Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 2-16-04)

KingSnake777
Mon Feb 16, 2004 2:15 pm
#261

well, we'll not get a dev responce today, i belive it's a holday for most people... not me... grumble grumble...


But, since it's fun and i hope to draw a reaction out of our dev team, i'll make my predictions for the end of this weekly round up.


TH comes in tomarrow, scans over it, locks it, and starts a new thread without ever responding to anything that's been brought up.


Have i mentioned how much i love our new and improved lines of comunation? Don't YOU?


KingSnake.





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Winner of "Quid's Comic" Politican Madness!
___________________________________
-----"Trust Me, I Know What I'm Doing"-------
JierHolln
Mon Feb 16, 2004 2:27 pm
#262






Kirillian wrote:





This is not a change in philosophy, but in PvP mechanics. The serious change in philosophy mentionedby THto which you mistakenly refer is how the developers are now channelingRebels and Imperials into more Star Wars-like roles. Neither Bryan1138 nor V-G inthe above post werediscussing the merits of beingturned Overt versus gaining a TEF.At issue was whether you could be "thrust into combat" prior to this patch - and it is obvious you could be. Glad I could educate you, Hlicalanthe.





Please refer to the followingcomment byTH:


http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=4442#M4442


There's NO mention of "channeling Rebels and Imperials into more Star Wars-like roles" nor is there any implication of this. In fact, TH specifically states that it's a change in PvP PHILOSOPHY. So, please, if you're going to be snarky at least try to have your facts straight. Glad I could educate YOU, Kirillian.




-----------
Ralrinag
New Solah, Naboo - Bria
Master Brawler - Teras Kasi Master - Master Heavy Swordsman - Explorer
KingSnake777
Mon Feb 16, 2004 2:36 pm
#263

Wheather its a change to philosophy, or mechanics, what the difference? To me, it seems like a bit of a change to both. And it seems to be doing, for the most part, what they want. For the first time in resent memory, they spelled out what they planed on doing, and did it. Sure it's buggy, but for the most part, it's just what they warned us it'd be.


now notice that last line... if it works, it stay, if it doesn't, it's out.


So, the way i see it, it's not going to be come a screaming match.


Who will scream the loudest i wonder?


That's what it'll boil down to.


KingSnake.



-----------------------------------------------------
Winner of "Quid's Comic" Politican Madness!
___________________________________
-----"Trust Me, I Know What I'm Doing"-------
Mj0llnir
Mon Feb 16, 2004 4:55 pm
#264

I left one thing off of my list of rants. This is a bit off-topic, but are we going to see more skill points in the future? Now that I've run out, I have definitely lost some of my interest in the game, as I'm very limited in what I can do with my skills. I certainly don't foresee any problems with gameplay balance if the devs were to give us a reasonable amount of additional skill points, perhaps upping the total to about 350-400. Anything beyond that could cause problems as the game would be full of uber-PvPers with Master Commando/Rifleman/CM/Doc/TKA/etc. What I would call a reasonable template is the one I would like to go for of Master Ranger/Rifleman/Marksman/Swordsman, where, as things are now I only have enough to do Ranger/Rifleman/partial Swordsman. Perhaps the devs could make the additional skill points available in quests, with the cap set at the aforementioned 350-400 skill points.



Heimdall Reinhardt
~ CO, Imperial 42nd Regiment ~
~ The Black Watch ~
"THIS IS MY RIFLE, THERE ARE MANY LIKE IT, BUT THIS ONE IS MINE."

windmakerDK
Mon Feb 16, 2004 7:29 pm
#265

ok i cant see anywhere else to put this so here goes.


As a result of the new track death system, the death bug resulted in 3 ekstra deaths for me and 1 skill loss.


Then im told that, hey we are looking at the bug, but we cant fix you or your problem.


This is outrageous and stuff like this that i now have 6 deaths and lost a skill, and have to wait 1 week before trying to get more xp, and you cant fix it, is the stuff that make people stop playing.


Cause we have to face it not much help in the live chat, the customer service is almost always the same respsonse, sry cant fix your problem were sry.


Its not like the first time i considered stopping playing this game cause of lack of support, and i think this is the greatest game ever so it kinda makes me sad that sometimes the support isnt as good as we would expect.



Ifthe support in this game was better there would be more playing, its simpel the people that are "victims" of the bugs and loose cash, skills, stuff in inventory and cant get reimbursed in any way, alot choose to stop playing and they are not running around telling all what a great game this is


I got 5 of my friends to play this game, thats a good mouth to mouth effect, and vice versa is the lack of support.



From a frustrated jedi who only wishes to have fun not argue with CSR



But a great update alot of xtra stuff now, like the new food kicks...



Flatfingers
Tue Feb 17, 2004 1:02 am
#266

Why did Publish 6stop saving thesize and positionof the datapad window? This was working just fine -- why was it changed?I can't see that any code was changed in Publish 6 that affects the datapad, and yet I now have to resize the datapad back to where I want it Every Single Time I log back into SWG.


I don't understand why this was changed, why it wasn't caught in testing, and why it wasn't corrected. All this does is fan the flames of concerns that the code development process is still not being adequately supervised.


It would be nice to have this datapad positioningfunctionality restored in an upcoming hotfix or major publish. But even more important will be to answer the question of why such unnecessarystumbles continue to happen.


--Flatfingers


Meonis
Tue Feb 17, 2004 4:06 am
#267

Don't know where else to put a suggestion for gameplay changes, so please bear with me, if I am in the wrong thread.

I guess a lot of people are tired of the marketeers standing in front of the major starports advertising their training, shops, or ressources. On the other hand, this is often an easy- if embarassing - way to find trade partners of any kind.


It would be a lot cleaner, IMO and more efficient to have a "Holoboard", a bulleting board where everyone can post classifieds (offering training, seeking leathery hide, visit my shop, etc.). Some people are already doing so with their stuff in the bazaar or in vendors, employing the user descriptions. I guess it would help make the starports more pleasant to visit. Offers could be viewed (similar to vendors) by region, planet, galaxy. Every player would be allowed one post at a time, for a max duration of 7 days (like bazaar sales), each post being limited in length.
Kai_Skywalker
Tue Feb 17, 2004 4:43 am
#268



Every player would be allowed one post at a time, for a max duration of 7 days (like bazaar sales), each post being limited in length.


So no real point in using it then when I can sell more items or make more apprentice points by shouting in front of starports.

It's a neat idea but you got to remember that the majority of players will always take the easy route



---------------
You are wise beyond your years, a sage for the ages, the master's master. That's why your Star Wars type is Yoda. Which character are you?

Read this and remember it is just a game...

Travixius
Tue Feb 17, 2004 8:46 am
#269

The point is that they posted the effects of the Crackdown. That you would get a Overt tag if busted. If you don't want to be tagged overt GO NEUTRAL. I was a rebel long before I became imperial, and if I got tagged with an overt you kill the ST's and hope that you don't get jumped in the process. THAT IS THE WHOLE POINT OF THE GCW. You can join a faction and then complain about when you get discovered.



....An Idea is infectious, so everyone is going to have one....
VegitoX
Tue Feb 17, 2004 9:01 am
#270

Please, can we get a little more "Crack" in the Down, TH right now this thing is a joke, as a Rebel I am not intimidated in the least with the random searches; impart because players rarely get scanned. Imperials get nothing, neutral players get..basically nothing, we rebels get free fp off ofthose weaklingStormTroopers.


Please increase the difficulty on these Troopers, I dont evenhave a Super Template and yet i'm able to hold my own is Espa solo...and with the help of someone else clear out the entire city.


Turn the difficulty up....please.



Reo Grande* Mos Eisley Bred* Blue Milk Fed
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GnarLee
Tue Feb 17, 2004 9:19 am
#271

WOOOKKIIEEEKEE ARMORWOOKIEEARMORWOOOKIIIEIEIEEARMORRRRRRRR



FOUR MORE YEARS.........

WAR IS PEACE

IGNORANCE IS STRENGTH

SLAVERY IS FREEDOM
Makkari
Tue Feb 17, 2004 10:25 am
#272

Something needs to be done to stop Buff Griefing.

I'm tired of being buffed without my consent.

Frequently these buffs are of very low quality but they prevent me from getting a quality buff from a doctor of my choice.

Something as simple as requiring a group or /consent before a buff could be applied would solve this problem.

Even an /unbuff <attribute> would fix this, but I can see the potential for abuse with this one.
LadyLeala
Tue Sep 27, 2005 2:12 pm
#273






Thunderheart wrote:




This is an item Im checking. I think furniture "dye kits" are a good consumable that Architects could make. I havent dug in deep yet to find out what the technological challenges are. If we can make them "colorable", it might be that only furniture from "this day forward" can be colorable, but there again, thats good for architect wallets...






I would much rather see the customization come at the end of the furniture design, much like customization for tailored clothes. Leave it in the hands of the creator.


I know this thread is to discuss some in-live stuff, but I thought I'd share my input here anyway.


TH-- Are you going to start an In-Concept: Architect thread soon? (please)





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