Development Cycle Archive
Thread: Publish 6: Released Wednesday Morning
Unbelievable!!
Well, thanks so much for misrepresenting yourselves on the date for this publish. Thursday wasn't provided as an estimated release date, but as the official date. Thanks for the great 'communication' on this one.
OHafi wrote:
I dont understand why everyone thinks every aspect in a game should be FAIR. This is a game about tyranny. If you want "Fair", this should not be the place to go. Rebels might die. GOOD. Imperials will act in a tryannical fashion. GOOD. This game SHOULD be about unfairness. Smugglers should be criminals. Rebels should be criminals.There should be a penalty if you are caught doing business with a smuggler. There should be a penalty if you are caught doing Rebel missions. This game should NOT be about accumulation of wealth, uber weapons, loot, etc. It is about a WAR. Wars are not FAIR.
When I realized my twi'lek paid more for Imperials perks than humans, I was a little stunned but then I thought..GOOD..it makes me understand things more. The racial prejudices are GOOD. It gives the correct flavor to the game. Jedis should be hunted by Imperials. Jedis scream about skill loss. Understandable from a grinding point of view but in light of what this game is about, its GOOD. Rebels and Jedis should feel persecuted! This is not supposed to be a warm fuzzy huggable game. It should be about danger and conspiracy and tyranny and persecution and the fight to free the empire FROM said dangers, conspiracies, tyranny and persecution. NOT about who pwns who with the 1337 uber PvP Skillz.
Yup we use the dev tracker. High ranking imperials are immune to any and all contraband scanning. That is not right on the basis that we had to pay skill points to gain that protection and the imperial did not.
LMFAO... I suppose the 65000 fp I spent on getting Colonel is nothing compared to your Smuggler grind... /sigh... idiot
Gam8it wrote:
SO .... What do people suggest does draw new players and old to the imp side to make things more "true"
extra melon?
SOMETHING has to give, and this is the logical thing.
Someonesuggest something else that could give?
If the number of faction pets went up regardless of how they tried to balance it a load of CH's would be whining.
The fact that Rebel recruiters have been pushed underground and/or eliminated is an Imperial advantage, since it's not easy for Rebels to rally or go Overt.
The fact that there are more Imperial NPCs patrolling towns is an advantage for Imps, who get backup.
The scan teams, if the Devs decided to implement it, could scan for only Rebel Faction (rather than contraband as well), essentially giving Imperials 100% immunity and making it risky to be a Rebel in the presence of a scan team.
Those are three benefits that will be in the game now.
AT-ATs are on the way, not as a controllable perk, but as backup for Imperials.
And regardless, the fact that you even think that people need to be pulled to the Imperial side at this point borders on delusional. On many servers (probably not all), Imperials either have the upper hand, or the population is essentially equal. The myth that it's 6:1 in favor of the Rebels(or whatever crazy number people want to unload) died off months ago. This patch is about baking the place look Star Warsy and pushing Rebels off the street, not giving Imperials super powers and capes. It's a crackdown, not a beef-up. This isn't the Imperial Welfare Patch.
Sometimes it takes shorter or longer then expected, depending on if somethings happens more quicklythen expected (like bug fixes), and some times it could bedelayed over a week in a case if a new bug is found before the release. It does not really matter if they give a date or not, it still is an ETA time, which is always subject to change. If they feel confident that the contents are good enough to release then that is what they will release.