Development Cycle Archive

Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II

Jarx
Sat May 08, 2004 8:56 am
#274

I haven't read the whole thread, so I don't know if this has been brought up yet, but what about the holocron issue? do they even exist anymore? are they going to play any part in the quest to become a jedi? I certainly hope not.



-Baraak Mard'hur

Justice and Honor came with the Old Republic,
Vengeance shall come with its return.

"Your overconfidence is your weakness."
Cura
Sat May 08, 2004 8:58 am
#275

Heh, it would be interestig to pull your light side friends, who dont want toallow you to higher rank, into dark jediambush :-)

"Oh, is that whole dark jedi order? Where are thoseguys came from" ;-)


Regards,

Cura
hothype
Sat May 08, 2004 8:59 am
#276

Wookiees getting screwed over again?


Seems so with jedi cloaks coming into the game with the patch. My bets are we wont be able to wear them



Synir'
Fear Baby Wookiee
Zarathustra
Sat May 08, 2004 9:27 am
#277

Follow up question to Perma-Overt status. This used to exist in the game and was removed due to clone camping issues, which is why you automatically go covert when you clone. How will this be addressed for Light/Dark Jedi? Will we clone at our respective enclaves to keep our permaovert status and avoid the issues that have existed in the past?



~Zarathustra~
~~Founder of Zaracorp Weapons~~
~Etheara Greame~
4/4/4/4
~~~Dark Jedi~~~

admiraljz
Sat May 08, 2004 9:27 am
#278






JTGAlpha wrote:

Well that's what I'm saying...they shouldn't be 100% declared attackable all the time. And even if they ARE, and you don't know they're a Jedi, there's LESS chance of them going, "Oh hell, I better get 20 of my friends first."










Here's what I think would be an EXCELLENT solution to that.


Knights who fall under the PvP system should be granted a Mind Trick skill that allows them to make themselves covert for x amount of time, maybe once an hour like FOW, and not within 30 seconds of combat.


Enough time to cover running to Coronet to travel or grab something off the bazaar, or grab an ID in the tent, but not enough time to linger around and show off. And not within 30 seconds of combat, so you wouldn't have a Jedi who's losing a PvP fight suddenly make himself covert (but then again, if it's only for x time and once per hour, that might make an interesting RP angle).


Just my 2 on that.





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

admiraljz
Sat May 08, 2004 9:37 am
#279

Regarding crystals:


Force crystals should be a naturally occurring resource surveyable only by Jedi, and only be able to sampled in small quantities by Jedi, rather than machine harvested. The sampled cryastals would then have to be "tuned" by the Jedi and made useful, and only then would the stats be revealed.


The Sith would have the ability to craft their crystals, possibly from a similarly surveyed and sampled resource. Because of the extra step, maybe give Sith crystals a slight stat advantage over Jedi crystals in one aspect.


But I do agree that farming meatlumps for crystals is annoying and breaks immersion in the Jedi system.


I also believe that Krayt pearls should have consistently high-end stats and their drop numbers reduced. When I think of a Krayt dragon, I think of a legendary and feared creature that only the bravest or most foolish would dare stand up to. I don't think of a pathetic creature being farmed by the dozen by 3 guys with rifles shouting obsenities at 3 other guys with rifles.






Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

Dagrin
Sat May 08, 2004 9:41 am
#280

Ok, I'm just trying to clarify a few details in the Force Sensativity developement line, nothing major, just minor nuances.


Step 1: Quest to unlock Force Sensativity

(This unlocks the second slot, and is purely a quest, no skill points used).

Step 2: Unlock 24 Force Sensative Skill Blocks, this is done on either you primary or secondary character

(Unclear what these skills really are, and that's fine. What I really want to know is if they use skill points. Will these be the steps that will require me to start surrendering my pervious work)
Step 3: Complete the Jedi Padawan trials.

hasibert
Sat May 08, 2004 10:15 am
#281






SamuraiPanzer wrote:

Wow. Most of this makes sense!


The only problem is the massive number of force-sensitive people in the SW universe now.


Oh well, let's see how it pans out.









this is my concern as well.....I think this sounds all very cool....but it might lead to a state where every second character is force sensitive and running arround with a light saber....


please try to make that the jedi population will not be to big (allowing 2 jedis per player isn't the best way to accomplish this)





Character Names:

Janom Mosak on Gorath | Eve'line Mosak on Starsider

SWG :: Database |[The German SWG Fanpage]|
LanceOberon
Sat May 08, 2004 10:18 am
#282

Can't wait for this to do live. Great job done by the dev team.



/appluad



Hopefully, to top off this publish, they'll change the saber damagefrom kenetic to something eles.





Lance-Ayden Sig Clicky
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
ACCOUNT CANCELLED
Lance Oberon born June 26/03 >died November 15/05
Lance-Ayden Oberon born April 9/04 >died November 15/05
In Memory of all the great moments and fun playing SWG......

No dev can take that away.
Baccamallarzo
Sat May 08, 2004 10:31 am
#283






Dagrin wrote:

Ok, I'm just trying to clarify a few details in the Force Sensativity developement line, nothing major, just minor nuances.


Step 1: Quest to unlock Force Sensativity

(This unlocks the second slot, and is purely a quest, no skill points used).

Step 2: Unlock 24 Force Sensative Skill Blocks, this is done on either you primary or secondary character

(Unclear what these skills really are, and that's fine. What I really want to know is if they use skill points. Will these be the steps that will require me to start surrendering my pervious work)
Step 3: Complete the Jedi Padawan trials.








Here's how it works:


Step 1: Quests to unlock FS with Main, Alternate slot opens, Main has option to become padawan and advance as Jedi


Step 2(optional): Quest to unlock FS with Alternate, Alternate has option to become padawan and advance as Jedi.


So, in the old system, the secondary became Jedi. In the new system, both can be. In order to do it with both, you need to do the FS quests twice.

DreA101
Sat May 08, 2004 10:37 am
#284






Baccamallarzo wrote:





Dagrin wrote:

Ok, I'm just trying to clarify a few details in the Force Sensativity developement line, nothing major, just minor nuances.


Step 1: Quest to unlock Force Sensativity

(This unlocks the second slot, and is purely a quest, no skill points used).

Step 2: Unlock 24 Force Sensative Skill Blocks, this is done on either you primary or secondary character

(Unclear what these skills really are, and that's fine. What I really want to know is if they use skill points. Will these be the steps that will require me to start surrendering my pervious work)
Step 3: Complete the Jedi Padawan trials.








Here's how it works:


Step 1: Quests to unlock FS with Main, Alternate slot opens, Main has option to become padawan and advance as Jedi


Step 2(optional): Quest to unlock FS with Alternate, Alternate has option to become padawan and advance as Jedi.


So, in the old system, the secondary became Jedi. In the new system, both can be. In order to do it with both, you need to do the FS quests twice.







This is the only part of the update Im not too keen on, since it still means me having to use my female twi'lek to advance the jedi stages then make another character with more HAM/ equipping options to become my jedi. But anyway the whole pearl crystal replacement sounds a bit SW KoToR - YAY!!



Dre'A Ima - Aroma Razorlight
-5514 3369 Naboo Aroma's Food & Drink, Aragoths BE & Vadel's Tailor goods & Osi'ris' High quality weapons


Daker-Naritus
Sat May 08, 2004 10:37 am
#285






Thunderheart wrote:





John_DuMar wrote:

Thunderheart i've read all the posts in this topic and the one question that really stands out is - WILL CRYSTALS AND PEARLS BE AQUIRED IN THE SAME WAY AS THEY ARE NOW?




No, but the design on how they will be dropping is happening as we speak, so I have no hints.











TH,


PLEASE (I am begging you) make the "dropping" such that it makes sense. The way these things currently dropis one of the biggest complaints current jedi have,butif you make crystals continue to drop of of mobs that have ABSOLUTELY NOTHING to do with the force, you are fixing NOTHING.


There are 2 very important things that need to be addressed:


(1) Force - The things these "drop" off of HAVE to be related to the force. Meatlumps and creatures (as in ANY creature PERIOD) should have nothing to do with the process.These mobs haveno reason to be carrying force crystals. If they do, you did a bad job. You HAVE to get them from force related places.


(2) Campability - These things should NOT be confined to only one or two areas, because that area will be camped to death by money-hungry players looking to sell them. In fact, I think non-jedi should have NO chance to find them in the first place...how is someone who is not tuned to the force going to be able to tell the difference between a force crystal and a regular crystal?



Really I don't think they should "drop" at all.....Would a light jedi go out and pick fights with innocents just to take their force crystals from them? Heck no.... You guys really need to think when creating this process.



There are really only 3 ways to make this work in a way that makes sense:


(1) Harvesting - The Jedi gets a special survey/harvest ability (at the appropriate level for making lightsabers). Force crystals spawn on the various planets in a few, VERY ISOLATED small patches, and the jedi has to search far and wide for them. When the jedi finds them, they could be of any quality (from 1 to 1000) just like all resources, so it may be months before they ever find any decent ones.


THAT makes sense...it reserves crystals to jedi and preserves the rareness to experienced ones.


(2) Creating - Force crystals could be made synthetically through a crafting process (very similar to the way it was done in many of the books. They could require 2-3 types of ore or metal, which would spawn only some of the time, and would be high quality rarely. Of course the quality of the crystal would depend on the quality of the resources. Like #1, it would take a LONG time to get good force crystals, because the resources spawing with good qualities would happen only rarely, and so only experienced jedi would be able to make them.


THAT makes sense...it reserves crystals to jedi and preserves the rareness to experienced ones.


(3) Dropping off of random force sensitive mobs on dant. (not campable), with only jedi able to loot them. It is stupid and100% against everything that is light jedi, but makes more sense than stupid battle droids or geonids having them.



I really hope you actually read this and think about ideas like this when designing the process. If the way crystals are located and acquired doesn't make sense in the Star Wars Universe and EU, there is no reason for you to implement it, and no reason for me (or any of the rest of us) to continue playing this "Star Wars" game.

TalosPrime
Sat May 08, 2004 10:42 am
#286

Can't wait for this to go live. Good stuff!!



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