Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week Ending 1-25-04)

Kniol
Wed Jan 21, 2004 1:51 am
#287

Aside from my first agreeing with every negative reaction by the rest of the DE communityto your post, I have one more question:



Who will be able to enter this new Droid Handler profession? Will it be anyone, or will they have to first have Mastered the Droid Engineer profession, in order to be able to issue commands to these somehow-different-from-any-ohter-droid-or-robot-ever-made-type Droids that apparently will have the AI of a crazed durni pet and turn on you if they get Low on Power?


What Elite class Professions will have to give up part of their templates in order to pick up who-knows-how-many skillboxes in the new DH profession in order to control one of the Uber pets? Will it be worth it to them to do so? Will having this Uber Combat Droid take the place of a Master Commando dropping the Pistoleer trees s/he added to make his/her MC even more uber? Will a Master Combat Medic have to drop the Pistols IV (in the Marksman (basic) subclass) that s/he has held on to in order to halfway defend himself/herself while healing everyone else and throwing half-useless, more-than-half-the-time resisted Poisons and/or Diseases at the enemy, whether animal or player? etc, etc, ad nauseum.


I think you and/or the Devs have created a nightmare with this new profession that you have quietly decided upon implimenting yourselves WITHOUT listening to the Player Community, which, after all, are the people you expect to give up their hard-worked-for "extra" skills to try to get a few boxes filled.


Bottom line: BOO to your way of handling this, and BOO to your lying to the rest of the community in your weekly roundtable discussion about DE's even REMOTELY wanting a separate Droid Handler profession.


Your arrogance, your lack of insight, your whole attitude toward the DE community shows that you care nothing about them, and you surely don't understand them or listen to them, with the fact that you were PRESENT at their latest DEA meeting this Sunday.


I will not quit DE because of this; I worked too hard for it, borrowed too many components from family and friends to be able to grind it, and enjoy and love it far too much to quit. But I may join those who say they'll NOT make droids that are usable only by the DH profession, and urge all my other DE friends to do likewise. You think you are nerfing us? Who else is going to make your uber droids if we can't use them?





Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
Squidd
Wed Jan 21, 2004 1:54 am
#288

Clearly there are a lot of angles to the DE problem, as you point out. And the most vocal aspect tends to be the one that opposes the changes you're proposing. Droids have so many, many possibilities that they mean a lot of different things to different people.


I think the heart of the matter, however, is this combat vs. crafting profession question, and I think there's a fundamental flaw in the argument; that is, that a class has to be one or the other.


Take the CH profession as an example; its predominant use is combat, however there's a lot of non-combat stuff in the class. They tame and train pets, the produce pets for other players to use, they produce mounts for other players to use, and they use more powerful versions of these same pets themselves.


There is, of course, the association with BE, but it's not a dependent association; a CH can get along just fine without a BE. They enhance the CH profession and its products.


DE doesn't have to be a combat OR crafting class. Why not make it a similar hybrid, leaning towards the crafting side? DEs produce droids that enhance other professions, they produce droids that are useful to the general populace regardless of profession, they fix, repair, and customize other people's droids, AND they can use more powerful versions of their own droids. This won't result in an either or situation.


As for the analogy to the BE/CH association, how about the existing DE/MA association. Unlike the former, DEs are dependent on Master Artisans for several key components.


I think the proposed concept of sprinkling the DE tree with the ability to use more and more powerful droids (al la CH) is a good one, assuming that non-combat droids and combat droids under level 10 are still available for anyone to use.

Cel_DarkCel
Wed Jan 21, 2004 2:11 am
#289

Hello,


Well, I don't post a lot. But as a DE I don't want any DH profession or mini-profession. Droids MUST be usable by everybody. Period !


If devs want to put caps on quantity orcreate certificates depending on profession skills or whatever they could think of, why not ? But everybody must be able to use all the droids built by DEs


Sorry if this post don't make the things easy, but I have to give my opinion.




*******************
Eclipse - Torald Hessu
Artisan - DE - Rifleman
SinjenRandall
Wed Jan 21, 2004 2:32 am
#290






Thunderheart wrote:

I read it. The math breaks down the same.


Droid levels are experience points/skill points. In any situation, there has to be an equitable amount of XP and skill points spent for ability. The ability here is the ability of the droid level. That will equate to a creature level.


As far as the droid progressing, its not a bad idea, but it would mean a lot of code and it would mean that either you get zip this time around (which is not an option) or you guys choose one of the existing paths with the hope of having that added somewhere down the lines.


For the droid to progress the even that moved it up a level would have to be skill and experience points spent by the player. With any droid-level-progression, you'd be asking for something brand new which doesnt exist and that means it goes to the end of the development line.


I will bring it up tomorrow though.




The idea has a lot of merit. Thanks for bringing this to the table. A couple of things to add (there are more verbose additions in the actual thread):


I don't think the math is the same. One of the things we are discussing in that thread is that a SINGLE droid would take as many experience points to "master" as an elite combat profession. Wouldn't this alleviate the need for a skill points expenditure? The droid has skill points to spend, but the player has to earn levels PER DROID. A Creature Handler skills up one time and has an unlimited supply of powerful creatures. With this proposal, you skill up one time and you get one droid. We are talking about over a million points of experience spent on an investment, an NPC, not an ability.


It brings levity to droids, in my opinion. It isn't "An Assasin Droid", it is "AD-58: My Assasin Droid".





Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

ASHRID
Wed Jan 21, 2004 2:33 am
#291

This is actually very simple


Lots of players (several of which are DEs) want combat droids


Combat droids would have to be over CL10


The devs wont give everyone and there brother better than CL10 pets without the player having to 'pay' for it in some way (because its taken them this long to get creatures sorted)


The majoritory of DEs want to be crafter class


So the devs end up trying to find a way to give the players combat droids greater than CL10 - what I dont think the devs thought about was that the players were/are expecting to just be able to buy these droids and use them without having to obtain any skills (because the whole point of droids is that anyone can/should be able to use them)



Since combat droids running all over the place isnt appropriate for this time period I would rather never see combat droids than a CH profession (for me, jury rigged stock models with concealed weapons is much more fitting with the time period - and yes, these droids arent going to be uber by the fact they arent specificially designed combat models)


Dont get me wrong, theres plenty of scope for adding the battle droid chassis, but they would be decomissioned ex military droids with all the tasty hardware removed (but still able to have the CL10 weapon modules added)

Kiashia
Wed Jan 21, 2004 5:15 am
#292

I am sorry but, Thats REALLY stupid. The game didn't need another pet weilding combat class. It needed combat droids that are certed like weapons that only certain types of classes would get.


It needed factional requirement droids.

It needed support droids for non-combatant elites like doctors and politians

It needed tank droids for bounty hunter and commandos

Good combat droids for quad leaders.


I could drawl up a list of spacifics easly on how droid should be distributed accross all the classes, the types and strengths weaknesses.


All your doing is making another creature handler class and thats the entire reason your making combat droids to begin with!


Why don't you learn from your own mistakes??!!!





Kiashia [90 Elder Jedi, 90 Spy, 90 Medic, 90 Bounty hunter, 90 Commando] The crystal is the heart of the blade. The heart is the crystal of the Jedi. The Jedi is the crystal of the Force. The Force is the blade of the heart.

nnn((((((((((nnnn]9X9ggggggggggggggggggggg)


angeles
Wed Jan 21, 2004 5:20 am
#293

i could deal with the higher end droids being in the droid engineer skill tree, at least that way any of the already powerful fighters would have to give up something in return to use them and it would also give us non combat droid engineers the ability to partake in some hunting once in ahwile. i hope thats what i am understanding with this latest info.



buy high, sell low.....thats how i ve managed to stay poor ingame the last four years....buy my book
radops
Wed Jan 21, 2004 5:24 am
#294

TH, my suggestion is a varience of what is already out there. Why not add a mini prof above all the master classes. All of the classes combat and crafting. Say skill boxes that cost (whatever) low enough that everyone will want say at least the first box and then add a few boxes above it high enough so that most people would have to make a solid choice as to what they want to add. Even if it was 15 points to get the basic then 6 points each box above (or scale it) alot of people would choose to have the droids.If you make the cert available to only those with master profs it would serv two purposes 1. Gives people not chasing holocrons a reason not to quit the game due to no real content for high level masters, and 2. Gets droids in the game at no small cost of faction as well as balancing issues. Any master would have a chance to be a "droid handler" but it would not be a specific skill tree. Anyway thats my idea thanks.


Rad

Master TK/brawler




Rad op'uo
Retired Grinder (32 Profs)
Force Sensitive Slot Unlocked 04-31-04
Georb79
Wed Jan 21, 2004 5:47 am
#295

Upgraded Protbots here we come. Seems like no matter what we say nothing will change. I will not argue points anymore about DE's. Let us see what you propose in the TC or live, and let the subscribers decided what is the best for this game.


You say the developers are busy, TH I understand the postion you have been put in. You are the door between Devolpers and Us. Its a very hard job to do what you do. I myself would not want it. But this is a insite into the future. This game was created for fun and for the most profit making MMORPG to date. Plain and simple. money runs the show, and the older crowd understands this all to well Some of us have been playing and paying for quite some time now. So we understand what really makes Developers listen...subscriptions. If the Devolpers release another broken or usless part to this game I would expect a major decline in revenue aka subscriptions.


Its time to be proactive against losing asubscriptions rather then doing something to add another 20000 accounts for 2 months. That math doesnt work in the long run. Most of the devolpment team understand what that means to have a galaxy completely empty out. Ask Dave G. From Planetside how it feels to completely ruin 2 games. Tribes2 and Planetside. Both of those games had great following and fan base but have long since died. Consumers are no longer the idiots the suits think. People are becoming aware that this game isnt worth it. I dont wana lecture you guys on business eithics or policies I am sure you guys have enough of that already.


Right now I do like playing this game. But for how much longer. I dont wana control a probot I want a 2 legged combat driod without being a DH. I am a master chef and a master Merchant with some medic and TKA, why do I need to go up a tree to get a nice Combat driod? Can you explain to me why a driod a robot will not take my orders as its owner? If you can come up with good reasoning then I will accept your decsion and deal with it. Right now it looks like your just going to giveprobots just a upgrade in attack power and leave everything else the same.Aprobot doesnt need logic, I am the boss. I tell it whatto do and when to do it. I say attack, it better go attack, I say Guard it better guard. Thats itacombat driod should in no way belike aanimal in reaction or instinct. They are driods plain and simple. I want my driod to be completely obediant. Not sit there when I tell it to attack, like a pet would and not run away just like a scared animal. If I tell it to die then it better stand there and fight until its head pops off. Period


I would also like more content and a walk through in the begining for new players who just get dumped off the imperial starcruiser sitting there in shuttleport not knowing what do next. Maybe you can have a Imperial and Rebel recruiters Guide them for the first few missions something to get them familar with the game mechianics.


If you wanted to aviod this situation right after coding then you should have let the correspondents test your ideas. They are our voices, focused. If you really want a honest opinion the correspondents should be your internal testers and should be privy to your concept ideas. That way to aviod all this mess you are having now 1 week before a publish and release into Test center. You are getting this reaction and wondering why. Why dont you use the correspondent like they should be used as a insite into the game itself and how it is playing out now, and as testers and creators of ideas. Sheesh If I had all these people helping me for free I would be asking them questions everyday how the game is working. Not assuming by your 10 hours of gameplay. Most of these correspondents play the game 20+ hours a week. They know more about this live game then you do. For a fact.


I am ranting now. Stopping but Remember this The devolpers do not support this game. The suits dont ask you for your opinions they look at Numbers plain and simple. You start staying in the negatives, and we will all be losers, Developers and subscribers.




Georb
Master Chef
Tarquinas
The Tradersguild -2171 -6220 Tatooine
www.Tradersguild.net
OthrSixtoes
Wed Jan 21, 2004 6:13 am
#296

Bothans are still bugged when dismounting from mounts/vehicles, they move very slowly right after dismounting, sitting and then standing up fixes this, and so does going into combat. This can't be that hard to fix, can it?






Ceetro Ok'fhe
Master Thug
PC missions: 103

Space griefer and nebulae hugger
deltabob00
Wed Jan 21, 2004 6:18 am
#297






Thunderheart wrote:



....


For instance, if a grouping of professions gets "Droid Certifications", then you instantly get a migration of people to that profession to get the combat advantages. The advantage is simply doubling your combat balance. For instance, If Im a Carbineer and I have a droid, I've essentially doubled my combat abilities. So If I group with someone else who has access to high level droids, 2 players = 4, 4 players = 8 and so on.


Combat becomes out of balance and too easy. If that were the case all combat would have to be increased in difficulty. If 4 players suddenly have the same combat ability as 8, you can see how things would spin out of control.


The alternative is to stick put a "droid handling tree" in with Droid engineers. The confusion came in because over the past few weeks, DE's have stated they would prefer to be a crafting profession. In the shakeout, it seems the issue has many angles.


We're going to try and get to the bottom of it this week.







So, what I'm hearing here, Thunderheart is that adding combat droids to "groupings of professions" will lead to an unbalancing because the combat droid will make one fighter like two fighters, and this would cause migration to those classes.


However, adding combat droids to the DE profession doesn't have this problem? That makes sense because DEs are not fighters in any way (no combat skills) so adding a combat droid gives a net of one fighter. On the other hand, a DE which is also, for example, a Pistoleer (and roughly equal to one fighter) would now be equal to two fighters. Thus, there would be a migration to pick up DE to have the combat droids.


Adding a Droid Handler profession would mean that a Droid Handler with a combat droid would be equivalent to one fighter, but if that player also has another combat class, the player would then be equivalent to two fighters. Thus, there would be a migration to DH to pick up combat droids.


It seems to me that the balance issues are present no matter which of these approaches is taken. The issue does have many angles, but it seems that they all lead to the same destination - adding combat droids will affect game balance. Period. It doesn't matter if anyone can use them, DEs can use them, or DHs can use them.


I know that many people, including me, would like to see more combat droids. However, what I think the addition of more utility droids and functions would be a more helpful addition. Right now, since there are creatures (as combat pets) in the game and two professions centered around them (BE and CH) adding combat droids will rob those professions of some of their purpose and members. Adding more utility droids and functions will give DEs something that make them special and needed without detracting from existing professions.





The ferret says, "Dook dook."
Crystalis_Jedi
Wed Jan 21, 2004 6:24 am
#298

*I did post this in the DE forums as well, but just to get a bit more exposure, I'm re-posting it here.*


I saw posts by TH saying how uber droids (over CL 10) would need experience invested in them for them to be effective. Fair enough. But, I don't think a doird handler skill tree, or even a droid handle skill mod, would work well...

But here's my idea. Something simaliar to a recent update that helped out combat, and could be spread across different elite professions for different types of combat droids.

Droid Knowledge. Make a skill, with multiple levels, 3-5, that pretty much mirrors DAMAGE MITIGATION.

Then, all you have to do is group several "droid certs" into different levels. Droid Knowlegde 1 could grant you CL 20 for driods. DK 2 - 30, DK 3 - 40, etc. Then, as done with Damage mitigation, spread these "certs" out between the various elite professions, with the highest certs being in the master boxes. You could even give non-combat professions the level 1 cert high up in a skill tree (or even master), which means people have to spend the skill to get the certs, and it prevents dabbling.

You could go further, and seperate those certs into groups, such as:

Assasin Droid Knowledge. (Droids with long range, high damage, and low speed/armor)
Assault Droid Knowledge. (Droids with medium range, damage, speed, and armor.)
Support Droid Knowledge (Droids with short range, low damage, high speed and armor.)

And then put them in the professions which would make the most sense. (assasins in Rifleman/pikeman, etc) Viola. Balance. XP spent. Only droids that flesh out a profession allowed...

Except one: Droid Engineers. Since they built them, they can get ALL the certs, and use droids primarily as their combat sorce. You can even give them extra droids out in high skill levels.

Plus, this give the DE's distinction, and gives the combat classes a more personalized touch. It's flesh out the usage and "nessicity" droids were meant to have in Star Wars all along.

I just hope somebody reads this idea... =P



Veritanil Ovack - Master Shipwright
RasoC
Wed Jan 21, 2004 6:42 am
#299






SinjenRandall wrote:





Thunderheart wrote:

I read it. The math breaks down the same.


Droid levels are experience points/skill points. In any situation, there has to be an equitable amount of XP and skill points spent for ability. The ability here is the ability of the droid level. That will equate to a creature level.


As far as the droid progressing, its not a bad idea, but it would mean a lot of code and it would mean that either you get zip this time around (which is not an option) or you guys choose one of the existing paths with the hope of having that added somewhere down the lines.


For the droid to progress the even that moved it up a level would have to be skill and experience points spent by the player. With any droid-level-progression, you'd be asking for something brand new which doesnt exist and that means it goes to the end of the development line.


I will bring it up tomorrow though.





The idea has a lot of merit. Thanks for bringing this to the table. A couple of things to add (there are more verbose additions in the actual thread):


I don't think the math is the same. One of the things we are discussing in that thread is that a SINGLE droid would take as many experience points to "master" as an elite combat profession. Wouldn't this alleviate the need for a skill points expenditure? The droid has skill points to spend, but the player has to earn levels PER DROID. A Creature Handler skills up one time and has an unlimited supply of powerful creatures. With this proposal, you skill up one time and you get one droid. We are talking about over a million points of experience spent on an investment, an NPC, not an ability.


It brings levity to droids, in my opinion. It isn't "An Assasin Droid", it is "AD-58: My Assasin Droid".







I really like this Idea, at the very least it wouldn't prevent players from still choosing to take on the CH profession - This is important to me as I am a BE and CH's are my clientele and therefore main source of income. Adding the ability to 'train' a droid overtime to an elite combat status without having to sacrifice your own skill points means that everyone can still have access to these droids without neccessarily choosing them (droids) over creature pets.


Regarding DH profession VS Droid certificate system (using combat exp):


The only thing that concerns me about using a droid certificate system over a DH profession is... if CH's with elite combat skills have access to Combat droids, mybusiness as a BE providing elite creature pets to CH's will be reduced dramatically (unless there is some kind of heavy cost, in the form of experience gains as stated above). If everyone can have access to these droids, then why spend precious skill points to obtain CH skills for use with petswhen they can just get a droid instead.


At least with a DH profession, even though they will be in competition with CH's for recruits, and with some CH's defecting to the DH side (and vice versa), like air rushing into a vaccum, the void in the CH ranks will be filled from all otherprofessions of the game. Therefore BE business won't be effected quite as much because the shifts between professions will remain much like it is today.




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