Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force PT II
Sliced to 70%? With a 35% effectiveness slice that would mean you need about 55% to base resists(as I doubt lightsabre will become a special resist since energy is). You have seen 50-55% base PSGs? If so, they have been upgraded a ton since the last time I've used them.
My type 3 PSGs are 35% (unsliced) and my Imperial PSGs are 64% (unsliced).
Available at a vendor near you ![]()
Toront wrote:
What about Tantel armor? I was under the belief that it would have Lightsaber resists as well!
In fact, I had a set of 50%ish LS resist Tantel for one day, then the "hotfix" changed that. Has the feeling on Tantel changed, or is this being evaluated along with the PSGs?
Toront
I wasn't aware that Tantel was ever supposed to have Lightsaber resistance. Why should it?
*edited for spelling ... again. I need typing lessons :-P
Message Edited by SimDroid on 07-08-2004 01:42 PM
SimDroid wrote:
HenduSoone wrote:
Galoopa wrote:
In KOTOR it's Cortosis.
Not only in KOTOR... it's also in I, Jedi by Michael A. Stackpole and at least one of Timothy Zahn's Thrawn books.
Is that the stuff used in Mandolorian armor? One of my friends says that he read a book where luke was put into a mandolorian jail cell with his saber... and couldn't break out. Perhaps the impossible to build Mandolorian armor should have saber resistance?
Yes, the Mandalorian should have significant Lightsaber resistance. Since the PSGs are an energy field rather than a physical defense they make sense to have some resistance but I couldn't say how much. Aside from those, there really shouldn't be anything that has Lightsaber resistance.
Also, we need to get the armor calculations changed. Currently vulnerability negates the armor piercingcalculation and so with any single weapon you're better off attacking something that is 5% resistant than something that is vulnerable.
Xodar wrote:
Thx for replying. And boo.... on the psg's. These are easily sliced to 70% dmg and with syn steak. Jedis are kinda of useless /w the saber attacks. Hope ya can do something about it.not to mention, our dmg has been nerfed /w the new patch. On a side note, keep up the good job!!! I love this game!
Xodar
That's why Obi wan and Qui gon ran from the droidekas!
come on!
So don't nerf psg's! MAybe add more resources or make em decay quicker
MagusZDark wrote:
What made you finally get concerned about Combat Medics? People have been complaining out for months and months now and you always use to say "wait for combat balance". But now that Combat Medics can get Investigation 3 and do Jedi missions it now becomes a concern, right?
Same about the specials like unarmed combo 2 - left unfixed for months, as soon as jedi are affected they are fixed.
Gamesanator wrote:
With no tef ive finaly started to enjoy your game again its nice to be able to do missions, quests, themeparks,caves and all the other content you guys had taken away from the jedi class. Im not going back to some corner on endor and leveling on the same lairs for months on end by myself that was the complete oppisite of fun.If i cantplay with my friends and enjoy this games content theres no reason for any jedi to be here especially me.
The only purpose the tef served was so that we couldnt enjoy the game and get greived on a constant basis. We unlocked our jedi is it okay if we actually enjoy the class is it?
Of course there were jedi dueling in cornet we've been waiting for months for a fix to this broken class and we finally got and wanted to have fun for a few days is that ok with you guys? Patch 9 hit and we were all excited finialy our class is fixed and we wanted to go out and have some actual (fun) which none of us had been having since we unlocked if youll notice most of the first people that unlocked have quit the game because it wasent fun at all instead it felt like a job.
Why is it looked down upon for us duel anywhere we want? People are complaing and crying nerf because there mad they dont have jedi or cant stand that they arent the uberest class in the look at all the tkm's in the game now everyone could go grind that class and be uber in two days at the most but they cant grind jedi in two days and they hate us for it. Look at the bh's main complaint " i cant own jedi" thats what there mad about they cant stand the fact that they cant spam scatter shot and own us so they cry nerf.
I thought you guys were trying to make this class fun? We are jedi the best class in the star wars universe (not even that anymore) if the other players want to be one let them work for it instead of listening to there constant i cant own jedi nerf crys.
Is it ok if we have fun i thought thats what videogames were for?
Spook333 wrote:
Solstise wrote:
My issues aren't specific to a place or server:
3.)EXP penalty should be scaled to the level of the jedi. How about a system where the death peantly is 10000 exp for every point invested in a jedi skill? That would make things easier on the padawaans and still give a 250k or so exp penalty to Knights. A Padawaan who doesn't have many Lightsaber skills will take hours or days to get back a 200k exp debt. And with the young ones being the primary targets of the BHs, you'll only end up making people cancel their accounts this way.
Correct that the exp penalty need to be changed, but wrong in direction. It should be that you lose at least one skill box each time you die, at a minimum.
Disagree ifor a large number of reasons.
a) Jedi are not powerful to 'cut swathes through other players'. Actually during Padawan they are much weaker then your general melee template since they cannot wear armor.
b) Jedi should be fun. We are in a MMORG, Jedi has been brought down to the level of 'just another class' - with a large focus on the light saber skill tree, you can be a good damage dealer in PvE, but still due to reductions in PvP it's not very dominating except against a weekly defended enemy. This is no different then any class. You see 1200 dmg rated Acklay bone power hammers now- that actually do MORE damage against Nightsister Elders, then a 4th gen, all flawless 50 dmg crystal saber. And the Swordsman in composite can tank the Nightsister Indefinitely. Even as Master Defender/Master LS, the Nighsister Elder hits me for a whopping 300 a hit- compare that to 30 a hit for a swordsman.
c) If you want large penalties on death, you need to balance with large gains to survive it. Do you want Jedi powerful? No. They are , and will be common. Folks want to play them- it's as much their game as yours. What they should not do is allow any class to dominate a sector of the game and grief other players. Lightsaber damage is unique, so does a nice proportion of damage to mobs such as Krayts and NIghtsisters- HOWEVER, a Commando with a good flame DOT does about the same damage, and is about as tough in their armor against these mobs. There is no balance reason to incur extremely steep penalties on Jedi, unless you actually want Jedi to be a lot more powerful.
d) Jedi being rare? Guys- it's a Star Wars online game. It's not Star Wars the Universe, or the movie. Look at other online games- Ultima 11 is a good one to compare against. You can be 'The Avatar' after a lot of work to open that slot. Heck, everyone can be 'The Avatar'. It's not exactly true to the story line, but it's a high end and fun goal for players to achieve. Jedi in Star Wars Galaxies is just an alternative class you can unlock after playing the game a fair amount. The professions path was a bad thing- that hurt the game's fun factor. It's being changed. We have new jedi, and soon a new unlocking system. Not all players need to 'master' jedi, or even go knight. You could be a Jedi Healer/TKA if you wanted, or any hybrid you can think of.
Jedi in PvP?
Interesting animal. I've written a lot about it, my opinions and findings. Jedi will destroy Ranged classes, but so will my DOT inflicting pikeman. Jedi will have a tough time beating a melee/medic, as would a pure melee class. A melee/medic vs a melee medic would result in a nearly endless battle with no DOTs- that's the same as a Jedi/Healer vs a Melee/Healer.
Jedi have one ranged attack, but it costs a lot of force. One thing other classes have is buff to their stats that allow infinite spamming of powers.
Jedi have one weapon, other players generally can use Legendary and DOT weapons for their classes. I've even seen DOT grenades. A low end player will be defeated by a Jedi, sure, but a high end player is likely to defeat a Jedi. I've dueled and fought about 50 players in the past 5 days, some organized, some random events. I've been beaten too, even 1V1.
Yes, Jedi can heal themselves- and they do not require medicine, but it requires a force cost. And this generates visibility. Don't know about you, but I can make a nearly unlimited supply of meds, they are pretty easy to make, and they heal a lot more then the jedi healing. With Vasarian brandy and/or mind buffs, I can heal myself 'forever', even as novice medic.
Jedi cannot wear backpacks...
Jedi have really low toughness, especially if not on the Defender tree.
Jedi DO have a very powerful ranged block. This is one thing they do really really well, but it's something they need to learn, and it's only really potent at Master LIghtsabers- that's 40% dedicated skill points for a Jedi used up, and a rather huge amount of training.
Jedi cannot wear armor. Or PSGs. Or BE enhanced clothes (if they want their robe bonus...)
Jedi lose 5x (at least) as much as they would gain in PvP, while they can be beaten 1V1 with a decent fencer template with DOT weapons, or a CM/melee mix.
About visibility...
Bh terminals have been broken 'forever'. It appears a solid fix is coming. The Bounty Hunters were the in game control to Jedi, and they have been broken a long time. The development team has given BH more points, and allowed them to do their job. This... will have a major impact on Jedi who hang out in cities, camp player dungeons and do unjedi like things such as kill stealing from other groups. Give it a few weeks... I have a feeling jedi will start to 'disappear' fairly quickly. I just pray the players don't quit the game flat out, and any griefing tactics are squashed.
Anyways, I understand the concerns of the PvP crowd- Jedi should not dominate the game PvP or PvE wise from all other players. They should have their place in the game, and a balance of risk vs reward. They ARE hunted by BH, and provide content to players who like to hunt Jedi. I've actually gotten 99% *positive* comments in my 8 days travel, the flames and negative comments are certainly a vocal minority. However, I do recognize that the additional pressure on folks who want to go overt, who realize a new 'overt hunter' is in town, is not health for PvP. To me, that needs to be adressed- make Light and Dark only TEF to each other, and increase the FRS xp for defeating each other, drop it completely from regular PvP, but also drop the 'permanent Overt' which seems to scare players off.
Or some other creative solution... it's nice to be Overt again, but it's tragic seeing less and less overts, and more and more GTEFing
(group teffing...)
Ren
Spook333 wrote:
Gamesanator wrote:
With no tef ive finaly started to enjoy your game again its nice to be able to do missions, quests, themeparks,caves and all the other content you guys had taken away from the jedi class. Im not going back to some corner on endor and leveling on the same lairs for months on end by myself that was the complete oppisite of fun.If i cantplay with my friends and enjoy this games content theres no reason for any jedi to be here especially me.
The only purpose the tef served was so that we couldnt enjoy the game and get greived on a constant basis. We unlocked our jedi is it okay if we actually enjoy the class is it?
Of course there were jedi dueling in cornet we've been waiting for months for a fix to this broken class and we finally got and wanted to have fun for a few days is that ok with you guys? Patch 9 hit and we were all excited finialy our class is fixed and we wanted to go out and have some actual (fun) which none of us had been having since we unlocked if youll notice most of the first people that unlocked have quit the game because it wasent fun at all instead it felt like a job.
Why is it looked down upon for us duel anywhere we want? People are complaing and crying nerf because there mad they dont have jedi or cant stand that they arent the uberest class in the look at all the tkm's in the game now everyone could go grind that class and be uber in two days at the most but they cant grind jedi in two days and they hate us for it. Look at the bh's main complaint " i cant own jedi" thats what there mad about they cant stand the fact that they cant spam scatter shot and own us so they cry nerf.
I thought you guys were trying to make this class fun? We are jedi the best class in the star wars universe (not even that anymore) if the other players want to be one let them work for it instead of listening to there constant i cant own jedi nerf crys.
Is it ok if we have fun i thought thats what videogames were for?
Not if you ruin it for everybody else.
TEF and perma death was there for a reason, to keep the Jedi population at an acceptable low level. The removal of TEF and perma death have shown that the Jedi population will grow beyond control without them. So please reintroduce some control mechanisms to keep number of Jedi down and in hiding.
Lonacca wrote:
Ramona_Garcia wrote:
Get Saber TEF back in game. It is the only way to keep those kiddies from showing off their glowy sticks at each opportunity.
No, that's what Bounty Hunters are there for.
Now that the patch is a week old the number of "kiddies" showing off at starports seems to have dropped a lot. But, are they any worse than the CH "kiddies" flooding th starports with pets, parking them on top of ticket collectors?
It's not purely a jedi thing, allprofessions have these "kiddies" that annoy people, jedi bashing is just the FOTM.