Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)
THEME PARKS.
I've done a few of the small "Theme Parks" so to speak. The ones that don't give badges.
I hope the devs do a revamp or at least make them *work*:
1) Marauders. Everything with this park is perfect - although it'd be nice if King Terak gave out bracers, a helm and some boots. Also a Badge would be nice. I just completed this the other day and those are my only complaints.
2) Gungan Sacred Place. The one NPC there you can talk to works for the first or second missions. After that, all his text is not there, he gives crappy rewards and after you are done with him, Boss Nass STILL will not talk to you, even if you have good Gungan standing!
Those are the only 2 i can think of off the top of my head.
Can't we do somthing about the travelling system?
Personally i get very angry, when i have to go from planet X to planet Y, and have to stop at Planet Z during the trip. I wait for up to 10 minutes on planet X, take the shuttle, Burstrun from the ticket collector to the entryhall (to buy a new ticket), and run back to see the shuttle lifting off, and me having to wait another 10 minutes for the next shuttle!
I realize that there are some idea from the developers point of view, to have people wait at the shuttleport, thereby spending more time in the system, and am not against the up to 10 minut wait, but it would really mean ALOT to the gameplay, ig there wasnet up to 30 minutes wiats (if you have to go from the starport, and on to a shuttleport on your destination planet), in the game... or rather waiting is bad, gaming is god.
SO COULD WE:
- Be allowed to buy Intergalactic tickets (a ticket from Planet X to PlanetZ - without having to stop at planet Y - they could be more expensive)?
- Be able to purchace tickets from the ticket collector (so we dont have to run 200 metes to miss the shuttle)?
- Be able to get to any shuttleport on the destination planet (and not ONLY the spaceports)?
- Or anything else that could cut down on the way to long travelling time.
I know i am not the only one feeling this - i actually saw someone who had a macro saying /punch ticketcollector, repeat ect. running when i arrived 5 minutes to takeoff.
Hope the DEVS can help, and that you all will make a statement if you agree with me.
Promiting shorter travelling time!
Uforxo - sunrunner![]()
arkitekten999 wrote:Can't we do somthing about the travelling system?
Personally i get very angry, when i have to go from planet X to planet Y, and have to stop at Planet Z during the trip. I wait for up to 10 minutes on planet X, take the shuttle, Burstrun from the ticket collector to the entryhall (to buy a new ticket), and run back to see the shuttle lifting off, and me having to wait another 10 minutes for the next shuttle!
I realize that there are some idea from the developers point of view, to have people wait at the shuttleport, thereby spending more time in the system, and am not against the up to 10 minut wait, but it would really mean ALOT to the gameplay, ig there wasnet up to 30 minutes wiats (if you have to go from the starport, and on to a shuttleport on your destination planet), in the game... or rather waiting is bad, gaming is god.
SO COULD WE:
- Be allowed to buy Intergalactic tickets (a ticket from Planet X to PlanetZ - without having to stop at planet Y - they could be more expensive)?
- Be able to purchace tickets from the ticket collector (so we dont have to run 200 metes to miss the shuttle)?
- Be able to get to any shuttleport on the destination planet (and not ONLY the spaceports)?
- Or anything else that could cut down on the way to long travelling time.
I know i am not the only one feeling this - i actually saw someone who had a macro saying /punch ticketcollector, repeat ect. running when i arrived 5 minutes to takeoff.
Hope the DEVS can help, and that you all will make a statement if you agree with me.
Promiting shorter travelling time!
Uforxo - sunrunner
/TOTALLY AGREE!!
Travixius wrote:
SioBabble
Actually in the SW Universe the wookies didn't wear armor do to religous reasons not do to a natural armor
RebelSvenn wrote:
Actually, they say DOTs now count towards exp. They didn't say for who though, heh. So basically the DOT is like having someone else wacking on the thing, and that's why you lose exp. I think this needs to be fixed asap because now DOTs are useless, especially since they are weaker now.
You've got it all wrong. DOTS don't count toward xp,they count toward looting rights.
The DoT/Bleed nerf:
1) DoTs now reduce exp (as many have stated), which makes no sense. Why would I use a DoT when soloing for exp when it takes away from my exp total?
2) The reduction in bleed damage is far too much. I do not see any need for any reduction from where is was, and now most bleeds are simply not worth the HAM to use them. Tell me why my 688 damage laser rifle lands a mind shot 2 for around 100 average bleed? The initial shot is 1200ish, up to 2k+, but the bleed is worthless now. Same with every other weapon bleed I have tested.
3) Not just bleeds, but regular direct damage is not factoring in AR rating of the weapons. I hit an AR0 critter with zero resistance to the damage type I am using at the moment with my AR2 weapon--and it doesnt get any bonus to the base damage. If the AR0 critter has any resistance to my damage type, I hit for less than the base damage shown in my combat window. We would like to have our bonuses fixedfor having anAR rating on our weapons.
Vinaddar
Vinaddar wrote:
The DoT/Bleed nerf:
1) DoTs now reduce exp (as many have stated), which makes no sense. Why would I use a DoT when soloing for exp when it takes away from my exp total? I use bleeds to make whatever I'm attacking die faster (thats the whole purpose isn't it?)
2) The reduction in bleed damage is far too much. I do not see any need for any reduction from where is was, and now most bleeds are simply not worth the HAM to use them. Tell me why my 688 damage laser rifle lands a mind shot 2 for around 100 average bleed? The initial shot is 1200ish, up to 2k+, but the bleed is worthless now. Same with every other weapon bleed I have tested.
3) Not just bleeds, but regular direct damage is not factoring in AR rating of the weapons. I hit an AR0 critter with zero resistance to the damage type I am using at the moment with my AR2 weapon--and it doesnt get any bonus to the base damage. If the AR0 critter has any resistance to my damage type, I hit for less than the base damage shown in my combat window. We would like to have our bonuses fixedfor having anAR rating on our weapons.
Vinaddar
Thanks for compiling that stuff, I really don't see how nerfing bleeds and other DOTs help to balance the game and there'd better be an answer to that soon..... and how it fits into the final parts of balancing combat...