Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)

PhoenixOrion
Fri Feb 20, 2004 5:13 am
#287

THEME PARKS.


I've done a few of the small "Theme Parks" so to speak. The ones that don't give badges.


I hope the devs do a revamp or at least make them *work*:


1) Marauders. Everything with this park is perfect - although it'd be nice if King Terak gave out bracers, a helm and some boots. Also a Badge would be nice. I just completed this the other day and those are my only complaints.


2) Gungan Sacred Place. The one NPC there you can talk to works for the first or second missions. After that, all his text is not there, he gives crappy rewards and after you are done with him, Boss Nass STILL will not talk to you, even if you have good Gungan standing!


Those are the only 2 i can think of off the top of my head.





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arkitekten999
Fri Feb 20, 2004 5:27 am
#288

Can't we do somthing about the travelling system?


Personally i get very angry, when i have to go from planet X to planet Y, and have to stop at Planet Z during the trip. I wait for up to 10 minutes on planet X, take the shuttle, Burstrun from the ticket collector to the entryhall (to buy a new ticket), and run back to see the shuttle lifting off, and me having to wait another 10 minutes for the next shuttle!


I realize that there are some idea from the developers point of view, to have people wait at the shuttleport, thereby spending more time in the system, and am not against the up to 10 minut wait, but it would really mean ALOT to the gameplay, ig there wasnet up to 30 minutes wiats (if you have to go from the starport, and on to a shuttleport on your destination planet), in the game... or rather waiting is bad, gaming is god.


SO COULD WE:


- Be allowed to buy Intergalactic tickets (a ticket from Planet X to PlanetZ - without having to stop at planet Y - they could be more expensive)?


- Be able to purchace tickets from the ticket collector (so we dont have to run 200 metes to miss the shuttle)?


- Be able to get to any shuttleport on the destination planet (and not ONLY the spaceports)?


- Or anything else that could cut down on the way to long travelling time.


I know i am not the only one feeling this - i actually saw someone who had a macro saying /punch ticketcollector, repeat ect. running when i arrived 5 minutes to takeoff.


Hope the DEVS can help, and that you all will make a statement if you agree with me.


Promiting shorter travelling time!


Uforxo - sunrunner




NomAnor1987
Fri Feb 20, 2004 6:18 am
#289



arkitekten999 wrote:

Can't we do somthing about the travelling system?

Personally i get very angry, when i have to go from planet X to planet Y, and have to stop at Planet Z during the trip. I wait for up to 10 minutes on planet X, take the shuttle, Burstrun from the ticket collector to the entryhall (to buy a new ticket), and run back to see the shuttle lifting off, and me having to wait another 10 minutes for the next shuttle!

I realize that there are some idea from the developers point of view, to have people wait at the shuttleport, thereby spending more time in the system, and am not against the up to 10 minut wait, but it would really mean ALOT to the gameplay, ig there wasnet up to 30 minutes wiats (if you have to go from the starport, and on to a shuttleport on your destination planet), in the game... or rather waiting is bad, gaming is god.

SO COULD WE:

- Be allowed to buy Intergalactic tickets (a ticket from Planet X to PlanetZ - without having to stop at planet Y - they could be more expensive)?

- Be able to purchace tickets from the ticket collector (so we dont have to run 200 metes to miss the shuttle)?

- Be able to get to any shuttleport on the destination planet (and not ONLY the spaceports)?

- Or anything else that could cut down on the way to long travelling time.

I know i am not the only one feeling this - i actually saw someone who had a macro saying /punch ticketcollector, repeat ect. running when i arrived 5 minutes to takeoff.

Hope the DEVS can help, and that you all will make a statement if you agree with me.

Promiting shorter travelling time!

Uforxo - sunrunner






/TOTALLY AGREE!!



Defensor Fortis

I'm Back!
Nono_LO
Fri Feb 20, 2004 7:17 am
#290


I'm quite amaze by this game, it is a technical blaze.

I'm playing since beginning of 2004, waited for a more stable version, and I also heard that at last people could unlock slots more easily (I know people that unlocked 2 slots !).


As soon as I started to play, I went in a guild for community relation and I started my Holo quest (so easy by the way) and beginning of February, after grinding brawler, ID, Combat Medic and Pistoleer, I mwas silent.

While grinding, I had a lot of plaisure, and was amazed by the balance of the class, the needs of everything and the fact that the economic is player based, that so inventive and interresting.


My goal was to put the silent prof aside, not to have to care about grinding a specific function anymore.

Then I planned to play a "normal" pattern and switch depending of PvP needs.


But there was theannouncement, the slot unlock will be revamped ???

From what I saw, the "nerf" always made it more difficult to rise a profession.

So I started the race, master Doc, master Scout, master Artisan and was going to master Entertainer but now I don't plan it anymore.


I will master marksman, that will be my last master (4% that it will unlock me probability wise, but that s not the goal, it is needed for my template), then I polish my PvP template for the remaining month andthenCANCEL account...


Why?

Because in no way I will be able to resist powerfull Jedi which will OWN PvP in a near futur, and since I won't be able to be Jedi myself to keep up, I will quit. (I don't play to be Jedi cannon fodder)

And Jedi is now so easy to grind AFK, in one month you can be Jedi Master.


Since futur nerf will make it more complicate to rise the char, we will always be 2 step behind those who are already there.

(congratulation to them btw, way to go, I would rise my char with all the weapon available at a time T).


The game get so frustrating. You try to keep up with other player, you spend all your money to by a crate of 25 pre nerf FWG5 that you are going to slice later, and the later was after publish 6 which make the crate USELESS, you are so happy :-) (It was when I started to consider I did good to pay only 1 month to see first, and not 6 month which was what I planned first).

Of course it will happend again for other things, so why bother ???

And you want uber things to disapear? Don't worry I won t do give away so adozen of pre nerf krayt pistol will go away with my cancellation.


This is no whinning, it is facts.

And I'm not a fan of X-wing VS Tie Fighter, so space expension won't hold me either.



Why I think the Jedi system is not good :

- the Jedi are uber and kill PvP, and I don't call for a nerf.

- If you want to play PvP now, you have to have a High level Jedi thus making the game frustrating looking to unlock.

- All the annoucement, system revamp, nerf calls, cap, blabla whatever rise the frustration even more and make people leave.



What I think would have been best:

- no hidden class to unlock, that s not smart, makes people jalous and frustrated, and it make them leave.

- no High level Jedi available, just like in SW RPG, novice, initiate with very low power and just the possibility to usea light saber (It is what matters in SW, toget light saber fight, I don't care about force lightning (which is BTW a dark side power...))

- those low level power and ability should be available to all, and not be uber and COST more than avarge skill point, but you could be Fencer/swordman using a light saber because you are a novice initiate (for exemple).


Of course nothing of this will ever happen and I now learned that it is not good to start a MMORPG after8 month, everything getting more difficult after lots of nerf and stealth nerf as well.

Back to first love, heroic Fantaisy, at least I got the chance to start WOW at the prime and enjoy it.


And in the Blizzard forum, Ialready suggested they put a light saberavailable as weaponin WOW, that would be soooo funny (something parodic, with fire or light that make noise and is retractable).


To quote the dev about the revamp of jedi system: "always the futur in mouvement is..."

The problem is people want security and fact. You make people feel insecure in the game, I already got my IRL worries, not to be able to have minimal stable plan in a long rungame (what I planned to be a long run first lol).

I got my load of frustration in one month, I don't want to imagine what it would be if I would continue the subscription.

Account cancel and I see only relief.


I'm not bashing the work done, I think the concept (all but Jedi) is amazing, the world is amazing and there is still GREAT potential. Technically, it is also very good.

But the way the Jedi is used as a commercial argument and then the way communication is handel insome subject is just not bearable.
Johaan
Fri Feb 20, 2004 7:23 am
#291

Let me buy travel tickets like I can at any railway, airport or bus ticket office. A nice package of connecting tickets. -One package, one item.


Expand the express service from Thead on Naboo to a couple other starports.
Strikke
Fri Feb 20, 2004 9:54 am
#292






Travixius wrote:
SioBabble


Actually in the SW Universe the wookies didn't wear armor do to religous reasons not do to a natural armor






I guess every single Wookiee is religious and not one single one of them would ever think of wanting to protect her/himself in combat, right?




Bloodfin: Dakkor Lightrunner - Adventurer - (Here, There, Everywhere)

Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)

Bowoci
Fri Feb 20, 2004 10:30 am
#293

I've never seen a wookiee wearing armor in the SW universe either.... but then give us the HAM to make us as strong as we are in the movies! We rip creatures arms off when they piss us off! Have you seen a wookiee KD/Dizzied and one shot killed by a TKA in the movies? I'm not ranting... I can live without armor... I'm not re-rolling my character... I picked a wookiee cause I thought they were cool... and had no idea I would have to stand toe to toe w/ every other species having 90% comp armor



Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!

JimmyPopNL
Fri Feb 20, 2004 11:53 am
#294

TH,


Why is it necessary to wait for Publish 7 to allow us to call ourvehicles anywhere? Getting stranded shouldnt have to wait, especially if you just make every location boolean 1 instead of 0 to allow them to be called.





«««« Yisa Twioneroe »»»»
Teras Kasi Master & Master Doctor
FSCS Unlocked 01-25-2004
Jedi Apprentice


WarNerve5776
Fri Feb 20, 2004 12:51 pm
#295






RebelSvenn wrote:

Actually, they say DOTs now count towards exp. They didn't say for who though, heh. So basically the DOT is like having someone else wacking on the thing, and that's why you lose exp. I think this needs to be fixed asap because now DOTs are useless, especially since they are weaker now.






You've got it all wrong. DOTS don't count toward xp,they count toward looting rights.



Baiyne
Vinaddar
Fri Feb 20, 2004 3:16 pm
#296

The DoT/Bleed nerf:


1) DoTs now reduce exp (as many have stated), which makes no sense. Why would I use a DoT when soloing for exp when it takes away from my exp total?


2) The reduction in bleed damage is far too much. I do not see any need for any reduction from where is was, and now most bleeds are simply not worth the HAM to use them. Tell me why my 688 damage laser rifle lands a mind shot 2 for around 100 average bleed? The initial shot is 1200ish, up to 2k+, but the bleed is worthless now. Same with every other weapon bleed I have tested.


3) Not just bleeds, but regular direct damage is not factoring in AR rating of the weapons. I hit an AR0 critter with zero resistance to the damage type I am using at the moment with my AR2 weapon--and it doesnt get any bonus to the base damage. If the AR0 critter has any resistance to my damage type, I hit for less than the base damage shown in my combat window. We would like to have our bonuses fixedfor having anAR rating on our weapons.


Vinaddar

MatrimHavelando
Fri Feb 20, 2004 4:19 pm
#297

TH,


My city is still having trouble placing stuctures in some places. Any chance this can be revisited? We have plans on how we want our city to look, but some of the terrain isnt being as forgiving as we think it should be.



MAY THE FORCE BE WITH YOU!
Matrim Havelando
Corbantis Server
Rebel Warrant Officer II
PA Leader of Force CIty
Matsubaa
Fri Feb 20, 2004 4:38 pm
#298

I think I discovered the reason for the auto-following weirdness. Players put on /fo will adopt the same formations as the pets do. You have to do it a couple times in order to follow in the "normal" column mode. Otherwise you follow just off to the left or the right of your intended target as though you were occupying the points of a "wedge" formation.


Just thought it might be useful to know.



Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
TrandoshanDroidTech
Fri Feb 20, 2004 5:06 pm
#299






Vinaddar wrote:

The DoT/Bleed nerf:


1) DoTs now reduce exp (as many have stated), which makes no sense. Why would I use a DoT when soloing for exp when it takes away from my exp total? I use bleeds to make whatever I'm attacking die faster (thats the whole purpose isn't it?)


2) The reduction in bleed damage is far too much. I do not see any need for any reduction from where is was, and now most bleeds are simply not worth the HAM to use them. Tell me why my 688 damage laser rifle lands a mind shot 2 for around 100 average bleed? The initial shot is 1200ish, up to 2k+, but the bleed is worthless now. Same with every other weapon bleed I have tested.


3) Not just bleeds, but regular direct damage is not factoring in AR rating of the weapons. I hit an AR0 critter with zero resistance to the damage type I am using at the moment with my AR2 weapon--and it doesnt get any bonus to the base damage. If the AR0 critter has any resistance to my damage type, I hit for less than the base damage shown in my combat window. We would like to have our bonuses fixedfor having anAR rating on our weapons.


Vinaddar




Thanks for compiling that stuff, I really don't see how nerfing bleeds and other DOTs help to balance the game and there'd better be an answer to that soon..... and how it fits into the final parts of balancing combat...




Danwwgh/Bria

Master Rifleman/MCH
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