Development Cycle Archive

Thread: Publish 9.25 Feedback Thread...

A_nita
Sun Aug 01, 2004 12:44 am
#274



Flynn_Nomad wrote:
I thought I would add some praise to counter my negative observations...
Did anyone notice they fixed the email problem?
Remember you would get like 20 windows opened when you would write or forward email?
And there is a radial option to attach a waypoint to the mail when you select the wp.
Why didnt they advertise this fix?





That's because they DIDN'T fix the email bug. Try this. Launch game. Shuttle. Send new email. Voila, 2 emails created.

You've always been able to radial a waypoint and attach it to email.
GlaciesLuporus
Sun Aug 01, 2004 12:58 am
#275

I thought that these changes were really just going to be a change or two per class. But I thought this was the best update so far. The reason being is the change in NPC fighting. To me the fighting of the NPC's was very boring and drawn out. Now we have the pleasure of watching different fighting styles, including a little jedi styles, and we have much more of a challenge. We have to watch out for certain things, be prepared for a stat effect, and we get to watch the animations and weapons and styles of NPCs. This was a great move. You made the game much more interesting to me...this deffinately improved the fighting.
Mandrim
Sun Aug 01, 2004 2:51 am
#276

HEHE, fighting humanoids is like pvp without the 75% reduction
While it's fun that even a tusken warlord can be a challenge to a mid-level combat profession.....
the corvette is impossible



Eclipse.SpiroTris && Eclipse.Ollove

TrasskLizard
Sun Aug 01, 2004 3:45 am
#277

Sorry, but I think PvE combat now sucks badly!
walking out of my house on logging into the game and being wasted by a pack of huurtons or wandering mokks ain't my idea of fun.
Neither is it fun when I turn up DEAD in the cloning centre, my comp armour is now degraded beyond use after having to clone TWICE!
I'll be taking a break from this game for a while I think
Nezodon
Sun Aug 01, 2004 4:29 am
#278

Posted not long ago on here saying how with my broken profession the changes will suck.


/eatwords


K are you all happy now, i enjoyed a interesting fight against a few npc's last night which involved me using lots of my lesser used abilities and liked the variation of abilities the npc's were throwing at me, of course they couldnt land any states on me thx to my doc friend who was helping me out.



Jorrai Takkori
Elder jedi
Force explorer

Ethen_Roe
Sun Aug 01, 2004 4:51 am
#279

Server: farstar

problem: Missions


Lairs are just vanishing, even if you havent attacked them they just go poof.
CHiP2sum
Sun Aug 01, 2004 5:10 am
#280

I HATE the weapon switch delay, but that has been posted before by many others, and I am double glad i droped commando now. I hate the weapon switch delay and I am now tk/doc and don't switch weapons at all anymore...
DayWalkerRori
Sun Aug 01, 2004 5:37 am
#281


Really. Really, Really nice changes.....


I love seeing Jantas and Mokks useing Staffs, Knives....Hell one even KD/Dizzy'd me


Ive not got to try a NightSisiter yet but, I heard there fun now...


You've done a good job and on the right track...DONT GO OVERBOARD


Most of us dont like to group all the time...So, remember when tweeking these NPCs...We've got DWB & Vette for groups and some high lvl MOB caves....Dont go overboard and take the high end Solo out of the game....


Funny tho...I dont notice a NPC useing its HAM when it uses a Special...Could be a oversite on your part

Message Edited by DayWalkerRori on 08-01-2004 08:39 AM

Tynvyr
Sun Aug 01, 2004 5:45 am
#282

I did some Missions on Lok and found a new Bug.

Since this last patch everytime I manage to "LowBlow" a Droideka it stays a pile of broken junk and doesn't resample to normale appearance. It walks towards me as a huge area of debris. If it tries to run away from me by rolling, it resamples again just to fall apart when I finally kill it. This is new. I killed those Droideka before 9.25 and it didn't happen.



___________________________________
Ever try. Ever fail. No matter.
Try again. Fail again. Fail better. (S. Beckett)

Master Shipwright by Credits (retired)
Master Smuggler by Heart
Atteke
Sun Aug 01, 2004 6:04 am
#283







Three questions....

1) Will NPCs ever be patched so they only use the right Specials for the weapon they are currently using?

2) Will the bug where NPC's bypass armour get fixed? (Could this be the multi HAM targeting bug you guys fixed for players during the Jedi revamp?).

3) When will Harvesters get there animation and sound effects back?

P.s Great patch

Message Edited by Atteke on 08-01-2004 02:32 PM



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

JoleneArcher
Sun Aug 01, 2004 11:10 am
#284

Great fix giving NPCs their specials back! *thumbs up*

Now reduce buffs by 50% and it's fine.



NGE satisfaction meter.

Give it a shot [--------------------------------------|] SOE should be shot

2 Accounts cancelled - Thanks for ruining this once great game.


Tavian_McMaster
Sun Aug 01, 2004 11:37 am
#285

Things I Love:


First of all, the wook armor is great. The hunting armor is by far the most customizable armor in the game, perhaps the most customizable wearable in the game. Hooray! I never thought so much work would go into the art for that.


I do really enjoy the increased difficulty in combat due to npcs getting special attacks. I had forgotten how hard Nightsisters were supposed to be. Keeps me on my toes and the game is less of a grind.




Things that fell short:


The Black mountain armor is rather useless though. I've sold 5 sets as merely display items. It is in every way inferior to the other armor. As much as I like all the armor, it would be nice of each armor had its own strengths and weaknesses. I really wish the BM armor had a special resist that wasn't kinetic. Maybe blast or energy. Something to make it useful.


The crafting quests seem a little pointless. I did the hardest artisan quest the guy offered and it took me 150 units of hide and about 5 minutes to do. I got 50 exp points and 100 credits. In the time it took me to do that, I could have done two artisan terminal missions, made 3k credits, and gotten about 200 crafting xp all without having to purchase or find resources. Until these new npc crafting quests are made to be more rewarding than other available crafting quests, they seem to be rather useless.


While I celebrate the increased difficulty of npcs, I worry that some npcs are going to be simply undoable. i haven't made it to the corvette or DWB since the patch so I'm just guessing here, but if a Janta that couldn't even scratch me before now can kill me in 10 seconds if I do not watch it like a hawk... I have the feeling a SBD would cut me in half and scoop out my insides. If the DWB took a group of 15-20 before, how is it players are expected to go through increased difficulty with still a 20 person cap on group size?



Ceej - Eclipse

Creature Handler - Rifleman
Getter of Hides - Shop Location -330 -5500, just south of Coronet

The No-Main-Jedi Petition is currently up to 64 pages without a dev response.
NagromNniuq
Sun Aug 01, 2004 12:41 pm
#286

Very nice.



**Rebels outnumber the Imperials in a 2:1 ratio. How is this a rebellion and how does this make for a good PvP situation?**
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