Development Cycle Archive

Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.

RabidBothan00
Thu Aug 19, 2004 9:08 am
#300






JustG wrote:




Travel: Decreased starport wait times to 5 minutes!!


Misc: Adjusted the encumbrance values on Wookiee chest armor set 2 & 3


Profession: Doctor Added point blank area poison & disease cures for Doctors Added new Doctor Disease & Poison Resistance Buffs.


Combat: Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency.


Combat: Most current poisons & diseases will affect the target a similar amount of time.


Combat: The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.


Combat: Added message to target when they resist a poison or disease.


Combat: Fixed bug that caused Fire & Bleed DoTs to not stick as frequently as they used to. There will still be the 5% chance to resist Fire or Bleeds that exists for all DoT resist checks.

GCW Increased all turret hitpoints. (Note - there may be an issue with this in Live)


Crafting: Increased the Crafting Quest practice XP reward for crafting jobs by a small amount.


Wookiee Armor: Increased encumbrance of Wookiee Armor 2&3.


Message Edited by JustG on 08-10-200409:54 AM




Good...now Ican go to other starports on Naboo rather than the lag-fest known as Theed (for me anyways, my comp sucks:smileysad.




Dangus Starrunner - Smuggler - Corbantis
Retired Master Smuggler - Retired Master Pistoleer - Retired Master Ranger

"I killed them. I killed them all. They're dead, every single one of them. And not just the men, but the women and the children, too! They're like animals, and I slaughtered them like animals! I hate them! " - Dangus Starrunner, refering to the countless gnorts that have lost their lives to his FWG5

2 years, 3 game systems, 3 expansions, 0 Smuggling
Remember Rangers. Broke camp and took the Long Walk 15/11/05
TygerBlueEyes
Thu Aug 19, 2004 2:55 pm
#301

Sooooooooooooooo........


Griefing and exploits are common pratice of some players and PAs. When griefing happens CSR ticket can take well over an hour to be replied to. If player goes into help chat their told to summit a ticket. So player that grief on weekly and even day-by-day bases never get punished by CSRs. But this game support is handles by SOE. SOE is well know to have poor support. Ask any of the players. Will this ever change?





[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
Jason036
Thu Aug 19, 2004 8:53 pm
#302

My comment is only about the decreased starport time. The starports were my main way of getting medical experience. It was a great place to find people with wounds and heal them. No one ever really uses the medical center. I know because I use to chill there and wait for people and found hardly anything. Only active medical center is the one in Mos Eisely, Tatooine. The way buffs are now, you cannot really get much medical xp in groups since most people solo-group. Not to mention, if I do tag along with someone they do not require much medical attention due to the buffs they have on.


I refuse to grind any proffesion, but the way they have it setup to get medical experience players are almost now forced to do it in order to become a Master Doctor. I will be patient and starport hop to get medical xp now, but it is rather frustrating at times. Besides the newbie hunts on Eisely, you cannot get much medical experience in hunting parties, even in PvP sometimes. With the 14 day trial gone, there are hardly any new players doing the un-buffed hunts on Tatooine anymore, leaving me with only to starport hop. I didn't mind this so much before, but now you have no time to even role play while I heal. By the time you get a conversation going, people hop on to the shuttle and leave, even before I finish patching them up.



Nauticus | Master Medic | Novice Carbineer
Resident Of Mos Athens, Tatooine
CKA_Viking
Fri Aug 20, 2004 8:21 am
#303

one of the best publish i've seen so far... thank god for the reduced starport time.. i coudlnt standwiating 10minsanymore!
comiskeyechew
Fri Aug 20, 2004 8:38 pm
#304

i think the devs should have made a story about y it got decreased....maybe a multi billionaire got fed up about the wait and decided to donate alot and doubled the fleet......or maybe new hyperjet engines were created and couldget u places faster and possiblly they could make this happenbecause that they could make it to u puke just like how that happens when u use spices...it makes such a big effect on u but u get places faster
Sothicus_Kitara
Sat Aug 21, 2004 12:56 am
#305

I, for one, dislike the decrease in spaceport times. Simply put, there is no way that a single starship could launch, hyperjump and land from one planet to another in less than 2 1/2 minutes. Nor could two starships do it in 5 minutes. Therefore there is a fleet of these starships flowing from planet to planet. If there are that many starships out there, there had better be that many ships in space during JTL.


Also, I know that theoretically there are supposed to be a ton of starships in a major starport but ours only shows one ever docking at a time. And supposedly you could argue that anyone could charter a flight from any number of ships. But why not actually put that mechanism into place.


I would propose to alter the wait time to 20 minutes. Yes, 20 minutes. I hate waiting just as much as the next person. However, one of the greatest well known hatreds of all time is travelling. And we should have to put up with some realistic features.


Of course this isn't just some ploy to be masochistic. I do have a further purpose for this. Once JTL comes into play, people could add transporting others as a potentially lucrative deal. Since you come at a on-demand service, the prices can be much higher for quicker transportation than the "normal" service.


Otherwise you might as well just have a very specific wait time of 2 to 5 minutes after buying a ticket and then you can take speak to the travel droid and leave.





Sothicus Kitara

Master Marksman/Master Scout/Ex-Master Artisan/Ex-Master Merchant
Ex-Novice Smuggler/Novice Bounty Hunter/Novice Creature Handler/Re-Novice Artisan/Novice Pistoleer

Liberalis, 3km east of Corellia, Bria Server
Xplak
Sun Aug 22, 2004 4:53 am
#306

I have to say a lot of changes in this mini publish are things we've all wanted but realised we proberbly wouldn't get. Thanks dev's for the nice surprise...



---Xplak Treem---
---Xaio Treem---
---Xavion Treem---

"
We noticed that 98% of the playerbase was going with one core choice,
so we have eliminated "paper" and "scissors" and are now offering a new,
exciting choice based on the iconic "Rock."


Speedy911
Mon Aug 23, 2004 3:02 pm
#307

The Patch Is Great I Love The Resists Give Us Swordsmen A Chance To At Least Attack

Hopefully Publish 10 And JTL Have Good Results Like This



Silent'Bob ~ Pikeman
'Jay' ~ Bounty Hunter
Nileuz ~ Dark Jedi Knight
All of my accounts are now inactive. They will not be reactivated until SOE fixxes their act.
Daxylon
Wed Aug 25, 2004 6:14 am
#308

The Turret Hams are still at the listed old values

Tycho509
Thu Aug 26, 2004 12:32 pm
#309

I don't like how poison and disease buffs dont really do anything against the DOTs that were causing all the problems/complaints in the first place. When people are running around with 200+% potentcy poisons and diseases its worthless to even use the resist buffs, since the resist mod caps at +125 just like the other defenses.
Neonson
Thu Aug 26, 2004 8:41 pm
#310

Whenever an equipped armour goes to 0 condition during battle, although there will be a system message telling you your armour is gone, but when fightning a lot of mobs in group,looting messages and harvesting messages will tend to covers the intended message to notify players that their armour has reached 0 condition.


I believe many of us died before when our armour reached 0 condition and didn't even know it until we die or wondering how come i suddenly take so many damages.

The armour will only be red after we un-equipped it which i think many of us don't take off armour after every hunt session.


My suggestion is to provide another form of indication to us that the armour has reached 0 condition like provide a status window for us to see and blinks whenever it has reached 0 condition, blink in toolbar or make our armour goes Dull grey (disabled colour), etc.


Hope to see a better SWG.....................


Regards

Neonson
Cyb1000
Thu Aug 26, 2004 11:41 pm
#311

WHAT IS GOING ON WITH THE LOOT????

No more boxes in AAkuan cave, bosses drop a lot less of items,
if ever; I got in 10 hours of looting 1/5 of what I get normally.

You have million of duped credits in the game and you remove almost
all the loot (now that the NS are almost out of reach), so soon
we will have to pay 100k for a buff and 1M for a swoop???

This is real bad, because my whole guild depends on getting and
selling loot. Why are you doing this???




Cychew

Gebetob
Sun Aug 29, 2004 2:18 pm
#312


Does anyone know if Nyax was nerfed?? I don't know anywhere better to post this but the last 2 tapes I have looted from him have had all mods under 10 this seemed odd he use to drop up to +17 and usually above +10, does anyone know?

Message Edited by Gebetob on 08-29-2004 02:19 PM





Timinator---->PvP'er & Loot Whore Extraordinaire >
Ragnos------>Jedi Sentinal
Gebetob----->12 Point Master Weaponsmith
Top quality weapons & other goodies located at -217 -5502 Corellia, 780m from the Coronet Starport.
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