Development Cycle Archive

Thread: Desired Rewards

TeppicLuTze
Tue Sep 30, 2003 2:34 am
#287

Reading the forums shows a huge increase of the number of people who start and abort missions.


Why?


The simple answer is that the items you're supposed to deliver or collectare better than the crap you get for actually completing the missions.


Batha Statues, paintings, Tusken Robes, AT-ST helmets.... need I say more?


All of theses items cannot be used andcannot be worn, yet there is a current craze to collect them just to show that you have done the missions and to show off the items in your house or PA hall.


Give us more items like this and give us badges for completing the quests and theme parks




Major Teppic Lu-Tze, Rebel Alliance
Master Ranger/Master Sharpshooter/Uber Hunter
DarkTower Mining & Stim City Hired Muscle
Stim City: 5297 -4010 North of Moenia, Naboo
Reztarn
Tue Sep 30, 2003 2:42 am
#288

1) Skill Enhancement Attachments that actually work as intended.


2) rare chance to get a bundle (enough to be used in part of crafting some item) of resources (hide, bone meat) with VERY good sats (like 1000 in 2 stats)





__________________________________________________________________________________
In Lady Regana's Service
Col Chowok : Master Creature Handler, Master TKA, Medic (Bria)
Norlanthale
Tue Sep 30, 2003 2:45 am
#289

Schematics is the same thing that we al said in last post. Why wasnt it looked at then? Well it wasnt a dev post. Soooooo cool schematics would rule! Everyone would like them. Just make it so they can actually DROP unlike most of what we have now. Make it for all professions not just architect. Make some for BE's, Smugglers, Chefs, DE's...well u get the picture.

Tristan3056
Tue Sep 30, 2003 2:48 am
#290

Anything unique. It doesn't have to be super-powerful stuff. As long as its unique it will make most people happy - preferably something that can be displayed.



Fywe Iata
The Professionless Zabrak

~~ Si hoc legere scis, nimium eruditionis habes. ~~
Corri
Tue Sep 30, 2003 2:51 am
#291

Decorative objects, especially non-craftable ones. There won't ever -not- be a market for fluff.


Also, a schematic that can either be made in a factory, or schematics that can be learned by crafters (I suspect the latter would be incredibly tough to implement).


Gear that's better than the mid level stuff crafters can make but not as good as the top end. Or stuff that is as good as the top end but with a very low durability.


More crafting aids for crafters (schematics, components, incredibly high stat materials, even tools).


More random and less unique stuff. Don't make anything, even fluff, so hard to get that it becomes too valuable. The rarest anything should be is that someone needs to be tenacious to get one. Getting a second one should probably only be as tough rather than impossible (the set of food and the various other neat things from the quest chains in Mos Taike as an example of stuff that makes you make a choice between completing the quest chain and having the nicest prize)


-Corri Agir; Sunrunner

Xiro
Tue Sep 30, 2003 2:52 am
#292

I would love to see quest rewards to be very uniq and useful. Yes, useful can also mean to be more powerful then a crafter can do. But I also think there should be some limitations and regulations for that. I also don't like SWG to become a loot centric game. Currently a lot of people around seem to powergame, these quests give at least a little star warsy feeling. Running with a large group on planet xy killing everything "on the run" is not...

First of all, the quest rewards I am talking about are for ending a real quest or line of quests/missions, not a small deliver that piece to princess lea or so thing. The rewards should be related to your professions, maybe take the highest.

I never tried, but some people mentioned, you should only be able to do a quest once.

Make it impossible to trade an uniq Item, except for the stuff build from the uniq schematics of cause (for the crafters). If you try, it can say something like "I feel bad to give that away, it was a gift from xyz". However, if you like, you can destroy it of cause, but with an extra warning like "This item is rar, are you really sure...".

Weapons and armor should wear out as usual, but the numbers should be high. Since the item is uniq, nobody knows how to fix them...

Make the quests more profession related, vary the missions/tasks for that. A Hunter needs to get rid of a large biest, a cook needs to find some spices, a bounty hunter needs to get rid of some bad ass and so on. And all put together in the story line, like "set up a new secret outpost on xyz". Yes that is more work to do, but if you want the people to stick with there profession and not all become powergamers later, the quests need to be profession related.

Ok, just my to cents, hope we can start a real discussion here...
TrackNDestroy
Tue Sep 30, 2003 2:52 am
#293

You need something for the wookies how bout a Rare headress for marry ritual or something.


Something diffrent for every class please not just a selected few.

RageGods
Tue Sep 30, 2003 2:53 am
#294

A Rebel Flag you could put inside your house.


A Imperial Flag you could put inside your house.


Possibly have them outside your house too.



Krayt Bones you could put inside your house.


Other creatures bones you could put inside your house.



Rugs, plates, cups, pictures.......









ARC - All Accounts Canceled - 04/20/05
This game has no longer became fun for me. I do not see it ever getting better. Goodbye Tempest and Eclipse. Salute SiN Guild.
Andur
Tue Sep 30, 2003 2:58 am
#295

To keep it short, Fortune and Glory


Fortune and Glory...

Gla1ve
Tue Sep 30, 2003 2:58 am
#296

I personally would like to see a holo viewer (Like R2-D2 with Leia's message to ObiWan in A New Hope only without R2) able to be used in homes (Working too, not just there with no images!). And perhaps some of these broken disk quests could be turned out to make new holo images. Or a camera crafted by artisans with a one time use to capture their own favorite SWG video clip of a creature/person (Target a person, use the camera, uses a premade video of the creature/NPC).


These would be a great feature for homes in general, holo dancers in player city cantinas, a darth vader holo in an imperial PC faction base, etc...




I may not agree with what you have to say, but I will defend unto death your right to say it
~ Voltaire
Rela
Tue Sep 30, 2003 2:59 am
#297

Global Messages for the initial completion of a new quest (Ala AC) or any completion of a static, but difficult quest.



BobtheBH has just killed <InsertBadGuyHere> on Endor!



(Make it more exciting than that.. but you get the idea..)



Visible stuff, so the questor can "show off" a bit to others that they completed something. (This stuff doesnt have to do anything really... decorations, clothing (no not another orange flight suit), anythign unique)


Altho This isnt AC, they did have some great "non-sense" rewards for quests. Tons of basically useless items that could be displayed. (Even most of the quest weapons/armors were more for show than use)


Hmm a Stack of Eggs/Milk (Or any other pain resource)


Always, new schematics. (Not ALL of these should be limited or single use - why not add new items to the game this way, want a blue chair? Do the Blue chair quest!)


Scale special loot drops on mobs for every level. (Krayt Tissue and Feeders are great; but ,NewGuyJoe is not gonna get anythign but melons and 1 water from killing Mummers all day - Make a rare loot drop for other types of critters too, just scale them down)


Make multiple critters drop neat items. (Please dont make 1 "super mob" that everyone on the server is camping day in and day out hoping to get the plasma ray of death gun)


Alot of folks are right. After you max XP, Quests and PvP are about it. Loot drops is one of those things that just keeps people coming back killing yet ANOTHER mob hoping for a widget. I'm a crafter as well as a combat person (2 accounts) and I dont see why adding some more loot would hurt my crafter at all. Specially if some of the loot items are used BY crafters to make other items.







Reta - Reb Sword/Doc (Til the 26th then bye bye again!)
Rela - Tailor/Shipwright!
Ship Vendor -629, -3908 Naboo - VC
EQ2 - Steamphont!
Bey
Tue Sep 30, 2003 3:01 am
#298


  • Schematics

  • Trophies to show off as decorations in my house

  • Medals that show on your character

  • Story badges

In short, items that do not compete with crafters, yet gives you something to remember it by.




Xexo Sparks
No longer : Master Armorsmith / Master Merchant / Master Artisan due to lack of content for non combat characters
zachox
Tue Sep 30, 2003 3:03 am
#299

I have anidea!


set up a system where master crafters can offer their uuber items to somekinda Quest Terminal. this will allow players to get the best master crafted stuff, and would expose the crafter to a new potential customer. the only problem would be figuring out how cash the crafter would get for offering the item to the "Quest Terminal".




Zachos Stehe
BH 3/4/4/4
M 0/0/0/0
R 0/0/4/0
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