Development Cycle Archive

Thread: Crafting Experimentation Changes... resolution.

LordAbacus
Tue Mar 16, 2004 9:34 am
#287

I am a Master Architect on Flurry, havebeen working on it since the first day of this game. I have never been on a mission, I have never had another profession except for Master Merchant and Artisan. These professions were needed to compliment Architect.I have workedvery hard to bring my company to the point it is now. I have "worked" at it for 14-16 hour days, day in day out for months on end. I have millions of credits now because of this dedication more than I could ever spend and yet my love for this game still has not diminished. All this hard work can easily be duplicated by someone with 600k ore and 300k gemstones and four hours grinding statues.... Viola' Master Architect with the same ability as myself to make BER13 harvesters. And you think that's right? What would be right would be for the truly succesful to become more so and the lazy people who feel they should be "entitled" be less. Rediculous complaints from a minority of people representing the actual numbers who play this game should never have made it to the table. I'm disgusted. You have opened Pandora's box, might as well just give everyone 10 wishes a month and give them a goodie bag on their vendor when granted. You have pandered to the wishes of a few, good luck trying to effect changes in the future for you have successfully established a dangerous precident.


I SUPPORT THE CRAFTING NERF!

ABACUS - FLURRY
Skullface65
Tue Mar 16, 2004 9:36 am
#288

So exactly how much development time was wasted on this bad idea? I mean thanks for listening to the community but that should have been done up front not after hours were wasted going down this path. I would like to think that the time wasted would have been better spent actually creating new content.
Burr
Tue Mar 16, 2004 9:38 am
#289






ThalenCynelles wrote:

I suppose it's just as well that the Dev Team wouldn't stand up to the powergamers and are backing out the crafting changes. It wasn't going to work anyway since they were actually being encouraged by Thunderheart to make as much as they could beforehand. The powergamers were scrambling to make schematics, and have enough resources to make items with those schematics to last them wellinto the New Jedi Order story arcs.


Leaving those of us that actually trust and support the Dev Team even further behind. Devs, you CANNOT catch up to these people in a manner that is going to be perceived as fair. Leave this change in, and do what you have to do in the future ::cough CAP INCOMES cough::. You have my support.


Why didn't I speak out before? Because I thought the Dev Team was made of stronger stuff and would not have to make a statement. Right now they look more like spineless jellyfish, kowtowing to the will of the vocal minority.


Tomorrow I hope to see a post from JustG saying "Um, hehe, sorry guys, but the crafting change is going to be a bit harder to get out than we thought. Might take a few more days. We'll let you know..."




You keep throwing the generic term 'powergamer' over everything you don't like. It really makes you look ignorant.




----
Nothing personal..... it's just business...
RocketM
Tue Mar 16, 2004 9:42 am
#290






_Kevlar_ wrote:
(sigh) Just imagine how much development and programming time went into this one item that will not be used.






If they it took them many hours to changeone line from Quality = Quality + (SuccessRatio) * 8 to Quality = Qualtiy+ 7 * (MaxQuality/10) and add another line that says MaxQuality = MaxQuality * 1.05 or somesuch then they are some awful programmers.
IanEdgey
Tue Mar 16, 2004 9:55 am
#291

Neilla you speak such sense......



Do Devs play the game as much as we do? No.... so how would they know what is and isnt working as well as people like Neilla


Of course comments on the board have to be taken on-board by the DEVS, we are customers they have to listen to us, any business which ignores its customers fails. And although not everyone who plays the game use these boards its fair to say it represents a good proportion of it (if u do statistical analysis u will realise this).


All the people now crying for the nerf to remain are just sensationalists looking to make a name on the board or to sound controversial, every master crafter I have spoken to on my server ,Infinity, seems to be against it... Like the devs say themselves how can making crafted items worse be more fun to play in game? The economy may well be broken, and there are several reasons for this, the holocron debacle, cross server trading, heavy harvestersand all the other issues mentioned..... but nerfing crafting isnt going to fix that....


It raises this question:


Can they fix the economy now even if they wanted to? And how would they do it?


I believe it would take some hardcore drastic measures, as mentioned in many posts on these boards.... I certainly dont think nerfing crafting would do it though



Once again, thank you SOE for listening to your customers, I will reactivate my account asap..........





[Black] - Edgey
[Black Website] - http://mediahosting.co.uk/black
atimes
Tue Mar 16, 2004 10:18 am
#292


A few pointsthat people who were for the change need to consider:


Most of the people who were for this crafting change state that the reason theywere for it is because the game is too easy and high end gear needs to be reduced in effectiveness.


If the devs would have come out and said "we are implementing this change because we feel the game in it's current state is too easy and we wish to increase the difficulty level by reducing the effectiveness of top end meds, armor and weapons" people may have had a different reaction.


The devs however did not say this.


What they did say is that they were doing this to help stabilize the player economy, to encourage and increase competition and to provide more variety to the crafting market.


All of our "whining" was to this effect: We were simply telling the developers that their stated reasons for implementing this change would not work. We told them over and over again that these changes would not stabilize the player economy, that it would not encourage competition (in fact it would squelch competition) and that more variety would not be added since all crafters would simply find what players wanted and tailor the majority of their goods to that end.


IF the devs had said they were doing this because high end gear needed to be "nerfed" and IF the devs said they felt the game was too easy then we would have had an entirely different discussion than the one we've had for the past month.


So to all the people who were for this change and are now flaming the devs for "caving in to powergamers" remember this. The devs never said they were doing this because the game was too easy and high end gear needed to be "nerfed". You did.

Pawlin
Tue Mar 16, 2004 10:53 am
#293

Before we start figuring out solutions, we need to define the problem being solved. SOE didn't really do that IMHO.


So what is the problem?


This is where it has to be specific. Chrysalide said that the game economy is in "poor shape". But does that mean that there is rampant inflation? Stagnation? Unemployment? What? How is the economy broken specifically?


They also said: "Our main concern centered around the fact that with most master crafters all making the best equipment possible, there is very little variety on the market."


So why is that a problem really? What does that do? The implications of that aren't totally clear to me.


What is the negative side of "very little variety" exactly? Is that really the only "problem" they were trying to solve? If so then I don't believe that the proposed solution of nerfing crafting would fix that. You'll always have masters that can get the max. stats and thats about all that people will want to buy. So you'll just be making it easier for a few people to pretty much control the market.


Problem solving starts with a clear and specific definition of the problem you are trying to solve.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Fidlaf
Tue Mar 16, 2004 10:53 am
#294

That's why im happy to pay SOE 60 credits a month for 4 accounts. Simply... They listen to me/us



Build it then blow it up
Apraeh Fidlaf

swg-inr-pa.org
ThalenCynelles
Tue Mar 16, 2004 11:13 am
#295

Burr, if there's anyone still playing SWG that doesn't know what the term powergamer means when applied to this game, I'd be.... well, there's no need for me to be anything. There's not a soul around that doesn't know who I'm talking about or couldn't name 100 characters off the tops of their heads that are one.


Thank you for such a useful contribution to this thread, btw. You wanna call someone ignorant, you better back it up with your "A" game and prove to everyone here that the people who qulaify for my 'generic' term aren't the ones who've been destroying the game since Beta 3. I've got over a year's worth of gameplay reports, changes, forum posts, quitting reasons, reviews and suchto back me up. And I'm the ignorant one? Don't make me laugh.





____Thalen_________________________________________
ANGEL KILLER INDUSTRIES
Caution, Live Crafters!
Phetro
Tue Mar 16, 2004 11:27 am
#296






ThalenCynelles wrote:

Burr, if there's anyone still playing SWG that doesn't know what the term powergamer means when applied to this game, I'd be.... well, there's no need for me to be anything. There's not a soul around that doesn't know who I'm talking about or couldn't name 100 characters off the tops of their heads that are one.


Thank you for such a useful contribution to this thread, btw. You wanna call someone ignorant, you better back it up with your "A" game and prove to everyone here that the people who qulaify for my 'generic' term aren't the ones who've been destroying the game since Beta 3. I've got over a year's worth of gameplay reports, changes, forum posts, quitting reasons, reviews and suchto back me up. And I'm the ignorant one? Don't make me laugh.








There were hundreds of people against this nerf (and those are just the ones that post--I have yet to meet a single person in-game who was for it either) and about ten that I've seen on the forums that supported it--6 of those ten apparently is you, seeing as you post far more than anyone else.


This is not a question of "powergamers for, rational people against." This is a clear case of "99% against, 1%misled and masochistic enough to want a nerf." No one in their right mind wants to be nerfed, period. If you do, you should probably look for some help, because you have some sort of complex.


The vast majority of players has spoken out. You can argue with that all you like, but it will never change the truth.



-------------------------------------------------------------------------

"Those of you who benefit others are merely average, and deserve no praise. Those of you who benefit others, and do so for no reward whatsoever, and do so regardless of cost to yourselves...you are the ones that are worthy."
Ail
Tue Mar 16, 2004 11:32 am
#297

I am not sure the majority of players ( most of whom are not crafters by the way) will like the fact that post patch 12 pointers AS and WS could produce better products( those are the first reports filtering from AS and WS boards)and because of a bunch of scared players that change will be pulled off tomorrow....


I am actually pretty sure they will thank (not !) those players that whined for the changes to be pulled off....








Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Phetro
Tue Mar 16, 2004 11:36 am
#298






LordAbacus wrote:

I am a Master Architect on Flurry, havebeen working on it since the first day of this game. I have never been on a mission, I have never had another profession except for Master Merchant and Artisan. These professions were needed to compliment Architect.I have workedvery hard to bring my company to the point it is now. I have "worked" at it for 14-16 hour days, day in day out for months on end. I have millions of credits now because of this dedication more than I could ever spend and yet my love for this game still has not diminished. All this hard work can easily be duplicated by someone with 600k ore and 300k gemstones and four hours grinding statues.... Viola' Master Architect with the same ability as myself to make BER13 harvesters. And you think that's right? What would be right would be for the truly succesful to become more so and the lazy people who feel they should be "entitled" be less. Rediculous complaints from a minority of people representing the actual numbers who play this game should never have made it to the table. I'm disgusted. You have opened Pandora's box, might as well just give everyone 10 wishes a month and give them a goodie bag on their vendor when granted. You have pandered to the wishes of a few, good luck trying to effect changes in the future for you have successfully established a dangerous precident.





Cluttering the server with exchange-lot harvesters is NOT work, despite what you may tell yourself. What you run on Flurry consitutes greed, if anything, and I'm ashamed to share the server with you, even more so now than before.


The only reason you wanted to see this nerf go through was to further empower your near-monopoly (and I say near because there are better architects out there with selections that rival yours and with better prices to boot) and to further widen the unfair advantage you have over your competitors. Your arrogance in assuming that other master architects don't have every right that you do to "make BER 13 harvesters" is unbelievable.


Hopefully SOE will soon eliminate your ability to have 240-300 lots taken up, as clearly the ability to cross-serverexchange was not intended to be misused so blatantly as you have done.



-------------------------------------------------------------------------

"Those of you who benefit others are merely average, and deserve no praise. Those of you who benefit others, and do so for no reward whatsoever, and do so regardless of cost to yourselves...you are the ones that are worthy."
Eeloominath
Tue Mar 16, 2004 11:42 am
#299

I really didnt want to admit it - until today.

While in the beginning the devteam seemed to push thru their concept, now they seem to have handed over the general game design to a bunch of immature whiners. Well done, devteam. You're going down the very same path quite a bunch of other MMOs went down already. Literally went down.

Well, you must know what you're doing.
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