Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

Shian_Tavkin
Thu Feb 05, 2004 9:46 am
#300

Making things complicated, inventing new systems, and spending more development time is not the answer.


Combat-centric thinking is not the answer either, nor is a fixation with Factions.


Keep it simple.....thats the way to do it.


Decay = 1% unless insured (in which case it becomes zero decay)


What could be simpler to do? What would please the players most? Try that approach..it will work.






Shian -- Master Droid Engineer/ Master Artisan
Dolem1te
Thu Feb 05, 2004 9:47 am
#301






Thunderheart wrote:





p4Samwise wrote:





-JuN- wrote:
Seriously TH you don't actually expect to get any responses of people that think this is a good idea do you?





I suspect TH knows it's ridiculous...





I know Im going to get some crazy answers, but Im straining to hear those that want to weigh in with good information.










you have got to be kidding me? the crazy answers are not crazy, its us being upset at your complete blindness to the issue and complete unwillingness to give up on this idea of decay as you, for whatever 'crazy' reason, think that decay is balancing the game in some odd way. your going to get crazy answers until you stop looking for justification for your pipe dream....



Over-Clocked Sliced Stun Comp Armor and Imp PSG's
Sabre Edge, Dantooine (6395, -6490)
Doley Mite. NothaHari. Willi Green

Tripp
Thu Feb 05, 2004 9:49 am
#302

Covert: 350 FP
Overt: 250 FP base, minus 50 FP for each rank earned (up until free).



Major Tyas Duskchaser - Elder Smuggler/Master Freelance Pilot. Nothing else matters.
Wandering the wastes of Tatooine, Eclipse Server.
"I can't give you the location of the rebel bases here. For less than 5k per base."

Tyar Eyurn Rebel Jedi. Have X-Wing Advanced, will travel.
JakeBlues21
Thu Feb 05, 2004 9:50 am
#303



flyingmist wrote:


Joslo wrote:

Tanks wrote:
Meanwhile, Neutrals get the shaft.
How would Neutrals PvP?


Um, last I checked neutrals can die in PvE, hence getting smacked with decay...




join a faction




I finally found a post more moronic than this idea. It took page 6.



Shayde - Agent to the STARS
SHAYDE'S ENTERTAINMENT AGENCY
Player since launch, Cancelled... account runs out the day before CU is pushed. That's Ironic.
- I support keeping & balancing the current combat system You can too
Janzik
Thu Feb 05, 2004 9:51 am
#304

I'd like to see overts get the non-decay as part of the price of being over.

non overts should pay no more than 50fp per day.


you devs shouldnt be letting our equip. decay anyway if it is insured!!!



Janzik Avet, (X-Corp) Vodo Falls, Dantooine
Kreetlejuice
Thu Feb 05, 2004 9:53 am
#305






Thunderheart wrote:





In the teams effort to resolve the PvP Death and Decay, what we are going to be able to implement (for publish 7), is a Faction Combat Day Pass. This "day pass" is Insurance.


You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.


How much do you think this should cost?








Who gives a rat's ass ? Insurance is a joke. 1k is no amount of credits to people. Whey don't you double insurance prices and remove decay ?
Zeritus
Thu Feb 05, 2004 9:56 am
#306

I wasnt even going to bother posting in this thread since it seems obvious you have chosen a path contrary to what your player base wants but here goes just in case you DO care..


Armor/clothing decay actually ANY decay on death is just plain NOT FUN.


It's tedious and a double penalty to normal use decay. It makes the armor useless for PvP thus stopping all but the filthy rich from even considering getting a set and experimenting with PvP. What would you rather do? Stop armor decay on death now...


Sorta off topic but along th same lines is armor encumberance is rediculous for both a usabilityand a game mechanics standpoint.. I mean come on, I can carry a dozen pets, 3 vehicles and backpacks of crap but I cant wear a Composite helmet with a composite chest without buffs let alone a complete set???


Can you say stupid? I can and I just did... The entire decay on death and encumberance system should be looked at and revamped. Those two things alone will make the game 10 times more enjoyable to everyone whether they are roleplaying, PvP'ing or PvE.



I am new to the game having been here just over a month and only mastered 3 professions but in that short time the glaring problem with this game from a mechanics standpoint is item decay on death, armor encumberance and balance for armor ratings across the different species (dont even get me started on this one)...


Take my comments for they are worth and do as you please but if changes dont happen soon to relieve some the tedium this game has then I'll be looking for another MMORPG. and thats ashamed given all the potential this game has.



________________________
Nirax
Olepi
Thu Feb 05, 2004 9:58 am
#307






Phazorn wrote:





Free_Beer wrote:
Free with overt status






i agree if we must live with this evil


i'd rather go back to the original system of reclaming items from corpses at this point







Full agreement. Was more fun anyways running around in underwear to get to your stuff.



Zesa

kirstar
Thu Feb 05, 2004 9:59 am
#308

FREE to overts


100-250 for coverts



nuetrals.... stop sitting on the fence





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CommanderFarley
Thu Feb 05, 2004 10:02 am
#309

free with Overt status.



Chu'ma
Queen of Corellia
Tajah' vendor location 6450 -1690 in Fallout Bay on Corellia -Pants
Tybar
Thu Feb 05, 2004 10:04 am
#310






Thunderheart wrote:





In the teams effort to resolve the PvP Death and Decay, what we are going to be able to implement (for publish 7), is a Faction Combat Day Pass. This "day pass" is Insurance.


You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.


How much do you think this should cost?







100 - 200 Faction points I think would be fair.


But would there still be the non-human penalty for Imperials?





aURabyt Romrani v Tevia RomraniUb
iImperial Creedi
AKA Tybar, the Cross Dressing Wookiee from Tat.

A in memory of Jolo Darmist, Duncan-Idaho A
Tao-Ki
Thu Feb 05, 2004 10:05 am
#311

100 FP


-------


easy to get - like you get 60 fp from each level 10 mission you run on Naboo....


--------------------------


Tao-ki - FP hound


neutronpixie
Thu Feb 05, 2004 10:08 am
#312

Honestly, I enjoyed the old "go out and find your corpse" death penalty. That was the worst thing to do when you die, and it made you think twice about doing something stupid. But had no real impact on your items.


Plus how cool was it to see ppl's skeletal remains all over the place? It will prevent ppl from clone camping, or just blind charges out of the clone facil, it would address decay, it would penalize the player appropriately and it would make ppl think twice about doing stupid things.




(LD)
Samhain -AXIS-
Master Smuggler
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