Development Cycle Archive
Thread: Live Issues Update Sept 3
nolan007 wrote:One of the stated design goals for SWG was to remove long grinds and allow players to play... I've grown to hate long grinds that lock yourself into a particular template.Jedi would be more enjoyable if we could try different templates as opposed to being locked into one.As a result, since the developers have stated that Jedi are to only be 20% more powerful that a combat profession, wouldn't it make more sense (and be a lot more fun) if your Jedi Padawan would only require 20% more time to level the Jedi Discipline boxes?
You're forgetting that 20% more powerful means 100% guaranteed win vs any other combat profession all else being equal.
This edge should not come cheap, much like a krayt weapon which is only 10% more powerful, but does not come at a 10% higher pricetag.
johnautry613 wrote:
Tiggs,
Any comments from the DEV's about the rather insurmountable/imballanced Force Sensative Crafting Requirments?
A Combat profession would achieve 235,000 Force exp by mastering their profession once.
To complete a tree they must master a profession 20 times.
A crafter (WS example) would get 177,600 Force Exp by mastering their profession once.To complete they would need to master 27 times.
A Combat Profession would spend maybethree suits of good armor on the deal, say 700\KLets say they need 10 suits at 200K = 2 Million. They can also be running missions at the same time as they grinding a profession, so a combat profession would be money ahead by grinding, not behind.
A crafter would need (WS again) 450,000 units of material to master once. (this is at a straight 2 to 1 unit/exp ratio). To master 27 time you would need 12,150,000 units of material. At a 2cpu basis this turns into 24,300,000 units of material. Nothing can be hand ground that would be of much value, so this is almost completely waste.
.......
This can not be what you intended to do. I don't even want this for Jedi, I want this to be the best crafter I can be. I am willing to bet that most of the people even going through the force crafting side are the same way.
I have heard you all talk of how the 'holo-grinding' madness was detrimental to the economy. This is just as bad if not worse. There is nothing that can be made by hand that would require that level of materials that would be worth selling. This means that we will have rampat inflation of material pricing as people have to pay mor e and more to get the materials needed. This also means that the price for all goods will sky rocket.
The only people who will profit by this system are the one who already get a outrageous return on investment, the resource gatherers.
This is about equity. please allow us eithe a greater exchange rate on exp then has been laid down or lower the amount of exp required to complete a box in the crafting side.
Thansk you for your response,
These numbers are exceedingly high, but something to remember here is that FS Crafters will not have much of an advantage over regular Master Crafters. To my understanding it will only influence the success rate, since there are no extra experimentation bonuses the items crafted will be relativley the same. These high experience conversion rates are probably instated to thwart crafters from the tree as the Developers do not to imbalance the crafting system. My Armorsmith will not be going up the FS tree for the crafting benefits since the benefits seem to be non-existant. I believe they instated the crafting to Jedi system due to the large outcry from crafters wanting to be able to attain Jedi via crafting and that is the only reason.
Mithicle wrote:Hi Tiggs,
Could you suggest that the master experience caps all be raised by a factor of at least 5? At master rifle cap is 900k yielding just 30k force exp. I would like to just play swg without being forced to return to the village daily or every other day or lose force experience because of the low cap.
I agree. As a TKA doing the proper missions I can go from zip to cap of 900k UA xp in a few hours easy. Personaly I hate dath, wont XP there if my life depended on it but runing out there every time I go to get buffed is a bit of a drag. now if it caped at 3 mil for example it would cap at the same time as combat XP and I wouldnt be faced with haveing to just continue grinding for only combat XP or waisteing time runing out to dath agian.
I also spent around two hours on Dathmor and killed 2 NS and 1 rancor. You know why? Because that is all I could find on the planet. You took the last great hunting planet and destroyed it.
Content and fun is not reducing the spawn rate to nill. Content and fun is not nerfing the only instanced dungeon in this game by making SBD's spawn at an incredible rate.
Please take care of the spawn rate. If it was intentional to help those without combat skills to get the POI badge, well that just goes against what you always preach about immersion and grouping. If a non-combat wants to get badges, they can find some combat friend to take them, although honestly there is no need even for that.
Please increase the spawns in the cave so those of us who work days and play nights have something to do when we log in.
Thanks
Eraint wrote:
I have only played a couple of times since Patch 10 came out and noticed something else last night. None of the POI, except Geo and Tusken had any spawn in it. I am hoping that this is an accident and you meant to increase the spawn rate. And I am hoping this will be fixed today.
I agree! I really like going and visiting POIs and maybe doing a few caves when things get boring, but they just aren't spawning. The two things that *are* spawning are so heavily camped by people who are trying to get jedi XP that they might as well not be spawning either. Right now there is not much to do for combat except either run missions or wander around aimlessly looking for something to fight. I try to spend more time doing crafting, but not many people are buying much right now (except for buffs) so I am not sure of what I am supposed to be doing.
The first time I've noticed I went to the Woolymander Palace on Yavin. I've spent a lot of time there waiting for Woolymander Harrower spawns. I can say with certaintly that there is a 1 hour 15 min wait time between spawns of the Harrowers. The other night I was there for just about 2 hours and NOTHING spawned, not even the other lesser woolymanders.
Next was when I went to get a first corvette ticket. Both the Mauler Stronghold and Corsec Base on Corellia were dead, but this is not unusal.
A day later I wanted to fight Jantas so I went to the Janta stronghold. No Jantas in sight.
Then I went for yet another ticket for the corvette. This time I hit the Karamura research lab on Talus, Lord Nyax's place on Corellia and the Korga cave on Endor. All empty.
Then finally last night I wanted to fight some NPCs on Lok. I went to the downed Blood Razor ship and the Corsec Camp. You guessed it, all empty as well.
So what is going on here? Are spawns screwed in the game? Am I just coincidently hitting all of these places right after someone clears the place out? I know its not unusual for a lot of those places to be empty but so many in about a week's time has me wondering.
Anyone notice the same thing going on?
Zannon wrote:
Here's a problem I'm currently seeing on Gorath:
Has anyone noticed that POI spawns seem to be dead?
The first time I've noticed I went to the Woolymander Palace on Yavin. I've spent a lot of time there waiting for Woolymander Harrower spawns. I can say with certaintly that there is a 1 hour 15 min wait time between spawns of the Harrowers. The other night I was there for just about 2 hours and NOTHING spawned, not even the other lesser woolymanders.
Next was when I went to get a first corvette ticket. Both the Mauler Stronghold and Corsec Base on Corellia were dead, but this is not unusal.
A day later I wanted to fight Jantas so I went to the Janta stronghold. No Jantas in sight.
Then I went for yet another ticket for the corvette. This time I hit the Karamura research lab on Talus, Lord Nyax's place on Corellia and the Korga cave on Endor. All empty.
Then finally last night I wanted to fight some NPCs on Lok. I went to the downed Blood Razor ship and the Corsec Camp. You guessed it, all empty as well.
So what is going on here? Are spawns screwed in the game? Am I just coincidently hitting all of these places right after someone clears the place out? I know its not unusual for a lot of those places to be empty but so many in about a week's time has me wondering.
Anyone notice the same thing going on?
Message Edited by Huaracocha on 09-14-2004 07:22 PM
Live Issue: August 31- September 14: No development/breathing CSR response since Patch 10 went live.
--thanks Luree Al'lion