Development Cycle Archive
Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever
Thunderheart wrote:
Thorolfsk wrote:
Thunderheart can you please respond to these questions:
- Can the development team please provide the community with a valid reason for pushing back the combat revamp?
The most important reasons are:
- I understand that there are many people against having Jedi in the game, but it is part of the game. En masse, the community was adamant that we change the holocron/professions system and that time is now.
and my point is sealed it is'nt the devs fault about the jedi its the communitys fualt suck it up. you got what you wanted. AND for my old qoute
"Holocrons didnt ruin the game the idiots that used em' did" aka: "guns dont kill people, people kill people"
Thunderheart wrote:
nolan007 wrote:
What can be expected from the combat revamp? What should be our expectations?
Only a few defense numbers changed? Everything changed ?
I'm hoping that JTL is beyond fun.... that it doesn't havea gameplay stoppersuch aswhat Combat Medics / Defense Stackers / Uber loot Mind weapons / Combat Imbalances have done to SWG (issues that destroy the fun factor).
Rather than make any grand posts or documents, I've chosen a different path. One of action. Each week, I'll be working with the community on these items to develop plans, post them and then make them part of the web site. As part of these delay changes, the team has given me additional weight in the decision making process.
I have to complete the hiring process, finish the transition and then I'll get to work with the community.
/reminds TH to look for his application.....
Thunderheart wrote:
nolan007 wrote:
What can be expected from the combat revamp? What should be our expectations?
Only a few defense numbers changed? Everything changed ?
I'm hoping that JTL is beyond fun.... that it doesn't havea gameplay stoppersuch aswhat Combat Medics / Defense Stackers / Uber loot Mind weapons / Combat Imbalances have done to SWG (issues that destroy the fun factor).
Rather than make any grand posts or documents, I've chosen a different path. One of action. Each week, I'll be working with the community on these items to develop plans, post them and then make them part of the web site. As part of these delay changes, the team has given me additional weight in the decision making process.
I have to complete the hiring process, finish the transition and then I'll get to work with the community.
Right, like 19 questions?
Much better... stupid forums!
Thunderheart wrote:
fatgit wrote:
Seeing as Jedi and CH got "balanced" (CH's MONTHS ago), can we expect these profs to be "un-balanced" until the balance ?
The Combat Balance will now be at least 1 year late if it goes live in November (we were told the CB would start in November 2003 for 3 months).
Yes. I'll be working with all of you and the correspondents to identify the most important changes and work with the team to add them.
Let me explain something about your last little change. CM's lose the x2 range multiplier. Ok, it sucks at first glance. When I throw together a poison, I was going for range. Even at the expense of effectiveness. So, now that range is worthless, I'm now throwing everything into effectiveness. I'm wearing 38% 90% base stun comp and don't get hurt much anyway. It took me till this change to realize that range doesn't matter since almost nothing goes through my armor and psg and rifleman defenses. Effectiveness in a poisin is all that matters now so that's all i experiment on. You just added 100 pts a tick to my poisons by trying to throw in a partial fix to combat balance. Thanks. Throwing a poison 75m was neat, but this is better.
What's this mean? This was only one small change and it wasn't thought out far enough. How is SOE expecting to do, say, 10 or 15 of these at the same time. Everything that gets tweaked seems to throw this game more out of balance because the basic mechanics are hosed. You have to start at the bottom. You can't fix a broken fix by placing another fix on top.
Re-do it from the bottom up,and do it right.
I would have been fired so fast if anything I coded contained even a portion of the bugs I've seen here. It's unprofessional. Either the management here has never worked on a real project, or they don't consider this to be real. It's being treated as a group a kids making their own personal game, not a product that people are paying for. I'll continue to play, because I'm a sucker, but part of my monthly fee goes towards allowing me to whine on the boards, so here it is.
Modi
Thunderheart wrote:
nolan007 wrote:
What can be expected from the combat revamp? What should be our expectations?
Only a few defense numbers changed? Everything changed ?
I'm hoping that JTL is beyond fun.... that it doesn't havea gameplay stoppersuch aswhat Combat Medics / Defense Stackers / Uber loot Mind weapons / Combat Imbalances have done to SWG (issues that destroy the fun factor).
Rather than make any grand posts or documents, I've chosen a different path. One of action. Each week, I'll be working with the community on these items to develop plans, post them and then make them part of the web site. As part of these delay changes, the team has given me additional weight in the decision making process.
I have to complete the hiring process, finish the transition and then I'll get to work with the community.
Man, we've heard all this before. And you all have given us nothing. JUST DO WHAT WE, YOUR PAYING CUSTOMERS, WANT YOU TO DO!
Plain and simple!
Thunderheart wrote:
nolan007 wrote:What can be expected from the combat revamp? What should be our expectations?
Only a few defense numbers changed? Everything changed ?
I'm hoping that JTL is beyond fun.... that it doesn't have a gameplay stopper such as what Combat Medics / Defense Stackers / Uber loot Mind weapons / Combat Imbalances have done to SWG (issues that destroy the fun factor).
Rather than make any grand posts or documents, I've chosen a different path. One of action. Each week, I'll be working with the community on these items to develop plans, post them and then make them part of the web site. As part of these delay changes, the team has given me additional weight in the decision making process.I have to complete the hiring process, finish the transition and then I'll get to work with the community.
/echo heard it all before