Development Cycle Archive
Thread: Crafting Experimentation Changes... resolution.
By the same token, you received hundreds of ideas on how to better accomplish your stated objectives from the people who know how crafting works first hand. Take advantage of that for next time.
Thank you for listening.
Hi JustG,
Hats off to you. And thank you so very, very much for carefully considering the player community input. Most of us were against this crafting experimentation change. It would be more acceptable if we had more abundant 900+ overall quality resources and if better quality experimentation skill tapes were more abundant or at least not hoarded and sold for millions by a few greedy players. Maybe you can reconsider implementing the crafting experimentation (crafting balance) changesin the futureif we also get more frequent high quality resource and skill tape spawns?
In any event, I believe the majority of the player community is happy with the current decision to rollback the experimentation changes to the old way. Once again, this is proof that you, the developers of SOE, are true to your word that you listen to player feedback to keep this online role-playing experience a truly player driven community as you intended in the beginning. So I'm going to save a link to this thread to show to players who 'whine' too often that SOE does indeed listen.
I am glad they are dropping this NERF. I am so tired of being nerfed and wish they would start fixing the bugs and other outstanding issues before breaking stuff that is working. I am still very suspicious that the hot fix will encounter, "unforseen problems that cannot be rectified."
Marcalus wrote:
/sigh
Cowards.
You can't design a game by mob rule.
The mob, majority of people, hold the money, thus they must be appeased.
And SWG is still too freakin' easy and unbalanced.
Have you taken on the endgame NPCs or creatures. They are not easy unless you are exploiting the bugs of the game. Krayts on harvesters, double buffing and many other bugs can be used for "easy" kills.
If anything makes me leave (and it is getting closer to that time) it will be the fact that the game just doesn't have challenges.
Go out and find some of the above endgame critters/NPCs to engage.
No, sitting on my butt and grinding synthsteak to master chef is not a challenge.
What do you mean? Grinding holos in not challenging or crafting or what? If it's holo grinding, what do you expect. The whole system was created to get peoples money, not be fun. If it's crafting, you need to pick up another crafting profession that can have high end additives, like krayt stuff or something of that nature. Then you can have a challenge of trying to get those components. You can also try to get skill tapes and other items that boost your profession. A certian amount of crafting bordem comes from the player.
so is this gonna be the new design model for the SoE dev team?
everytime you feel you need to makegame changes in the name of balance and a handful of people whine and threten to quit you're gonna back out and evoke the "it just wasnt fun" mantra?
pitiful.
First you say "don't bash" then you blanket label everyone who was against the change as "whiners". With elocutionary skills like that, the side in favor of the change is probably lucky you remained silent.
SpaceGolfer wrote:
This makes me want to puke!
I for one was looking forward to the changes in the crafting system and I am not in an "uber guild" nor am I even a MWS!
I admit I'm guilty too for keeping my mouth shut thinking that the Dev's won't cave-in the the whiners so I didn't bother saying anything either but damn! Don't bash the whiners when NOBODY bothered saying anything!