Development Cycle Archive
Thread: SWG Changes Part 2: New GCW Bases and the Planetary Control Meta Game
Message Edited by ImperialReporter on 02-03-2005 04:21 PM
LamirVargas wrote:
Frost1977 wrote:
with the New PVP bases. will there be a methoid coming for finding out the pvp base vanurability times with out, having the same old spy accounts, or just getting lucky?
add spy skills to a profession like bounty hunter .and detect the spy skills to cammando orsmuggler. there needs to be a more GCW faction based way to find this out.
mbh can make spy kit where they apper as NPC rebel or stormtrooper ( can't be used while "on leave") quality of kitmakes harder for NPC's to detect u or players to ID scan & use a device build by a Droid Engineer maybe on the terminal to find out Time vanurable. tool quality & BH skill = greater chance of sucsses. each use and failure increase chance of detection by NPC's for suspisious activity.
cammando/smugglers can use a single or multy (5 ) use device built by DE's that can scan a Suspisous NPC chance of sucsses depends on tool players skill ( bh's & cammandos) & bh's spy gear quality.
just food for thought.
there needs to be something done, what ever it is. besides the old spy account.
BHs as spies? Nope I think Smugglers would be better as spies, you know as they can be 'Smuggling information about the opposing faction to their faction friends'.
How will I sell faction points? Since as it is now I have to be declared to delegate and buy points, can I do that freely with this?
unless TH is guilty of a typo it looks like three bases per ***PLAYER*** not per character
freedomwarrior wrote:What I'm trying to imply, is 3 bases per ***PLAYER***, but is this specific to acct or to chars? I mean, every ***PLAYER*** can have 8 chars on different servers. So the way i'm reading this, and I might be reading it wrong, but i'm reading it as 3 per player for each char. Now again, I might be reading something into it thats not there, but I would like it clarified for safety sake.
DarthMinos wrote:Maybe I don't understand how trading lots will effect this. TH said you can only place three bases, and they don't cost lots. So, it will do you no good to trade lots in order to place more bases. If I don't get it, straighten me out.
freedomwarrior wrote:I can forsee a lot of griefing here. Lot trades are already rampant on the servers. With this coming into play, your going to have even more issues with cross traded bases. This has the potential to be great, but also has a real potential for disaster. Please look at the issues with lot trading before its implemented or the servers are going to be even worse than they already are for lag and placement room.
Thunderheart wrote:
Base CostYou will be limited to a maximum of 3 bases per ***PLAYER***.
SOETyrant wrote:
MadDog36 wrote:
We are not forcing people into PvP anymore. It is a playstyle choice that people should make, not have it forced on them.
PvE bases are there for PvE players, and are defended by NPCs, not players.
OMG OMG OMG, pink rabbits are flying across my field of vision, did I just read what I thought I just read? THANK YOU....
Now, if that's the case, what's this business about BH's and non-consentual PvP being forced on Jedi !!!
And along with that, I truly hope to be motivated in the future to engage in PvP, but the climate today is too ugly, busy, and unattractive. Hoping in the future that you're able to make this PvE'er want to go Enabled.
Didn't I also read that the PvE bases counted towards some sort of planetary control standing, even if not as much as a PvP base does? I'm guessing there's going to be some benefit to having a status of Planetary Control ?!
Thunderheart wrote:
Tlk wrote:
1) On the original post on Bases, TH specifically says PvE bases are placed and defended by both PvE and PvP players
2) Further in the post (by you) it is stated that PvE bases are only defendable by NPCs.
Which way is it? Also, what is hte incentive for any factionaly player to place a PvE base if they can not defend it?
Ok, had a pow wow internally to go over all the rules again.
So you can't really defend PvE bases - - that's why we're giving them away for free.
The purpose of these bases is PvE fun.
Thunderheart wrote:Does this make more sense?Base DefensePvE Bases are defended by NPC's
Is it possible to add PvE defenses to a base? Make some PvE base stuff buyable from the faction recruiter. Then when your base gets attacked you can 'defend' it by adding defenses at a terminal....Still no PvP, but adding a ATST at the right time could make the fights more dynamic. Kinda like a call for reinforcements made to the owner of the base.
Sznake wrote:
Base Vulnerability
All existing bases will be treated as PvE bases.
To soften the transition, for each existing base you own you will be rewarded X faction points
PvE bases are always vulnerable. When they are defeated, they will explode.
One of our cities on our server has around 5-6 factional Detachment HQs and other types. Are you saying that these will become PvE bases always vulnerable? Some players have over tens of millions of credits into the bases to have them turn into faction farms, and to have a nice PvP...basically Fortress turn into faction farming central, gets some of us VERY steamed. It will take a lot more than faction points to get new bases placed, there better be a way to withdraw credits from the maintenance pool to reimburse our new PvP bases.
The existing bases should be CHOSEN to be PvE or PvP
Message Edited by Sznake on 02-02-2005 11:09 PM
Could I get some form of a response on this? Some of our bases are paid off with millions of credits, and to have them turn into PvE bases is a significant loss to us. WIll there be an option to have them PvP bases, whether by more FP payment or something, or be able to withdraw maintenance from currently placed bases? It will take a LOT more than faction to reimburse our losses.
BleuDestiny wrote:
Now, if that's the case, what's this business about BH's and non-consentual PvP being forced on Jedi !!!