Development Cycle Archive
Thread: Crafting Experimentation Changes... resolution.
Arez_Olympus wrote:
Bah, so we are back at the current stupid system where there is no variation in what is being made?
I really liked the changes, and you giving in to the whiners is just to sad!
But than again, who the hell is going to read this on page 11 (?)
Until we see what the new system is - can't really say if it would be any better in terms of 'variation'. In fact all theory points to less variation. With penalised experimentation there is no point in going half-assed in any line, which means going all out in single line, which will be the line people care about, and so there lies even more cookie cutter items.
As for 'giving into the whiners' - I wonder if you've ever had a complaint that you honestly felt you had legitimate concerns over. Would you constitute aswhining for acting on it? I'm fair to fed up of people labelling everyone who happens to have a counter opinion as a whiner. Grow up, seriously. You're the ones coming off immature and whiney. A lot of us had real concerns, and it mattered to us, but of course seeing as it's counter to yours that's automatically whining. Well done. Belittling other people'sreal concerns is the real whining.
I would have like more than a day to see the difference but we must all bow to the wish of the 'majority' even tho there are untold crafters who dont bother posting to the forums.
/agree
I would like to have at least a few days to do some crafting with the change.
I was one of the minority that didn't mind the change at all as a crafter. Too bad, it didn't go through.
(Just like Elood, I opted not to make any schematics or crates of pre patch armors. oh well.)
Pann
Shadowfire Armorsmith
While we appreciate your efforts to restore the economy we also even more appreciate your listening to our opinions that this change would not work.
Thank you.
The root problem with the economy IMOis inflation and this change would not have fixed that. You reduced mission payouts twice and prices never went down as a result. This change would not have changed the price on anything. Crafters would have simply done the best they could under the new system and then charged what they are charging now for the items. In other words item quality would have gone down but prices would have not.
This would not have encouraged competition because I feel that there are no monopolies to begin with. With a MMO this size and since crafters are in the minority, demand from the majority combat players will always exceed supply. No one crafter has a lock on any market in any segment of the economy because demand for artisan goods is so high all crafters can sell and sell well. At least this is how it is on Intrepid.
I don't know how to get prices to stabilize (many people on these forums fail to understand that not everyone has 3 million credits in their back pocket) but I personally believe removing holocrons and changing the Jedi system will help. The economy (and the game) got a little out of whack when virtually everyone began the hologrind.
On and for everyone who wanted this change because the game is "too easy". Play without your master doc buffs and 80% composite armor the next time you log on. I think you will find the challenge sufficient at that point.
This makes me want to puke!
I for one was looking forward to the changes in the crafting system and I am not in an "uber guild" nor am I even a MWS!
My opinion aside, where were all the people that actually wanted this change when the masses were whining? Where was the post that said "Keep the Experimentation Change!"or anything else for the matter?
I admit I'm guilty too for keeping my mouth shut thinking that the Dev's won't cave-in the the whiners so I didn't bother saying anything either but damn! Don't bash the whiners when NOBODY bothered saying anything!