Development Cycle Archive
Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.
Good...now Ican go to other starports on Naboo rather than the lag-fest known as Theed (for me anyways, my comp sucks:smileysad
JustG wrote:
Travel: Decreased starport wait times to 5 minutes!!
Misc: Adjusted the encumbrance values on Wookiee chest armor set 2 & 3
Profession: Doctor Added point blank area poison & disease cures for Doctors Added new Doctor Disease & Poison Resistance Buffs.
Combat: Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency.
Combat: Most current poisons & diseases will affect the target a similar amount of time.
Combat: The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.
Combat: Added message to target when they resist a poison or disease.
Combat: Fixed bug that caused Fire & Bleed DoTs to not stick as frequently as they used to. There will still be the 5% chance to resist Fire or Bleeds that exists for all DoT resist checks.
GCW Increased all turret hitpoints. (Note - there may be an issue with this in Live)
Crafting: Increased the Crafting Quest practice XP reward for crafting jobs by a small amount.
Wookiee Armor: Increased encumbrance of Wookiee Armor 2&3.
Message Edited by JustG on 08-10-200409:54 AM
No more boxes in AAkuan cave, bosses drop a lot less of items,
if ever; I got in 10 hours of looting 1/5 of what I get normally.
You have million of duped credits in the game and you remove almost
all the loot (now that the NS are almost out of reach), so soon
we will have to pay 100k for a buff and 1M for a swoop???
This is real bad, because my whole guild depends on getting and
selling loot. Why are you doing this???
Message Edited by Gebetob on 08-29-2004 02:19 PM