • Enlarge the "Marketplace" (banks, vendors, craft stations, and mission terminals)

  • Place the "Marketplace" and Guild Halls in the Suburban areas

  • "Tax" all transactions in the Urban area in the same manner as with bank transfers

By taxing transactions within the Urban areas you add a (much-needed) money-sink to the game and motivate hawkers and ad-bots to move away from the high-traffic buildings. At the same time, you create an area where those interested in purchasing/selling items can congregate. I'm fairly sure the development of the current bank/vendor areas was meant for this purpose, but obviously that isn't where players elect to sell their wares. A little Imperial-imposed financial motivation will reduce lag for those of us in Coronet on lay-over without detering those that come on a shopping trip.


Tam Darkfell (Intrepid/Infinity) / Vendt Darkfell (TC)

Durangoo
Sun Feb 01, 2004 6:17 am
#318

Some more things to contemplate:


Why do the vehicles ie speeders not have various types of certified mounted weapons ? Why not have duo lasar cannons on the bikes etc based upon type of vehicle character cerification etc. Artisans then would need to purchase said weapons from a weapons crafter for the assembley.


Cantina's & Med Centres: Please re-work thses for player cities, catina's need a NPC musician and dancer as entertainers like trainers who players can use to remove Battle fatigue. Natural up keep would be required for these 2 NPC's, like garages a fee to listen to or watch them. A NPC Doctor at the med centre that can work either the maintain fashion ie supplying him with various stims to use for a fee by a player or a simple fee paid to be healed like previously mentioned.


Sniper: my god who desiegned them ? Whoever it was please rent Sniper from Block busters and watch the movie. Two points here, the first is concealment. This is the single most inportant trait for a sniper as his/her life is totally dependant upon being UNSEEN. Therefore levels 1-4 in concealment should work in assending effectiveness where a sniper isnt on opposing faction and NPC huds based upon distance, level of concealment, time duration of concealment and % chance of being detected. Thus a sniper with lev 1 say of concelament would not appear if an Imp on a Reb HUD for say 1 minute of game time with a 75% chance of being detected, level 2 would be say2min's concealment time, with a 50% chance of being detected ans so on up to say 95% as a master with a 5 min concealment time. Its about invisibilty, accuracy and concentrated fire power not defence and as such the armour worn by the profession should reflect this as well, snipers use distance as such camoflouge is the armour of the day not storm trooper puurdy white armour.


Next ohh come on with a sniper T21 sliced and power up for max damage it still comes no where close to almost any weapon a commando has for instance. Yet snipers will as the name implies take usually 1-3 very thought out, prepared for shots on a target with either a kill or a major disabilty occuring to the target. Therefore a "sniper shot" should use mind points that allow a sniper to based on available mind points points ofthe charater,to take up to 3 "sniper shots" with one of three results, miss, incapassatate or kill. Now this would make the profession much more realistic and effective.

For god sakes someone fix the Imperial uniform hat bug, ya can buy it but you cant wear it, so whats the point right.


Why when not moving can you not loot anything that is in the water ? Why under the same conditions can you not conduct combat ( new thing called naval water amphibious combat, ie Seals). Where are the aqua creatures as potrayed in the Star Wars movies ?


Pets for none CH players need to be reworked as they are now, these pets are for transportation at best, or amusement. Totally useless for combat in any capacity. They should be either level maintained with the ability of Bio-engineers to work their magic raising them in effect to around level 25-30 at least, that way they become somewhat usefull in soloing for a none CH player. That was a very poor thought out nerf btw.


why cant player cities have garages ? In fact why arnt they on the list for the map locations ?


SammyStarWars
Sun Feb 01, 2004 8:24 am
#319

You should think about putting some kind of Jetpack into the game for travelling short distances and for dogding attacks when in combat. That would be exciting. Sam.


Lopai Oikeoc - Gorath





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0101010001010011110001001
1100000101000001010110010
0111001110000011000100001
1010011000011101100010111
0011011000011100010100000
0000010110111100000110110
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1110110010100001100000111

Tenoio
Sun Feb 01, 2004 8:53 am
#320

i agree completely make them uber expensive and only good for a short jump, before they need to recharge



Meow!!! thats mine!!!
Jenifer - Lowcas Master Ranger

tenoio-- perty name!! means eternal...just like me...cause u ain't gettin rid of me that easily..mwhoye!!!
TheMDude
Sun Feb 01, 2004 12:17 pm
#321

Oh, another idea I have.

Please make instanced dungeons ala Anarchy Online, Everquest and soon to be City of Heroes. Nothing like the warren mind you but a simple, randomly generated indoors mission that can be accessed from cities. I don't care if you make the pay out stink or whatever, I just think that being able to do a quick mission inside a building or facility would be a great break from always riding out into the wildnerness.

Heck, you guys could even make it so you could ride out into the wild, and go inside a randomly generated base.

Just an idea.
LockMontona
Sun Feb 01, 2004 1:14 pm
#322

There is one other thing that I see lacking from the game, the gadgets! Where are the macrobinoculars the glowrods the recording rods the remots, (not just the broken one you sell to junk dealers but the ones we can use)! I say to my self at least five times every hour, I wish I colud see exactly what that red dot over there is. Or I wish I could record that so I could remember it. There are probably a dozen others that I can't think of right now but these are the big ones.
ClollinLightningsun
Sun Feb 01, 2004 2:54 pm
#323

Great idea BTW MDude



-Clollin Lightningsun, Social Events Manager, New Dawn Corporation, Bloodfin
secretfinder
Sun Feb 01, 2004 4:50 pm
#324

Ah (pats himself on back) this is the kind of conversation I was hoping to start. I must say CJ your ideas are alot of the same I have I was gonna post on that they should have bionics. And heres another idea...more races!!! Like nym's race....**edit** that is a sweet dood!! Im sick of seeing a wookie, twilec, bonthan transdoshian,zabrak, those greedo dudes (sorry forgot what their called) and humans. That might seem like alot of races but when you watch the movies there is like thosands. To add more races would be to make everyone even more unique. And armor too...for gods sake composite armor is on everyone...even the newbs!!!! And when a armorsmith makes it they should have to customize it to fit a certain race. Im a zabrak an I still wonder how my spikes fit in the helm! Or make armorsmiths have to have meetings with you because not one zabraks spikes are the same as the others. This would keep armorsmiths busy, keeping the armor rarer.


Make killing and hunting more cooler, like when an animal dies let it hit the floor and if u harvest it u pick it up and put it in your inventory, then to start harvesting you must make a camp and drop to corps and choose what u harvest...say u harvest hide, you must have a skinning nife that a scout can make. A window comes up so as to keep the game rated teen and then when the window goes down you see the bones. Now you would be able to harvest everything, meat,bones, and hide.

And another thing expand scout to another elite branch....hunter. For this profession let there be a separate mission terminal, where you track out a certain animal and hunt it down. It also lets you be able to have a skill called TROPHY where u keep the bones of the animal for a trophy to place in your house, or sell. Lastsly let there be be hunting contests where 5 random people are givin a secret mission from the terminal to go and hunt this one animal down, whoever kills it first wins and theyll be a greater reward then usual.

The hunter proffesion is a extremely strong proffesion, with skills and abilities to make it special.

These are sum more of my ideas.

Abominable-TCO
Sun Feb 01, 2004 4:58 pm
#325






Thunderheart wrote:





ZebStokes wrote:

...Let me say that i DO take the time to read every page of a forum (or at least the past 20) before I post so I have an idea of what has been said a million times before me. That being said... I will STILL repeat some of what was formerly mentioned.


I think just about EVERYONE wants to see Sabbac! I am already addicted to the jubilee wheel, and would also like to see Pazzak (ANOTHER 21 variant found in KOTOR) in Galaxies as well.




So do I


Pazzak is something we're working on, though I dont know when we'll be able to implement it...








Well if you want a goo dloot idea to replace the crappy cdef junk that is useless to everyone make those thugs drop pazzak cards/decks!




--------------------------------------------------------------------------------
Quagga's TCO Weapons Depot

Based in the Player City of Draicco, Talus
{I am on the map and have a shuttleport as a doorstep(2980 1331)}


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