Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
Mow on the player vendors. Please note that i'm a database programmer so i have a really good ideal of what i'm asking here in terms of personpower. #1 it would be nice if i could search player vendors from the Bazaars. Obviously this search should be allowed only on the sublist. #2 allow stacking on vendor slots. And what i mean by this is allow me to place 255 like items in a single vendor slot and simply dec the counter each time something is brought. When the counter reaches 0 keep the item listed but allow no more buying. By keeping the item listed players know that that vendor will most likely have more of that item at a latter date. These should curtail the endless town hopping to find an item.
I like the idea of raising the price cap, but I think it should be a little higher or not exist at all. Take this example I'm a Ranger so the way I make Money is to Sell Hides Bone & Meat. I usually sell on the bazaar because I don't have the skill points to go after merchant any longer. It would be nicer if instead of selling 20stacksat 3K each I could sell 10stacksat 6K each or higher if the price was higher. That automatically reduces the amount of items I have on the vendor.
I think putting a cap on the vendor is not a great idea. Why not instead limit people to how many items they personally can have on a bazaar say like 20 or 30 items each. This would help somewhat with the monopolies I would think as people would need other people to put the items up for sale if they wanted to surpass the cap.Actually I thought there was a player cap at one time am I mistaken?Plus most people that sell more than 30 Items likely have their own vendors anyway since they probably make their living as merchants.
Not sure if this is the place, but has there been any thought to putting Bazaars in Player cities also. This would allow those of us that want to make money by selling things, but not have the Skill Points for Merchant do so. Not sure if this plausible
Raising the Bazaar price to 6k is a bad idea. That's why there are vendors. But I could live with it as it doesn't really affect me, and it would allow me to sell a few more things on the bazaar that I can't now.
Capping vendor item quantity is, as you Devs so often put it, a GameBreaker. You will be forcing players to take Merchant skills if they want to have any stock, and that's unacceptable since you already have to get Business 3 to get a bulky vendor. If this goes Live, add another 50 skill points so we don't have to change our entire template to offer stock. Or raise the bazaar cap to 150 items and 30 day listings, making items retrievable from anywhere in the galaxy, no matter where it's listed.
I sell Artisan, Architect and Doc items, and I sell it fairly cheap except for Master level items and really nice meds. I am working my stock levels up again to their prior levels of over 300 items of FURNITURE on my vendor, as well as deeds, citydecorations,vehicles, crafting tools, powerups, pet food, etc. This change would require me to have 2 vendors for furniture alone! I like going to one shop and being able to fill my inventory with goods all in one place, and my customers do too. My Alt's med vendor will be severely limited in stock as there's 6 wound kits, 6 buffs, 5 stim types, state packs, rez, 3 poison and disease cures... so I can list 2 of each item? I sell multiple crates to one person, but I couldn't even offer that as I would have to stop carrying individual items, and not everyone wants a crate of 10 quickness Bs.
I like going to a vendor and finding 400+ items available. I view commitment to good quantities of stock as a dedicated crafter. I like malls, but I don't want to have to look through 5 weapons vendors to find the 3 different weapons I'm looking for. Especially since the name filter in the game wouldn't let me name my medical vendor "Modro's Medicine Cabinet", "Modro's Medicine Supply" or "Modro's Medicines"... Now I have to get Merchant skills to have a vendor for stims, woundpacks, buffs and "others". Then as I add CM skills, I have to add more vendors so I can sell CM supplies? But going Master Doc and Master CM I won't have the skill points to do it, so I can't sell any of my goods. What's the point? Same with architect...
I alsohope you leave vendors alone, as they're finally starting to work right after 6 months. I don't want to deal with another 6 months of broken vendors and disappearing items.
Bazzar idea is good
Merchant Vendor item cap is a bad idea. I stock well over 500 items per vendor. I make large volumes of items at a time. the 150 item cap per vendor would bring my factory's to a grinding halt. I would have to have multiple vendors to sell the same type of items or my inventory would be at max capacity at all times. I wouldnt be able to do anything at all anymore causeI would not be able to carry anything else.
Raising the bazaar limit is a good idea. If anything, it should be set higher to allow for more commerce to flow in the bazaar.
However, a vendor item cap will do far more than discourage monopolies, it will discourage commerce, period. Vendors across many of the servers are already poorly stocked, and to cap the merchants who run successful businesses in the interest of 'discouraging monopolies' is a poor control mechanism. Adding further search fields for vendors will help with the page issues, so that's not really going to fly as a reason to limit vendors.
What it will do to the game economy is spread the player commerce too thinly. Vendors in high-traffic areas will run out of stock far more quickly, while vendors in remote areas and with lazy suppliers will still continue to do poorly. Instead, the database will be cluttered with a greater quantity of poorly-stocked vendors instead of several vendors with superior inventory management.
Wow...so many posts. I've read through some of them but not all. What I'm thinking is leave everything the way it is except for one thing. All vendors have a value cap instead of an item cap. So, if someone wanted 500 things on theirvendor it can't be worth more than X amount of credits in total (maybe different types of vendors have different value caps).
With the Bazaar. I say leave the cap alone and add an "Advertisement" tab to it where vendors can, for a fee, place ads for their stores with maybe an example of the type of work they do (a weapon with some stats would be nice). Maybe subdivide the advertisements like all the goods are subdivided. I'm sure it would stop a lot of the spamming at the starport that causes a lot of lag. Now, I know the planet map (ctrl v) has a listing of all vendors but it doesn't have a discription of what quality to expect (maybe even add a nice rating system that only ppl who buy stuff from that vendor can use--to help stop a merchant's friends from giving him/her an underserved high score).
Anyway, that's my two-cents.
If you limit vendor items then lower the maintenance on vendors and allow forplayers to have more of them. Personally I think that vendors should be available to a novice Artisan,or any crafters for that matter including Medics/CM/Doctors and scouts/rangers. I think we would see better quality items on vendors if people could better invest their skill points into their craft rather than into the merchant trade.
I think Bazaar caps should vary depending on the catagory of the listing. Vechiles should cap at 30k (never seen one sold on the bazaar but the catagory is there), Deeds at 8k(make peolpe goto vendors for medium/large items but still allow for small houses to be on the market), Weapons at 10k, Armor at 10k,Resources 5k (most areall selling around 5cpu anyway), and so on..
Can I ask for one additional change? We play in a world of space travel, but the Bazaar doesn't allow next-day shipping. Couldn't you make it so we can pick up an item we purchase on the bazaar, even if it's on a different world? I hate finding something I want that's three shuttle tickets away. It makes the item totally not-worthwhile.
Greets ...
Bazaar Cap Raised: Good Idea, bad Number ... 10k would be better.
Vendor Cap set to 150: Good Idea, bad Number ...450 would be about right.
Reasons:
Bazaar: Inflation in the game across all servers makes selling on the bazaar at 3k not a viable option for all but the worst or cheapest stuff. Since there is a global limit of 25 items on the bazaar system, you really don't have to worry about losing benefits to merchants ... cause most serious merchant/crafter have hundreds and hundreds of items that need to be sold :-)
Vendor Cap: Good point about monopolies ... yes, being able to have 6 vendors of unlimited quantities does promote monopolies. Limiting to 150 is just going to hurt the consumer though as there will be more empty vendors much more often.
I am a weaponsmith ... I make about 50 things ... if you are going to allow me to make 50 things, the please allow me to sell more then 3 of them at a time on my vendor :-)
So ... if you *have* to limit the number of items on a vendor to keep the economy balanced ... then you need to look at what you allow folks to make and then let them list 5 of each on their vendors ... and work your cap from that side of the puzzle.
Change #1: Bazaars
I am not to happy with the increase from 3k goods to 6k. It only hurt us merchants. Technically we spent our skill points on merchant so that we could sell as many items as we wanted for as much as we wanted. Most items in the game, besides high end weapons, sell for about 6k-10k. So then what is the purpose of merchant?
Change #2: Vendor size
Please do not hit us merchants with the nerf stick. We have been through enough already (with the broken vendors, eating our stuff). Personally, I sellStim Bson my vendors. I sell some in crates and individually. I know if I were capped at 150 items, I would only be able to sell (50 crates) and100 individual onesin a couple of hours. Then my customer base would be mad at me because I ran out.
I know you guys are just trying to help, the customers look through things, but maybe you could fix the way things are viewed in a vendor. For example when you click on the sort by name, it sorts ALL the items, not just the ones on the page. This would make scrolling through the vendors much easier.
The bottom line is PLEASE DO NOT IMPLEMENT THESE CHANGES.........
Thanks guys and keep up the good work.
Actually I thought of an idea to make the 150 item limit palatable.
Allow factories and harvesters to output directly to vendors automatically. If they're on the same planet. Maybe require a special droid to do this, ooh, I dunno, a Lifter droid of some kind? ![]()