Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

rahzael
Fri Jul 16, 2004 10:59 am
#261

make mind healable.


in doing so, the only thing CM's will need nerfed is "diseases".as for everyone else, their one hit wonders(mind) will be non factors.



Rahzael Solus|Assasin|Sentinel

SOL740
Fri Jul 16, 2004 10:59 am
#262

Make Jedis have to act like Jedis, not murderous LA gang members.






---Darra Qol'Morru---

---GACKLEBATS MERCENARY COMPANY---

mythronde
Fri Jul 16, 2004 10:59 am
#263

We need a reduction done on CM poisons in PVP



Peacekeeper
Master Bounty Hunter -since August 2003
Master Carbineer
Combat Medic 4-0-0-0
meeuki
Fri Jul 16, 2004 11:00 am
#264

nerf buffs, 50% armor cap, fix psgs with LS resists, and take out the SBDs.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


Edmundelius
Fri Jul 16, 2004 11:00 am
#265

Remove the weapon switch / armor timer


-Don't make the rest of the player base pay because of a Jedi Exploit.



Edmundelius Ceasar - Lapsed into a coma on 12-10-05. Woke up July '06.

MBH
MCM



Espi Ceasar - R.I.P. 12-14-05
dWhisper
Fri Jul 16, 2004 11:00 am
#266

Give all combat professions access to a wider variety of weapons with damage types and armor piercing, so all professions can have comparable usefulness in the end game and in experienced player locals.





Back yet again, for another round of SWG... um... fun. Yeah, that's it. (It's not just a diversion while I wait in the queues for WoW BG's)


Alysann Arimere - Imperius Doval... Two sides, one coin

mythronde
Fri Jul 16, 2004 11:01 am
#267

Make certain ranged weapons more likely togo through the Jedi'ssabre blockthan others since right now no ranged weapons have a chance against higer lvl jedi



Peacekeeper
Master Bounty Hunter -since August 2003
Master Carbineer
Combat Medic 4-0-0-0
mythronde
Fri Jul 16, 2004 11:02 am
#268

Add LS resists to a type of armor that is rarely used, for instance Ubese or Tantel



Peacekeeper
Master Bounty Hunter -since August 2003
Master Carbineer
Combat Medic 4-0-0-0
Shropt
Fri Jul 16, 2004 11:02 am
#269






Lires wrote:

Mind should not be a targetted pool as the other HAM bars do not budge in PvP due to the high excess in imbalance that occurs with the stun weapons (why would a stun gun be most effective?) as well as 500+ ticking poisons and diseases in addition to that the head is nearly the smallest targetable part (depends on race) that should be used more of a critical hit than anything; However, if one does remove the mind bar, then poisons and diseases of 500+ would still occur for the other 2 remaining bars (health and action) so that people would complain and argue more, so it really all comes down to (dare I say it) nerfing CM as well as the various DoT weapons (i.e. *excessive* mind poison and mind fire)






What he said.




Shropt Tarche
Tarche Industries- Kauri
"Taco Bell is no longer better than sex!"

Warp1001
Fri Jul 16, 2004 11:03 am
#270

Hmm... Lot's of good suggestions here already, so....


Do something to balance buffs...

We need them badley in PVE but they have ruined PVP.


IF you nerf buffs it will hurt the PVE crowd, and if you don't nerf buffs then PVP will be hurt.


See if you can find a happy medium for the two.
NinjaPizzaBoy
Fri Jul 16, 2004 11:03 am
#271

To fix combat, I would dedicate a publish to fixing combat, quickly.
VipEVX-Nine
Fri Jul 16, 2004 11:03 am
#272



Thunderheart wrote:
This is a focus thread that I am going to use along with the correspondent requests to identify the most needed combat changes.
If you could change ONE thing in combat in the "here and now", what would it be?
Please provide ONE item and please keep it to one sentence. If you have more than one thing, get a buddy to post it
Example:

NecrozDarksoul wrote:
Move poison cures down to the medic tree just short of Master Medic.

Thanks





Lower the damage on Stun weapons or give every class a stun weapon.




Wnn]]]tGrachuSt[[[nnXgggggggggggggggggggggggggggg)


WolfwoodCross
Fri Jul 16, 2004 11:03 am
#273


Remove Secondary Stat Buffs as they unbalance the natural balance (encumberance)of all armor.

Message Edited by WolfwoodCross on 07-16-2004 11:07 AM

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