Development Cycle Archive
Thread: Declaring overt
The best solution is to allow characters to declare Overt anytime and anywhere. The catch is that there is a transition period where that character would be at some disadvantage in a PvP fight. That disadvantage could be as simple as not being able to attack first or as direct as a PvP damage reduction. It really doesn’t matter what the penalty is as long it is significant enough to discourage the player from PvPing until the transition period is over. In addition, the character should be clearly identified as being in this transitional state to other players.
The end result of all this is that while a player could switch to Overt at any time, they would not want to if they were close to enemy faction members. That pretty much covers up the big loophole with allowing players to switch to Overt at any time. Players wishing to switch to Overt would first find a nice safe place to do so and then wait out the transition period before entering combat.
In short, players couldn’t use their Covert status to gain an advantage in PvP combat, but would still retain the flexibility to switch to Overt anywhere.
Being able to declare anywhere is such a terrible idea, I can't begin..
In fact, I think what is needed is a delay on how often you can declare. It's really pointless for us to lead imperial raids on rebel cities when rebels just clone, overt, clone, overt, clone, overt, until they eventually kill all the imperials. This isn't the Clone Wars. You die, you're out of the fight. You should only be able to declare like once every 30 minutes, and only at a recruiter.
The new command for declaring within 50m however is a good idea, I'm tired of fumbling through the conversation string and losing my target while trying to get overt and hoping someone doesn't attack me while I'm still stuck in the conversation with the recruiter.
Staff Corporal Vilkata Grazioso
The idea being able to declare overt anywhere is worse then the Revenge TEF. I bet a big % of people suggesting it are greifers thinking we are stupid enough not to know how it could be used. IE.
Covert walks in range of an overt, Sets up for a shot, /declareOvert, gets first strike capability.
Also this has HUGE implications of attacking a base. Defending a base ultimately comes down to being able to take out the overts that will interact with the terminals. Changing it so you can go overt anywhere means that you can just constantly rush the faction base.
There are more exploits/greefs that would come of this. So I disagree with both high ranking players allowing others to delcare and just strait out declare
Back on topic. a /declareOvert near a recruiter is good. The radial menu is supposed to be there for the gamers that don't play much and don't want to learn all the / commands. It will stop opositing factions from camping the recruiter. Even after getting overt it takes a few secods to get out of the stupid conversation.
I'm all for the /declareOvert within 50m of a recruiter.
Holocron wrote:
We're considering adding a command that lets you /declareOvert if you are within 50m of a recruiter or within an HQ.
Reason: spawn camping in the HQ battles is rather annoying.
Alternate solutions? Loopholes with the proposed solution?
Hear hear!
Now, to just add my support for a couple other things on the board:
- I also believe that declaring off a high-ranking PC in the field should be possible. But only if that high-ranking PC is overt himself, and that one should come off a radial (or keep it close, like 5m, so you can't do running declorations as easily).
- The high-ranking officials should be able to declare themselves overt in the field, but it should take a bit (2-5 min sounds proper), and they should TEF during that time. (This should not be an easy thing to accomplish for players, IMHO)
- A TEF indicator, even just a little symbol next to your name on your ownHUD would go a LONG way to dealing with TEF in a much more logical way.
- For the recruiters in town, 40m-50m is about right, and the /declareovert command will correct many of the spawn camping problems.
hmm 10th page i doubt this will get read....
anywho..
I like it, but i think the higher rank you go, the farther away you can be and still declare. like at WOI you can declare from 75 meters....
just another idea to make rank worth it.
Interesting... I also liked the idea of having an Overt, High Ranking PC be able to make players Overt. To keep an ambush from happening you could:
1. Put a 10-15 sec timer on the ability for the Overt converter PC to use the skill
(or make it some kind of item that has charges with a timer to limit how many coverts could go overt and how quickly. Ex. an Overt conversion disk -that costs faction points-that has 10 charges with a 15 sec timer so you could only convert 4 people a minute![]()
Larathorn wrote:After watching a battle in Tyrena where 5 Imps walked in and a horde of Rebel's ran out the back to declare and come back in and overrun the Imps, I think that something needs to be done. The big issue wasn't that the Rebels could declare, it was that the 5 Covert Imperials that were in the cantina couldn't do anything to help their Overt buddies.
My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.
I'm going to have to disagree with this. I'm a commando and i hit for around 2K dmg in pvp. Whats to stop me from declaring beside an overt rebel and bunring him point blank before he has a chance to move. This will lead to more greifing. Even if he is alone or with friends, and i burst run away. Either way i can't say it's a good idea to over overt anyways.
I've had rebels camping the imperial recruit center when i went overt infront of him i killed him and his pet.. It's not the size of your.. It's the size of your flame thrower
-Raph Koster
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True it would but this is a WAR. You wont always know who your enemies are to begin with. Secondly common sense would tell anyone 2 possibilites exist if a large undelcared group is moving; One its a hunting party; 2 its a raiding party. Either way perhaps the declare rate shoudl work out somehting like this-- You can declare at any itme, anywhere. TO undeclare you must visit a recruiter and hten an hour must pass; If you die you can not RE-declare for an hour. Also allow the neutrals to get involved... let them help whoever they want and when they do theyre flagged for that side for the TEF time limit. I think it makes more sense this way. I also think you over looked the fact that EVERYONE can do this so chances are if one group is on its way somewhere.... so is its opposing counter part.
just my 2 cents thoguh
oh yeah with the vehicles patch ...AT ST's AT AT' all vehicles arre a VEHCILE not a pet thats just stupid.
No, bad idea.
Finaly you are fixing the revenge TEF, it only took 3 months.
Now we can finaly "take" a city by coming in, killing all the overts, and preventing anyone from going overt from within the city to take it back. They now have to mout a counter attack just as we had to mount our initial attack to invade. If you add this option, it will once again blur the reason to PvP and make it have zero rewards and zero point like so much else in the game already.
Geno
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The Mercantile
Theed, Naboo